- reformatting the mess created by TortoiseMerge.

This commit is contained in:
Christoph Oelckers 2021-08-25 08:46:31 +02:00
parent c288de920d
commit 0cad0b9258
1 changed files with 119 additions and 119 deletions

View File

@ -2530,10 +2530,10 @@ static void actInitDudes()
void actInit(bool bSaveLoad)
{
#ifdef NOONE_EXTENSIONS
#ifdef NOONE_EXTENSIONS
if (!gModernMap) nnExtResetGlobals();
else nnExtInitModernStuff(bSaveLoad);
#endif
#endif
BloodStatIterator it(kStatItem);
while (auto act = it.Next())
@ -4197,10 +4197,10 @@ static void actTouchFloor(DBloodActor* actor, int nSector)
bool doDamage = (pXSector && (pSector->type == kSectorDamage || pXSector->damageType > 0));
// don't allow damage for damage sectors if they are not enabled
#ifdef NOONE_EXTENSIONS
#ifdef NOONE_EXTENSIONS
if (gModernMap && doDamage && pSector->type == kSectorDamage && !pXSector->state)
doDamage = false;
#endif
#endif
if (doDamage) {
DAMAGE_TYPE nDamageType;
@ -4665,14 +4665,14 @@ int MoveThing(DBloodActor* actor)
actWallBounceVector(&actor->xvel(), &actor->yvel(), nHitWall, pThingInfo->elastic);
switch (pSprite->type)
{
case kThingZombieHead:
sfxPlay3DSound(pSprite, 607, 0, 0);
case kThingZombieHead:
sfxPlay3DSound(pSprite, 607, 0, 0);
actDamageSprite(nullptr, actor, kDamageFall, 80);
break;
break;
case kThingKickablePail:
sfxPlay3DSound(pSprite, 374, 0, 0);
break;
case kThingKickablePail:
sfxPlay3DSound(pSprite, 374, 0, 0);
break;
}
}
}
@ -4739,22 +4739,22 @@ int MoveThing(DBloodActor* actor)
switch (pSprite->type)
{
case kThingNapalmBall:
case kThingNapalmBall:
if (actor->zvel() == 0 || Chance(0xA000)) actNapalmMove(actor);
break;
break;
case kThingZombieHead:
case kThingZombieHead:
if (abs(actor->zvel()) > 0x80000)
{
sfxPlay3DSound(pSprite, 607, 0, 0);
sfxPlay3DSound(pSprite, 607, 0, 0);
actDamageSprite(nullptr, actor, kDamageFall, 80);
}
break;
}
break;
case kThingKickablePail:
case kThingKickablePail:
if (abs(actor->zvel()) > 0x80000)
sfxPlay3DSound(pSprite, 374, 0, 0);
break;
sfxPlay3DSound(pSprite, 374, 0, 0);
break;
}
lhit = kHitSector | nSector;
@ -4783,18 +4783,18 @@ int MoveThing(DBloodActor* actor)
switch (pSprite->type)
{
case kThingZombieHead:
case kThingZombieHead:
if (abs(actor->zvel()) > 0x80000)
{
sfxPlay3DSound(pSprite, 607, 0, 0);
sfxPlay3DSound(pSprite, 607, 0, 0);
actDamageSprite(nullptr, actor, kDamageFall, 80);
}
break;
}
break;
case kThingKickablePail:
case kThingKickablePail:
if (abs(actor->zvel()) > 0x80000)
sfxPlay3DSound(pSprite, 374, 0, 0);
break;
sfxPlay3DSound(pSprite, 374, 0, 0);
break;
}
}
}
@ -4911,8 +4911,8 @@ void MoveDude(DBloodActor* actor)
if (!gModernMap && pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered)
trTriggerSprite(coll.actor, kCmdSpriteTouch);
#else
if (pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered)
trTriggerSprite(coll.actor, kCmdSpriteTouch);
if (pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered)
trTriggerSprite(coll.actor, kCmdSpriteTouch);
#endif
if (pDudeInfo->lockOut && pHitXSprite && pHitXSprite->Push && !pHitXSprite->key && !pHitXSprite->DudeLockout && !pHitXSprite->state && !pHitXSprite->busy && !pPlayer)
@ -5023,7 +5023,7 @@ void MoveDude(DBloodActor* actor)
if (bUnderwater)
vc = 0;
else if (bottom >= floorZ)
vc = 0;
vc = 0;
}
if (vc)
{
@ -5085,13 +5085,13 @@ void MoveDude(DBloodActor* actor)
break;
case kDudeBoneEel:
actKillDude(pSprite->index, pSprite, kDamageFall, 1000 << 4);
break;
break;
}
#ifdef NOONE_EXTENSIONS
#ifdef NOONE_EXTENSIONS
if (IsDudeSprite(pSprite) && pXSprite->health > 0 && aiInPatrolState(nAiStateType))
aiPatrolState(pSprite, kAiStatePatrolMoveL); // continue patrol when going from water
#endif
#endif
}
break;
case kMarkerUpWater:
