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- fixed compile
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4c47361132
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6 changed files with 69 additions and 4 deletions
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@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "sounds.h"
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#include "v_text.h"
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#include "printf.h"
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#include "sector.h"
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BEGIN_EDUKE_NS
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@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamecontrol.h"
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#include "menu.h"
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#include "memarena.h"
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#include "sector.h"
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@ -3976,7 +3976,7 @@ badindex:
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VM_ASSERT((unsigned)in.x < MAXSPRITES && (unsigned)in.y < MAXSPRITES, "invalid sprite %d, %d\n", in.x, in.y);
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Gv_SetVar(out, (VM_DECODE_INST(tw) == CON_LDIST ? ldist : dist)(&sprite[in.x], &sprite[in.y]));
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Gv_SetVar(out, VM_DECODE_INST(tw) == CON_LDIST ? ldist(&sprite[in.x], &sprite[in.y]) : dist(&sprite[in.x], &sprite[in.y]));
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dispatch();
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}
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@ -5233,7 +5233,7 @@ badindex:
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// <type> <maxdistvarid> <varid>
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int const decodedInst = VM_DECODE_INST(tw);
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int const actorsOnly = (decodedInst == CON_FINDNEARACTOR || decodedInst == CON_FINDNEARACTOR3D);
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auto const dist_funcptr = (decodedInst == CON_FINDNEARACTOR || decodedInst == CON_FINDNEARSPRITE) ? &ldist : &dist;
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auto const dist_funcptr = (decodedInst == CON_FINDNEARACTOR || decodedInst == CON_FINDNEARSPRITE);
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int const findTile = *insptr++;
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int maxDist = Gv_GetVar(*insptr++);
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@ -5250,7 +5250,7 @@ badindex:
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{
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if (sprite[spriteNum].picnum == findTile && spriteNum != vm.spriteNum)
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{
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int const foundDist = dist_funcptr(vm.pSprite, &sprite[spriteNum]);
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int const foundDist = dist_funcptr? ldist(vm.pSprite, &sprite[spriteNum]) : dist(vm.pSprite, &sprite[spriteNum]);
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if (foundDist < maxDist)
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{
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@ -350,7 +350,7 @@ static int CheckShootSwitchTile(int tileNum)
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static int32_t safeldist(int32_t spriteNum, const void *pSprite)
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{
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int32_t distance = ldist(&sprite[spriteNum], pSprite);
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int32_t distance = ldist(&sprite[spriteNum],(uspritetype*)pSprite);
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return distance ? distance : 1;
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}
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@ -176,6 +176,68 @@ EXTERN_INLINE int32_t G_GetPlayerInSector(int32_t const sect)
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#endif
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// These are from duke's sector.c
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inline int ldist(const spritetype* s1, const spritetype* s2)
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{
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int vx, vy;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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return(FindDistance2D(vx, vy) + 1);
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}
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inline int ldist(const uspritetype* s1, const spritetype* s2)
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{
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int vx, vy;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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return(FindDistance2D(vx, vy) + 1);
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}
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inline int ldist(const spritetype* s1, const uspritetype* s2)
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{
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int vx, vy;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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return(FindDistance2D(vx, vy) + 1);
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}
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inline int ldist(const uspritetype* s1, const uspritetype* s2)
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{
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int vx, vy;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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return(FindDistance2D(vx, vy) + 1);
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}
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inline int dist(const spritetype* s1, const spritetype* s2)
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{
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int vx, vy, vz;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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vz = s1->z - s2->z;
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return(FindDistance3D(vx, vy, vz >> 4));
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}
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inline int dist(const uspritetype* s1, const uspritetype* s2)
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{
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int vx, vy, vz;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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vz = s1->z - s2->z;
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return(FindDistance3D(vx, vy, vz >> 4));
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}
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inline int dist(const uspritetype* s1, const spritetype* s2)
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{
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int vx, vy, vz;
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vx = s1->x - s2->x;
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vy = s1->y - s2->y;
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vz = s1->z - s2->z;
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return(FindDistance3D(vx, vy, vz >> 4));
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}
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END_EDUKE_NS
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#endif
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@ -190,6 +190,7 @@ inline int checkcursectnums(int se)
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return G_CheckPlayerInSector(se);
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}
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// These are from duke's sector.c
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inline int ldist(const spritetype* s1, const spritetype* s2)
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{
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int vx, vy;
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