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- inlined calc_globalshifts to get rid of two global variables.
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2 changed files with 8 additions and 17 deletions
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@ -178,7 +178,6 @@ int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
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int32_t xyaspect;
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int32_t xyaspect;
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int32_t viewingrangerecip;
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int32_t viewingrangerecip;
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static char globalxshift, globalyshift;
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static int32_t globalxpanning, globalypanning;
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static int32_t globalxpanning, globalypanning;
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int32_t globalshade, globalorientation;
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int32_t globalshade, globalorientation;
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int16_t globalpicnum;
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int16_t globalpicnum;
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@ -301,19 +300,6 @@ int32_t animateoffs(int const tilenum, int fakevar)
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return offs;
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return offs;
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}
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}
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// globalpicnum --> globalxshift, globalyshift
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static void calc_globalshifts(void)
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{
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globalxshift = (8-widthBits(globalpicnum));
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globalyshift = (8-heightBits(globalpicnum));
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if (globalorientation&8) { globalxshift++; globalyshift++; }
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// PK: the following can happen for large (>= 512) tile sizes.
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// NOTE that global[xy]shift are unsigned chars.
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if (globalxshift > 31) globalxshift=0;
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if (globalyshift > 31) globalyshift=0;
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}
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static void renderDrawSprite(int32_t snum)
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static void renderDrawSprite(int32_t snum)
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{
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{
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polymost_drawsprite(snum);
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polymost_drawsprite(snum);
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@ -1705,7 +1691,12 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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globaly2 = mulscale12(globaly2,i);
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globaly2 = mulscale12(globaly2,i);
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}
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}
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calc_globalshifts();
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int globalxshift = (8 - widthBits(globalpicnum));
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int globalyshift = (8 - heightBits(globalpicnum));
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if (globalorientation & 8) { globalxshift++; globalyshift++; }
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// PK: the following can happen for large (>= 512) tile sizes.
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if (globalxshift < 0) globalxshift = 0;
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if (globalyshift < 0) globalyshift = 0;
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if ((globalorientation&0x4) > 0)
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if ((globalorientation&0x4) > 0)
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{
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{
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@ -599,12 +599,12 @@ void GameInterface::LevelCompleted(MapRecord *map, int skill)
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COVER_SetReverb(0); // Reset reverb
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COVER_SetReverb(0); // Reset reverb
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Player[myconnectindex].Reverb = 0;
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Player[myconnectindex].Reverb = 0;
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StopSound();
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StopSound();
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STAT_Update(map == nullptr);
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StatScreen(FinishAnim, [=](bool)
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StatScreen(FinishAnim, [=](bool)
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{
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{
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if (map == nullptr)
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if (map == nullptr)
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{
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{
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STAT_Update(true);
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FinishAnim = false;
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FinishAnim = false;
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PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
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PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
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if (SW_SHAREWARE)
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if (SW_SHAREWARE)
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