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- rrra_specialstats.
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parent
63646e7c5c
commit
0ec7732bd4
1 changed files with 58 additions and 60 deletions
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@ -1969,12 +1969,11 @@ void movetransports_r(void)
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static void rrra_specialstats()
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{
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int i, j;
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StatIterator it(117);
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while ((i = it.NextIndex()) >= 0)
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Collision coll;
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DukeStatIterator it(117);
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->hitag > 2)
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s->hitag = 0;
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if ((s->picnum == RRTILE8488 || s->picnum == RRTILE8490) && s->hitag != 2)
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@ -1999,17 +1998,17 @@ static void rrra_specialstats()
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s->extra--;
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if (s->extra <= -104)
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{
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fi.spawn(i, s->lotag);
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deletesprite(i);
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spawn(act, s->lotag);
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deletesprite(act);
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}
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}
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j = fi.movesprite(i, 0, 0, s->extra * 2, CLIPMASK0);
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movesprite_ex(act, 0, 0, s->extra * 2, CLIPMASK0, coll);
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}
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it.Reset(118);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->hitag > 1)
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s->hitag = 0;
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if (s->hitag == 0)
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@ -2024,7 +2023,7 @@ static void rrra_specialstats()
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if (s->extra <= -20)
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s->hitag = 0;
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}
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j = fi.movesprite(i, 0, 0, s->extra, CLIPMASK0);
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movesprite_ex(act, 0, 0, s->extra, CLIPMASK0, coll);
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}
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if (ps[screenpeek].MamaEnd > 0)
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@ -2038,11 +2037,11 @@ static void rrra_specialstats()
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if (enemysizecheat > 0)
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{
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short ti;
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for (ti = 0; ti < MAXSPRITES; ti++)
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DukeSpriteIterator it;
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while (auto act = it.Next())
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{
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auto tispr = &sprite[ti];
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switch (tispr->picnum)
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auto s = &act->s;
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switch (s->picnum)
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{
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//case 4049:
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//case 4050:
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@ -2084,15 +2083,15 @@ static void rrra_specialstats()
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case MAMA:
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if (enemysizecheat == 3)
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{
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tispr->xrepeat = tispr->xrepeat << 1;
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tispr->yrepeat = tispr->yrepeat << 1;
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tispr->clipdist = mulscale7(tispr->xrepeat, tilesiz[tispr->picnum].x);
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s->xrepeat <<= 1;
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s->yrepeat <<= 1;
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s->clipdist = mulscale7(s->xrepeat, tilesiz[s->picnum].x);
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}
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else if (enemysizecheat == 2)
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{
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tispr->xrepeat = tispr->xrepeat >> 1;
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tispr->yrepeat = tispr->yrepeat >> 1;
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tispr->clipdist = mulscale7(tispr->xrepeat, tilesiz[tispr->picnum].y);
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s->xrepeat >>= 1;
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s->yrepeat >>= 1;
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s->clipdist = mulscale7(s->xrepeat, tilesiz[s->picnum].y);
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}
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break;
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}
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@ -2102,9 +2101,9 @@ static void rrra_specialstats()
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}
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it.Reset(121);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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s->extra++;
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if (s->extra < 100)
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{
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@ -2115,7 +2114,7 @@ static void rrra_specialstats()
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s->picnum = PIG + 7;
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s->extra = 1;
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}
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fi.movesprite(i, 0, 0, -300, CLIPMASK0);
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movesprite_ex(act, 0, 0, -300, CLIPMASK0, coll);
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if (sector[s->sectnum].ceilingz + (4 << 8) > s->z)
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{
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s->picnum = 0;
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@ -2124,51 +2123,51 @@ static void rrra_specialstats()
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}
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else if (s->extra == 200)
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{
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setsprite(i, s->x, s->y, sector[s->sectnum].floorz - 10);
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setsprite(act, s->x, s->y, sector[s->sectnum].floorz - 10);
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s->extra = 1;
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s->picnum = PIG + 11;
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fi.spawn(i, TRANSPORTERSTAR);
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spawn(act, TRANSPORTERSTAR);
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}
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}
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it.Reset(119);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->hitag > 0)
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{
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if (s->extra == 0)
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{
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s->hitag--;
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s->extra = 150;
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fi.spawn(i, RABBIT);
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spawn(act, RABBIT);
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}
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else
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s->extra--;
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}
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}
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it.Reset(116);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->extra)
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{
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if (s->extra == s->lotag)
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S_PlaySound(183);