@ -5112,10 +5112,10 @@ void MoveDude(DBloodActor* actor)
if (gModernMap)
{
pPlayer->nWaterPal = 0;
auto pUpper = getUpperLink(nSector);
if (pUpper && pUpper->hasX()) pPlayer->nWaterPal = pUpper->x().data2;
auto pUpper = getUpperLink(nSector);
if (pUpper && pUpper->hasX()) pPlayer->nWaterPal = pUpper->x().data2;
}
#endif
#endif
pPlayer->posture = 1;
pXSprite->burnTime = 0;
@ -5144,9 +5144,9 @@ void MoveDude(DBloodActor* actor)
if (fixRandomCultist) // fix burning cultists randomly switching types underwater
pSprite->type = pSprite->inittype; // restore back to spawned cultist type
pXSprite->burnTime = 0;
evPost(actor, 0, kCallbackEnemeyBubble);
evPost(actor, 0, kCallbackEnemeyBubble);
sfxPlay3DSound(pSprite, 720, -1, 0);
aiNewState(actor, &cultistSwimGoto);
aiNewState(actor, &cultistSwimGoto);
break;
}
case kDudeZombieAxeNormal:
@ -5181,7 +5181,7 @@ void MoveDude(DBloodActor* actor)
break;
}
#ifdef NOONE_EXTENSIONS
#ifdef NOONE_EXTENSIONS
if (gModernMap) {
if (pSprite->type == kDudeModernCustom) {
@ -5196,13 +5196,13 @@ void MoveDude(DBloodActor* actor)
aiPatrolState(pSprite, kAiStatePatrolMoveW);
}
#endif
#endif
}
break;
}
}
}
}
}
GetActorExtents(actor, &top, &bottom);
if (pPlayer && bottom >= floorZ)
{
@ -5342,9 +5342,9 @@ int MoveMissile(DBloodActor* actor)
if (Owner && Owner->IsDudeActor())
{
pOwner = &Owner->s();
bakCstat = pOwner->cstat;
pOwner->cstat &= ~257;
}
bakCstat = pOwner->cstat;
pOwner->cstat &= ~257;
}
gHitInfo.hitsect = -1;
gHitInfo.hitwall = -1;
gHitInfo.hitsprite = -1;
@ -5408,19 +5408,19 @@ int MoveMissile(DBloodActor* actor)
{
gHitInfo.hitsprite = clipmoveresult.legacyVal;
cliptype = 3;
}
}
else if (clipmoveresult.type == kHitWall)
{
{
gHitInfo.hitwall = clipmoveresult.index;
if (wall[clipmoveresult.index].nextsector == -1) cliptype = 0;
else
{
int32_t fz, cz;
else
{
int32_t fz, cz;
getzsofslope(wall[clipmoveresult.index].nextsector, x, y, &cz, &fz);
if (z <= cz || z >= fz) cliptype = 0;
else cliptype = 4;
}
}
}
if (cliptype == 4)
{
walltype* pWall = &wall[gHitInfo.hitwall];
@ -5688,15 +5688,15 @@ static void actCheckProximity()
if (pSprite->flags & 32) continue;
if (actor->hasX())
{
{
XSPRITE* pXSprite = &actor->x();
switch (pSprite->type)
{
case kThingBloodBits:
case kThingBloodChunks:
case kThingZombieHead:
if (pXSprite->locked && PlayClock >= pXSprite->targetX) pXSprite->locked = 0;
break;
case kThingBloodBits:
case kThingBloodChunks:
case kThingZombieHead:
if (pXSprite->locked && PlayClock >= pXSprite->targetX) pXSprite->locked = 0;
break;
}
if (pXSprite->burnTime > 0)
@ -5752,21 +5752,21 @@ static void actCheckProximity()
{
switch (pSprite->type)
{
case kThingDroppedLifeLeech:
case kThingDroppedLifeLeech:
if (!Chance(0x4000) && nextdude) continue;
if (pSprite2->cstat & CLIPMASK0) pXSprite->target = pSprite2->index;
else continue;
break;
if (pSprite2->cstat & CLIPMASK0) pXSprite->target = pSprite2->index;
else continue;
break;
#ifdef NOONE_EXTENSIONS
case kModernThingTNTProx:
case kModernThingTNTProx:
if (!dudeactor->IsPlayerActor()) continue;
pSprite->pal = 0;
break;
pSprite->pal = 0;
break;
case kModernThingEnemyLifeLeech:
if (pXSprite->target != pSprite2->index) continue;
break;
case kModernThingEnemyLifeLeech:
if (pXSprite->target != pSprite2->index) continue;
break;
#endif
default:
@ -5851,50 +5851,50 @@ static void actCheckThings()
switch (pSprite->type)
{
case kThingDripWater:
case kThingDripBlood:
MakeSplash(&bloodActors[pXSprite->reference]);
break;
case kThingDripWater:
case kThingDripBlood:
MakeSplash(&bloodActors[pXSprite->reference]);
break;
#ifdef NOONE_EXTENSIONS
case kModernThingThrowableRock:
case kModernThingThrowableRock:
seqSpawn(24, actor, -1);
if (hit.type = kHitSprite)
{
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
