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- renamed variables in ifcansee.
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83217ee620
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1 changed files with 9 additions and 9 deletions
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@ -1448,31 +1448,31 @@ static int ifcanshoottarget(DDukeActor *actor, int g_p, int g_x)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static bool ifcansee(DDukeActor* actor, int g_p)
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static bool ifcansee(DDukeActor* actor, int pnum)
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{
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{
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int j;
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int j;
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DDukeActor* tosee;
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DDukeActor* tosee;
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auto g_sp = &actor->s;
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auto spr = &actor->s;
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// select sprite for monster to target
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// select sprite for monster to target
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// if holoduke is on, let them target holoduke first.
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// if holoduke is on, let them target holoduke first.
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//
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//
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if (ps[g_p].holoduke_on != nullptr && !isRR())
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if (ps[pnum].holoduke_on != nullptr && !isRR())
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{
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{
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tosee = ps[g_p].holoduke_on;
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tosee = ps[pnum].holoduke_on;
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j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((32 << 8) - 1)), g_sp->sectnum, tosee->s.x, tosee->s.y, tosee->s.z, tosee->s.sectnum);
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j = cansee(spr->x, spr->y, spr->z - (krand() & ((32 << 8) - 1)), spr->sectnum, tosee->s.x, tosee->s.y, tosee->s.z, tosee->s.sectnum);
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if (j == 0)
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if (j == 0)
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{
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{
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// they can't see player's holoduke
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// they can't see player's holoduke
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// check for player..
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// check for player..
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tosee = ps[g_p].GetActor();
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tosee = ps[pnum].GetActor();
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}
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}
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}
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}
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else tosee = ps[g_p].GetActor(); // holoduke not on. look for player
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else tosee = ps[pnum].GetActor(); // holoduke not on. look for player
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// can they see player, (or player's holoduke)
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// can they see player, (or player's holoduke)
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j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((47 << 8))), g_sp->sectnum, tosee->s.x, tosee->s.y, tosee->s.z - ((isRR()? 28 : 24) << 8), tosee->s.sectnum);
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j = cansee(spr->x, spr->y, spr->z - (krand() & ((47 << 8))), spr->sectnum, tosee->s.x, tosee->s.y, tosee->s.z - ((isRR()? 28 : 24) << 8), tosee->s.sectnum);
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if (j == 0)
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if (j == 0)
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{
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{
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@ -1488,7 +1488,7 @@ static bool ifcansee(DDukeActor* actor, int g_p)
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actor->lastvy = tosee->s.y;
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actor->lastvy = tosee->s.y;
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}
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}
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if (j == 1 && (g_sp->statnum == STAT_ACTOR || g_sp->statnum == STAT_STANDABLE))
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if (j == 1 && (spr->statnum == STAT_ACTOR || spr->statnum == STAT_STANDABLE))
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actor->timetosleep = SLEEPTIME;
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actor->timetosleep = SLEEPTIME;
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return j == 1;
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return j == 1;
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