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s->extra--;
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j = fi.movesprite(i,
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int j = movesprite_ex(act,
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(s->hitag * sintable[(s->ang + 512) & 2047]) >> 14,
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(s->hitag * sintable[s->ang & 2047]) >> 14,
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s->hitag << 1, CLIPMASK0);
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s->hitag << 1, CLIPMASK0, coll);
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if (j > 0)
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{
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S_PlayActorSound(PIPEBOMB_EXPLODE, i);
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deletesprite(i);
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S_PlayActorSound(PIPEBOMB_EXPLODE, act);
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deletesprite(act);
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}
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if (s->extra == 0)
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{
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S_PlaySound(215);
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deletesprite(i);
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deletesprite(act);
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earthquaketime = 32;
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SetPlayerPal(&ps[myconnectindex], PalEntry(32, 32, 32, 48));
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}
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@ -2176,9 +2175,9 @@ static void rrra_specialstats()
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}
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it.Reset(115);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->extra)
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{
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if (s->picnum != RRTILE8162)
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@ -2201,9 +2200,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8162 + 2;
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fi.spawn(i, BATTERYAMMO);
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spawn(act, BATTERYAMMO);
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ps[screenpeek].SlotWin |= 1;
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S_PlayActorSound(52, i);
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S_PlayActorSound(52, act);
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}
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}
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else if (rvar < 120)
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@ -2215,9 +2214,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8162 + 6;
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fi.spawn(i, HEAVYHBOMB);
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spawn(act, HEAVYHBOMB);
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ps[screenpeek].SlotWin |= 2;
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S_PlayActorSound(52, i);
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S_PlayActorSound(52, act);
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}
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}
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else if (rvar < 126)
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@ -2229,9 +2228,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8162 + 5;
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fi.spawn(i, SIXPAK);
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spawn(act, SIXPAK);
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ps[screenpeek].SlotWin |= 4;
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S_PlayActorSound(52, i);
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S_PlayActorSound(52, act);
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}
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}
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else
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@ -2243,9 +2242,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8162 + 4;
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fi.spawn(i, ATOMICHEALTH);
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spawn(act, ATOMICHEALTH);
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ps[screenpeek].SlotWin |= 8;
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S_PlayActorSound(52, i);
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S_PlayActorSound(52, act);
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}
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}
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}
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@ -2253,9 +2252,9 @@ static void rrra_specialstats()
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}
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it.Reset(122);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->extra)
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{
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if (s->picnum != RRTILE8589)
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@ -2278,9 +2277,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8589 + 5;
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fi.spawn(i, BATTERYAMMO);
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spawn(act, BATTERYAMMO);
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ps[screenpeek].SlotWin |= 1;
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S_PlayActorSound(342, i);
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S_PlayActorSound(342, act);
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}
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}
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else if (rvar < 120)
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@ -2292,9 +2291,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8589 + 6;
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fi.spawn(i, HEAVYHBOMB);
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spawn(act, HEAVYHBOMB);
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ps[screenpeek].SlotWin |= 2;
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S_PlayActorSound(342, i);
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S_PlayActorSound(342, act);
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}
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}
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else if (rvar < 126)
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@ -2306,9 +2305,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8589 + 2;
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fi.spawn(i, SIXPAK);
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spawn(act, SIXPAK);
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ps[screenpeek].SlotWin |= 4;
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S_PlayActorSound(342, i);
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S_PlayActorSound(342, act);
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}
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}
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else
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@ -2320,9 +2319,9 @@ static void rrra_specialstats()
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else
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{
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s->picnum = RRTILE8589 + 3;
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fi.spawn(i, ATOMICHEALTH);
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spawn(act, ATOMICHEALTH);
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ps[screenpeek].SlotWin |= 8;
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S_PlayActorSound(342, i);
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S_PlayActorSound(342, act);
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}
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}
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}
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@ -2330,12 +2329,11 @@ static void rrra_specialstats()
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}
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it.Reset(123);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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if (s->lotag == 5)
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if (act->s.lotag == 5)
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if (!S_CheckSoundPlaying(330))
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S_PlayActorSound(330, i);
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S_PlayActorSound(330, act);
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}
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}
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