{
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, pXSprite->data1);
}
break;
}
break;
#endif
case kThingBone:
case kThingBone:
seqSpawn(24, actor, -1);
if (hit.type = kHitSprite)
{
{
actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12);
}
break;
}
break;
case kThingPodGreenBall:
case kThingPodGreenBall:
if (hit.type == kHitSector)
{
{
actRadiusDamage(actor->GetOwner(), pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 200, 1, 20, kDamageExplode, 6, 0);
evPost(actor, 0, kCallbackFXPodBloodSplat);
}
}
else if (hit.type == kHitSprite)
{
{
actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12);
evPost(actor, 0, kCallbackFXPodBloodSplat);
}
break;
}
break;
case kThingPodFireBall:
case kThingPodFireBall:
if (hit.type == kHitSprite) actExplodeSprite(actor);
break;
}
}
break;
}
}
}
}
}
}
//---------------------------------------------------------------------------
@ -6043,20 +6043,20 @@ static void actCheckExplosion()
#ifdef NOONE_EXTENSIONS
if (pXSprite->data1 != 0)
{
// add impulse for sprites from physics list
// add impulse for sprites from physics list
if (gPhysSpritesCount > 0 && pExplodeInfo->dmgType != 0)
{
for (int i = 0; i < gPhysSpritesCount; i++)
{
if (gPhysSpritesList[i] == -1) continue;
if (gPhysSpritesList[i] == -1) continue;
auto physactor = &bloodActors[gPhysSpritesList[i]];
spritetype* pDebris = &physactor->s();
if (pDebris->sectnum < 0 || (pDebris->flags & kHitagFree) != 0) continue;
if (!TestBitString(sectormap, pDebris->sectnum) || !CheckProximity(pDebris, x, y, z, nSector, radius)) continue;
else debrisConcuss(Owner ? Owner->s().index : -1, i, x, y, z, pExplodeInfo->dmgType);
}
}
}
// trigger sprites from impact list
if (gImpactSpritesCount > 0) {
@ -6075,7 +6075,7 @@ static void actCheckExplosion()
continue;
trTriggerSprite(impactsprite->index, pXImpact, kCmdSpriteImpact);
}
}
}
}
@ -6195,7 +6195,7 @@ static void actCheckDudes()
{
actor->xvel() = actor->yvel() = 0;
if (seqGetStatus(actor) < 0) genDudeTransform(pSprite);
}
}
#endif
if (pSprite->type == kDudeCerberusTwoHead)
{
@ -6334,7 +6334,7 @@ void actCheckFlares()
viewBackupSpriteLoc(actor);
spritetype* pTarget = &target->s();
auto pXTarget = target->hasX()? &target->x() : nullptr;
auto pXTarget = target->hasX() ? &target->x() : nullptr;
if (pTarget->statnum == kMaxStatus)
{
GibSprite(pSprite, GIBTYPE_17, NULL, NULL);
@ -6378,8 +6378,8 @@ void actProcessSprites(void)
actCheckTraps();
actCheckDudes();
actCheckFlares();
aiProcessDudes();
gFX.fxProcess();
aiProcessDudes();
gFX.fxProcess();
}
//---------------------------------------------------------------------------
@ -6390,30 +6390,30 @@ void actProcessSprites(void)
DBloodActor* actSpawnSprite(int nSector, int x, int y, int z, int nStat, bool setextra)
{
int nSprite = InsertSprite(nSector, nStat);
int nSprite = InsertSprite(nSector, nStat);
if (nSprite >= 0) sprite[nSprite].extra = -1;
else
{
else
{
BloodStatIterator it(kStatPurge);
nSprite = it.NextIndex();
assert(nSprite >= 0);
assert(nSector >= 0 && nSector < kMaxSectors);
ChangeSpriteSect(nSprite, nSector);
actPostSprite(nSprite, nStat);
}
nSprite = it.NextIndex();
assert(nSprite >= 0);
assert(nSector >= 0 && nSector < kMaxSectors);
ChangeSpriteSect(nSprite, nSector);
actPostSprite(nSprite, nStat);
}
DBloodActor* actor = &bloodActors[nSprite];
vec3_t pos = { x, y, z };
setsprite(nSprite, &pos);
vec3_t pos = { x, y, z };
setsprite(nSprite, &pos);
spritetype* pSprite = &actor->s();
pSprite->type = kSpriteDecoration;
pSprite->type = kSpriteDecoration;
if (setextra && !actor->hasX())
{
{
actor->addExtra();
actor->hit().florhit = 0;
actor->hit().ceilhit = 0;
if (!VanillaMode()) actor->SetTarget(nullptr);
}
}
return actor;
}