build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh

Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3665 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-04-12 11:59:32 +00:00
parent ec5cd930e0
commit 0dba35b207
3 changed files with 42 additions and 22 deletions

View File

@ -287,7 +287,7 @@ enum {
MAXTILES = 30720,
MAXSPRITESONSCREEN = 4096,
MAXBUNCHES = 256,
MAXBUNCHES = 512,
CEILING = 0,
FLOOR = 1,

View File

@ -118,6 +118,7 @@ local function get_numyaxbunches(map)
end
local numbunches = 0
local sectsperbunch = { [0]={}, [1]={} }
for i=0,map.numsectors-1 do
for cf=0,1 do
@ -129,11 +130,18 @@ local function get_numyaxbunches(map)
if (xpan+1 > numbunches) then
numbunches = xpan+1
end
if (sectsperbunch[cf][xpan]==nil) then
sectsperbunch[cf][xpan] = 1
else
sectsperbunch[cf][xpan] = sectsperbunch[cf][xpan]+1
end
end
end
end
return numbunches
map.numbunches = numbunches
map.sectsperbunch = sectsperbunch
end
--== sprite canonicalizer ==--
@ -195,6 +203,10 @@ end
-- start =
-- { x=<num>, y=<num>, z=<num>, ang=<num>, sectnum=<num> },
-- numbunches = <num>,
-- sectsperbunch = {
-- [0] = { [<bunchnum>]=<number of ceilings> },
-- [1] = { [<bunchnum>]=<number of floors> }
-- }
-- }
function loadboard(filename, do_canonicalize_sprite)
local fh, errmsg = io.open(filename)
@ -284,7 +296,7 @@ function loadboard(filename, do_canonicalize_sprite)
map.wall = set_secwalspr_mt(map.wall, map.numwalls)
map.sprite = set_secwalspr_mt(map.sprite, map.numsprites)
map.numbunches = get_numyaxbunches(map)
get_numyaxbunches(map)
-- done
return map
@ -389,11 +401,7 @@ function readdefs(fn)
local defs = {}
while (true) do
local line = fh:read()
if (line == nil) then
break
end
for line in fh:lines() do
local defname, numstr = string.match(line, "#?%s*define%s+([%a_][%w_]+)%s+([0-9]+)")
if (defname) then
defs[defname] = tonumber(numstr)

View File

@ -16,10 +16,14 @@
-- forxcode example: print sprite numbers with lotag < -1 (interpreting lotag it as signed),
-- and for each matching sprite also print its lotag and picnum:
-- ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io. write(', '.. .lotag .. ' ' .. .picnum)"
-- $ ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io. write(', '.. .lotag .. ' ' .. .picnum)"
-- The local 'd' provides defs loaded from ../../names.h, example:
-- ./findmaps.sh ~/.eduke32/ "sprite: .picnum>=d. CRACK1 and .picnum<=d. CRACK4"
-- $ ./findmaps.sh ~/.eduke32/ "sprite: .picnum>=d. CRACK1 and .picnum<=d. CRACK4"
-- Print all V9 maps along with their number of bunches and max(ceilings of a bunch)
-- $ prog='if (map.version==9) then print(map.numbunches.." ".. math.max(unpack(map.sectsperbunch[0],0)) .." "..fn) end'
-- $ ./findmaps.sh ~/.eduke32 "$prog" |sort -n -k 2
local B = require "build"
local string = require "string"
@ -45,6 +49,14 @@ end
local modname = string.gsub(arg[1], "%.lua$", "")
function sum(tab, initidx)
local s = 0
for i=(initidx or 1),#tab do
s = s + tab[i]
end
return s
end
local mod
if (modname:sub(1,2) == "-e") then
local body = modname:sub(3)
@ -68,25 +80,25 @@ if (modname:sub(1,2) == "-e") then
perxcode = ""
end
assert(what=="sector" or what=="wall" or what=="sprite")
body =
"for i=0,num"..what.."s-1 do\n"..
" if ("..body..") then\n"..
(onlyfiles and "io.write(fn); return\n" or "io.write(fn..': '..i)\n") ..
perxcode .. "io.write('\\n')"..
"\n end\n"..
perxcode .. "io.write('\\n')\n"..
" end\n"..
"end\n"
end
local successfunc, errmsg = loadstring(
"local d=require('build').readdefs('../../names.h') or error('Need ../../names.h')\n".. -- XXX
"local numsectors, numwalls, numsprites\n"
.."local sector, wall, sprite\n"
.."return function (map, fn) \n"
.." numsectors, numwalls, numsprites = map.numsectors, map.numwalls, map.numsprites\n"
.." sector, wall, sprite = map.sector, map.wall, map.sprite\n"
..body.."\n"
.."end"
)
local successfunc, errmsg = loadstring([[
local d=require('build').readdefs('../../names.h') or error('Need ../../names.h') -- XXX
local numsectors, numwalls, numsprites, sector, wall, sprite
return function (map, fn)
numsectors, numwalls, numsprites = map.numsectors, map.numwalls, map.numsprites
sector, wall, sprite = map.sector, map.wall, map.sprite
]]..body
.." end")
if (successfunc==nil) then
io.stderr:write("Error loading string: "..errmsg.."\n")