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Set thing/missile to use accurate clipmove
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1 changed files with 8 additions and 0 deletions
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@ -4646,11 +4646,15 @@ int MoveThing(spritetype *pSprite)
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assert(nSector >= 0 && nSector < kMaxSectors);
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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const int bakCompat = enginecompatibilitymode;
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if (xvel[nSprite] || yvel[nSprite])
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{
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short bakCstat = pSprite->cstat;
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pSprite->cstat &= ~257;
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if (!cl_bloodvanillaexplosions && !VanillaMode() && !DemoRecordStatus())
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enginecompatibility_mode = ENGINECOMPATIBILITY_NONE; // improved clipmove accuracy
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v8 = gSpriteHit[nXSprite].hit = ClipMove((int*)&pSprite->x, (int*)&pSprite->y, (int*)&pSprite->z, &nSector, xvel[nSprite]>>12, yvel[nSprite]>>12, pSprite->clipdist<<2, (pSprite->z-top)/4, (bottom-pSprite->z)/4, CLIPMASK0);
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enginecompatibility_mode = bakCompat; // restore
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pSprite->cstat = bakCstat;
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assert(nSector >= 0);
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if (pSprite->sectnum != nSector)
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@ -5427,6 +5431,7 @@ int MoveMissile(spritetype *pSprite)
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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int i = 1;
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const int bakCompat = enginecompatibilitymode;
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while (1)
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{
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int x = pSprite->x;
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@ -5434,7 +5439,10 @@ int MoveMissile(spritetype *pSprite)
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int z = pSprite->z;
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int nSector2 = pSprite->sectnum;
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clipmoveboxtracenum = 1;
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if (!cl_bloodvanillaexplosions && !VanillaMode() && !DemoRecordStatus())
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enginecompatibility_mode = ENGINECOMPATIBILITY_NONE; // improved clipmove accuracy
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int vdx = ClipMove(&x, &y, &z, &nSector2, vx, vy, pSprite->clipdist<<2, (z-top)/4, (bottom-z)/4, CLIPMASK0);
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enginecompatibility_mode = bakCompat; // restore
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clipmoveboxtracenum = 3;
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short nSector = nSector2;
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if (nSector2 < 0)
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