mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- stripped out most of the software renderer.
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
This commit is contained in:
parent
621a9338e5
commit
0de4b134da
15 changed files with 18 additions and 4686 deletions
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@ -664,7 +664,6 @@ set (PCH_SOURCES
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#thirdparty/imgui/imgui_widgets.cpp
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# Todo: Split out the license-safe code from this.
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build/src/a-c.cpp
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build/src/animvpx.cpp
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build/src/clip.cpp
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build/src/common.cpp
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@ -23,7 +23,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include <string.h>
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#include "a.h"
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#include "build.h"
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#include "common_game.h"
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@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <string.h>
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#include "compat.h"
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#include "a.h"
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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@ -30,8 +30,6 @@ extern int32_t xres, yres, bpp, bytesperline, refreshfreq;
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extern intptr_t frameplace;
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extern char offscreenrendering;
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void calc_ylookup(int32_t bpl, int32_t lastyidx);
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int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
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int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
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void videoGetModes(void);
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@ -29,6 +29,8 @@ static_assert('\xff' == 255, "Char must be unsigned!");
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#include "textures.h"
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#include "c_cvars.h"
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typedef int64_t coord_t;
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enum rendmode_t {
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REND_CLASSIC,
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REND_POLYMOST = 3,
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@ -494,7 +496,6 @@ EXTERN tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
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EXTERN int32_t wx1, wy1, wx2, wy2;
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EXTERN int32_t xdim, ydim, numpages, upscalefactor;
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EXTERN int32_t yxaspect, viewingrange;
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EXTERN TArray<intptr_t> ylookup;
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EXTERN int32_t rotatesprite_y_offset;
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EXTERN int32_t rotatesprite_yxaspect;
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@ -90,7 +90,6 @@ extern uint32_t g_lastpalettesum;
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extern palette_t paletteGetColor(int32_t col);
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extern void paletteLoadFromDisk(void);
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extern void palettePostLoadTables(void);
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extern void setup_blend(int32_t blend, int32_t doreverse);
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extern uint8_t basepalreset;
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extern int32_t curbrightness;
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@ -10,7 +10,6 @@
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#include "a.h"
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#include "pragmas.h"
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#ifdef ENGINE_USING_A_C
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@ -6,7 +6,6 @@
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#include "a.h"
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#include "build.h"
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#include "baselayer.h"
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#include "clip.h"
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File diff suppressed because it is too large
Load diff
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@ -13,7 +13,6 @@
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#include "imagehelpers.h"
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#include "palette.h"
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#include "a.h"
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#include "superfasthash.h"
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#include "common.h"
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#include "../../glbackend/glbackend.h"
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@ -72,23 +71,6 @@ int DetermineTranslucency(const uint8_t *table)
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void fullscreen_tint_gl(PalEntry pe);
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void setup_blend(int32_t blend, int32_t doreverse)
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{
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if (blendtable[blend] == NULL)
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blend = 0;
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if (globalblend != blend)
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{
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globalblend = blend;
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fixtransluscence(FP_OFF(paletteGetBlendTable(blend)));
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}
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if (doreverse)
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settransreverse();
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else
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settransnormal();
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}
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static void alloc_palookup(int32_t pal)
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{
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// The asm functions vlineasm1, mvlineasm1 (maybe others?) access the next
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@ -286,9 +268,9 @@ void palettePostLoadTables(void)
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globalpal = 0;
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globalpalwritten = palookup[0];
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setpalookupaddress(globalpalwritten);
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fixtransluscence(FP_OFF(blendtable[0]));
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// Do we still need these?
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//setpalookupaddress(globalpalwritten);
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//fixtransluscence(FP_OFF(blendtable[0]));
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char const * const palookup0 = palookup[0];
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@ -1,7 +1,6 @@
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// SDL interface layer for the Build Engine
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// Use SDL 1.2 or 2.0 from http://www.libsdl.org
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#include "a.h"
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#include "build.h"
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#include "common.h"
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@ -38,40 +37,6 @@ char modechange=1;
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char offscreenrendering=0;
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// Calculate ylookup[] and call setvlinebpl()
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void calc_ylookup(int32_t bpl, int32_t lastyidx)
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{
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int32_t i, j = 0;
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static int32_t ylookupsiz;
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Bassert(lastyidx <= MAXYDIM);
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lastyidx++;
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if (lastyidx > ylookupsiz)
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{
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ylookup.Resize(lastyidx);
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ylookupsiz = lastyidx;
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}
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for (i = 0; i <= lastyidx - 4; i += 4)
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{
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ylookup[i] = j;
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ylookup[i + 1] = j + bpl;
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ylookup[i + 2] = j + (bpl << 1);
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ylookup[i + 3] = j + (bpl * 3);
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j += (bpl << 2);
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}
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for (; i < lastyidx; i++)
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{
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ylookup[i] = j;
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j += bpl;
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}
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setvlinebpl(bpl);
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}
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//
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// begindrawing() -- locks the framebuffer for drawing
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//
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@ -129,7 +94,6 @@ void videoBeginDrawing(void)
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if (modechange)
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{
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bytesperline = xdim;
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calc_ylookup(bytesperline, ydim);
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modechange=0;
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}
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}
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@ -216,13 +216,11 @@ void FGLRenderer::WriteSavePic ( FileWriter *file, int width, int height)
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ydim = height;
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videoSetViewableArea(0, 0, width - 1, height - 1);
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renderSetAspect(65536, 65536);
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calc_ylookup(width, height);
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bool didit = gi->GenerateSavePic();
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xdim = oldx;
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ydim = oldy;
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videoSetViewableArea(oldwindowxy1.x, oldwindowxy1.y, oldwindowxy2.x, oldwindowxy2.y);
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calc_ylookup(bytesperline, ydim);
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modechange = 1;
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// The 2D drawers can contain some garbage from the dirty render setup. Get rid of that first.
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@ -141,18 +141,6 @@ static int SaveScreenshot()
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memcpy(imgBuf.Data() + (ydim - i - 1) * bytesPerLine, rowBuf.Data(), bytesPerLine);
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}
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}
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else
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{
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for (int i = 0; i < 256; ++i)
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{
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Palette[i].r = curpalettefaded[i].r;
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Palette[i].g = curpalettefaded[i].g;
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Palette[i].b = curpalettefaded[i].b;
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}
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for (int i = 0; i < ydim; ++i)
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memcpy(imgBuf.Data() + i * xdim, (uint8_t *)frameplace + ylookup[i], xdim);
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}
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videoEndDrawing();
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define duke3d_h_
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// JBF
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#include "a.h"
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#include "baselayer.h"
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#include "build.h"
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define duke3d_h_
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// JBF
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#include "a.h"
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#include "baselayer.h"
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#include "build.h"
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