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https://github.com/ZDoom/raze-gles.git
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- same procedure for Blood
This commit is contained in:
parent
debb4b17b6
commit
0ee042fb60
8 changed files with 46 additions and 87 deletions
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@ -183,22 +183,15 @@ void ctrlGetInput(void)
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UsesToSend.byte = 0;
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WeaponToSend = 0;
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if (buttonMap.ButtonDown(gamefunc_Map))
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{
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buttonMap.ClearButton(gamefunc_Map);
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viewToggle(gViewMode);
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}
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if (buttonMap.ButtonDown(gamefunc_Map_Follow_Mode))
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{
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buttonMap.ClearButton(gamefunc_Map_Follow_Mode);
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gFollowMap = !gFollowMap;
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gViewMap.FollowMode(gFollowMap);
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automapFollow = !automapFollow;
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}
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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{
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if (gViewMode == 3)
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if (automapMode == am_off)
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{
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buttonMap.ClearButton(gamefunc_Shrink_Screen);
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if (!SHIFTS_IS_PRESSED)
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@ -210,7 +203,7 @@ void ctrlGetInput(void)
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hud_scale = hud_scale - 4;
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}
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}
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if (gViewMode == 4)
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if (automapMode != am_off)
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{
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gZoom = ClipLow(gZoom - (gZoom >> 4), 64);
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gViewMap.nZoom = gZoom;
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@ -219,7 +212,7 @@ void ctrlGetInput(void)
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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{
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if (gViewMode == 3)
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if (automapMode == am_off)
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{
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buttonMap.ClearButton(gamefunc_Enlarge_Screen);
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if (!SHIFTS_IS_PRESSED)
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@ -231,8 +224,7 @@ void ctrlGetInput(void)
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hud_scale = hud_scale + 4;
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}
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}
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if (
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gViewMode == 4)
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if (automapMode != am_off)
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{
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gZoom = ClipHigh(gZoom + (gZoom >> 4), 4096);
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gViewMap.nZoom = gZoom;
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@ -368,7 +360,7 @@ void ctrlGetInput(void)
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input.q16mlook = fix16_ssub(input.q16mlook, fix16_from_dbl(scaleAdjustmentToInterval(info.dpitch / mlookScale)));
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if (!gViewMap.bFollowMode && gViewMode == 4)
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if (!automapFollow && automapMode != am_off)
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{
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gViewMap.turn += input.q16turn<<2;
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gViewMap.forward += input.forward;
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@ -44,9 +44,6 @@ static int _line;
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int32_t gTurnSpeed = 92;
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int32_t gDetail = 4;
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int32_t gFollowMap = 1;
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int32_t gOverlayMap = 0;
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int32_t gRotateMap = 0;
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bool gNoClip;
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bool gInfiniteAmmo;
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int32_t gDeliriumBlur = 1;
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@ -41,9 +41,6 @@ extern bool bVanilla;
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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extern int32_t gFollowMap;
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extern int32_t gOverlayMap;
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extern int32_t gRotateMap;
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extern bool gNoClip;
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extern bool gInfiniteAmmo;
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extern int32_t gDeliriumBlur;
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@ -133,7 +133,7 @@ void sub_2541C(int x, int y, int z, short a)
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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if (gViewMap.bFollowMode || gView->nPlayer != i)
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if (automapFollow || gView->nPlayer != i)
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{
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PLAYER *pPlayer = &gPlayer[i];
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spritetype *pSprite = pPlayer->pSprite;
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@ -168,19 +168,12 @@ void sub_2541C(int x, int y, int z, short a)
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}
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}
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CViewMap::CViewMap()
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void CViewMap::sub_25C38(int _x, int _y, int _angle, short zoom)
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{
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bActive = 0;
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}
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void CViewMap::sub_25C38(int _x, int _y, int _angle, short zoom, char unk1)
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{
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bActive = 1;
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x = _x;
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y = _y;
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angle = _angle;
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nZoom = zoom;
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FollowMode(unk1);
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forward = 0;
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turn = 0;
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strafe = 0;
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@ -188,10 +181,7 @@ void CViewMap::sub_25C38(int _x, int _y, int _angle, short zoom, char unk1)
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void CViewMap::sub_25C74(void)
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{
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char pBuffer[128];
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if (!bActive)
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return;
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char tm = 0;
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int tm = 0;
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if (windowxy1.x > 0)
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{
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setViewport(Hud_Stbar);
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@ -201,30 +191,6 @@ void CViewMap::sub_25C74(void)
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, (windowxy2.x + 1) - windowxy1.x, (windowxy2.y + 1) - windowxy1.y, 0xff000000);
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renderDrawMapView(x,y,nZoom>>2,angle);
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sub_2541C(x,y,nZoom>>2,angle);
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const char *pTitle = currentLevel->DisplayName();
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const char *pFilename = currentLevel->LabelName();
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if (pTitle)
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sprintf(pBuffer, "%s: %s", pFilename, pTitle);
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else
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sprintf(pBuffer, "%s", pFilename);
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#if 0
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int nViewY;
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if (g ViewSize > 3)
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nViewY = gViewY1S-16;
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else
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nViewY = gViewY0S+1;
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viewDrawText(3, pBuffer, gViewX1S /2, nViewY, -128, 0, 2, 0, 256);
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#else
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// This needs fixing across games, so for the time being just print the text into the upper left corner
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viewDrawText(3, pBuffer, 3, 3, -128, 0, 0, 0, 256);
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#endif
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#if 0 // needs to be generalized
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if (gViewMap.bFollowMode)
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Printf(PRINT_NOTIFY, "MAP FOLLOW MODE\n");
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else
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Printf(PRINT_NOTIFY, "MAP SCROLL MODE\n");
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#endif
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if (tm)
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setViewport(hud_size);
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}
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@ -232,7 +198,7 @@ void CViewMap::sub_25C74(void)
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void CViewMap::sub_25DB0(spritetype *pSprite)
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{
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nZoom = gZoom;
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if (bFollowMode)
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if (automapFollow)
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{
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x = pSprite->x;
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y = pSprite->y;
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@ -260,10 +226,6 @@ void CViewMap::sub_25E84(int *_x, int *_y)
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*_y = y;
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}
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void CViewMap::FollowMode(char mode)
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{
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bFollowMode = mode;
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}
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CViewMap gViewMap;
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@ -31,15 +31,12 @@ public:
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char bActive;
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int x, y, nZoom;
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short angle;
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char bFollowMode;
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int forward, strafe;
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fix16_t turn;
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CViewMap();
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void sub_25C38(int, int, int, short, char);
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void sub_25C38(int, int, int, short);
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void sub_25C74(void);
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void sub_25DB0(spritetype *pSprite);
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void sub_25E84(int *, int*);
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void FollowMode(char);
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};
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extern CViewMap gViewMap;
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@ -187,7 +187,36 @@ private:
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void PrintLevelStats(PLAYER* pPlayer, int bottomy)
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{
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if (gViewMode == 3 && hud_stats)
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if (automapMode == am_full)
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{
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FString pBuffer;
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const char *pTitle = currentLevel->DisplayName();
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const char *pFilename = currentLevel->LabelName();
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if (pTitle)
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pBuffer.Format("%s: %s", pFilename, pTitle);
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else
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pBuffer = pFilename;
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#if 0
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int nViewY;
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if (g ViewSize > 3)
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nViewY = gViewY1S-16;
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else
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nViewY = gViewY0S+1;
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viewDrawText(3, pBuffer, gViewX1S /2, nViewY, -128, 0, 2, 0, 256);
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#else
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// This needs fixing across games, so for the time being just print the text into the upper left corner
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viewDrawText(3, pBuffer, 3, 3, -128, 0, 0, 0, 256);
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#endif
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#if 0 // needs to be generalized
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if (automapFollow)
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Printf(PRINT_NOTIFY, "MAP FOLLOW MODE\n");
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else
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Printf(PRINT_NOTIFY, "MAP SCROLL MODE\n");
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#endif
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}
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if (automapMode == am_off && hud_stats)
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{
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FLevelStats stats{};
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@ -815,7 +844,7 @@ void UpdateStatusBar(ClockTicks arg)
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{
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DBloodStatusBar sbar;
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if (gViewMode == 3 && hud_size <= Hud_Stbar)
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if (automapMode == am_off && hud_size <= Hud_Stbar)
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{
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UpdateFrame();
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}
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@ -61,8 +61,6 @@ struct INTERPOLATE {
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INTERPOLATE_TYPE type;
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};
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int gViewMode = 3;
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double gInterpolate;
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int nInterpolations;
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char gInterpolateSprite[(kMaxSprites+7)>>3];
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@ -103,16 +101,6 @@ void FontSet(int id, int tile, int space)
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if (ptrs[id]) *ptrs[id] = gFont[id];
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}
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void viewToggle(int viewMode)
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{
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if (viewMode == 3)
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gViewMode = 4;
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else
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{
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gViewMode = 3;
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}
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}
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void viewBackupView(int nPlayer)
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{
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PLAYER *pPlayer = &gPlayer[nPlayer];
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@ -355,7 +343,7 @@ void viewInit(void)
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dword_172CE0[i][1] = mulscale16(wrand(), 2048);
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dword_172CE0[i][2] = mulscale16(wrand(), 2048);
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}
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gViewMap.sub_25C38(0, 0, gZoom, 0, gFollowMap);
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gViewMap.sub_25C38(0, 0, gZoom, 0);
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}
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void viewDrawInterface(ClockTicks arg)
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@ -680,11 +668,11 @@ void viewDrawScreen(bool sceneonly)
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CalcInterpolations();
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}
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if (gViewMode == 3 || gViewMode == 4 || gOverlayMap)
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if (automapMode != am_full)
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{
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DoSectorLighting();
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}
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if (gViewMode == 3 || gOverlayMap)
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if (automapMode == am_off)
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{
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int basepal = 0;
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if (powerupCheck(gView, kPwUpDeathMask) > 0) basepal = 4;
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hudDraw(gView, nSectnum, defaultHoriz, v4c, v48, zDelta, basepal);
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}
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UpdateDacs(0, true); // keep the view palette active only for the actual 3D view and its overlays.
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if (gViewMode == 4)
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if (automapMode != am_off)
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{
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gViewMap.sub_25DB0(gView->pSprite);
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}
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@ -129,7 +129,6 @@ enum
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extern int gZoom;
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extern FFont *gFont[kFontNum];
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extern int gViewMode;
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extern VIEWPOS gViewPos;
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extern int gViewIndex;
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extern int gScreenTilt;
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@ -140,12 +139,10 @@ extern char gInterpolateSprite[];
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extern char gInterpolateWall[];
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extern char gInterpolateSector[];
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extern LOCATION gPrevSpriteLoc[kMaxSprites];
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extern int gViewMode;
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extern int gLastPal;
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extern double gInterpolate;
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void hudDraw(PLAYER* gView, int nSectnum, int defaultHoriz, double bobx, double boby, double zDelta, int basepal);
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void viewToggle(int viewMode);
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void viewInitializePrediction(void);
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void viewUpdatePrediction(GINPUT *pInput);
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void viewCorrectPrediction(void);
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