- reformatting the mess created by TortoiseMerge.

This commit is contained in:
Christoph Oelckers 2021-08-25 08:46:31 +02:00
parent c288de920d
commit 0cad0b9258

View file

@ -2408,7 +2408,7 @@ static void actInitThings()
#endif #endif
pXSprite->state = 0; pXSprite->state = 0;
break; break;
case kThingBloodChunks: case kThingBloodChunks:
{ {
SEQINST* pInst = GetInstance(3, pSprite->extra); SEQINST* pInst = GetInstance(3, pSprite->extra);
if (pInst) if (pInst)
@ -2529,12 +2529,12 @@ static void actInitDudes()
void actInit(bool bSaveLoad) void actInit(bool bSaveLoad)
{ {
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
if (!gModernMap) nnExtResetGlobals(); if (!gModernMap) nnExtResetGlobals();
else nnExtInitModernStuff(bSaveLoad); else nnExtInitModernStuff(bSaveLoad);
#endif #endif
BloodStatIterator it(kStatItem); BloodStatIterator it(kStatItem);
while (auto act = it.Next()) while (auto act = it.Next())
{ {
@ -2951,7 +2951,7 @@ static bool actKillModernDude(DBloodActor* actor, DAMAGE_TYPE damageType)
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
GENDUDEEXTRA* pExtra = genDudeExtra(pSprite); GENDUDEEXTRA* pExtra = genDudeExtra(pSprite);
removeDudeStuff(pSprite); removeDudeStuff(pSprite);
if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == nullptr) if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == nullptr)
{ {
if (pExtra->weaponType == kGenDudeWeaponKamikaze && Chance(0x4000) && damageType != kDamageSpirit && damageType != kDamageDrown) if (pExtra->weaponType == kGenDudeWeaponKamikaze && Chance(0x4000) && damageType != kDamageSpirit && damageType != kDamageDrown)
{ {
@ -3485,7 +3485,7 @@ void actKillDude(DBloodActor* killerActor, DBloodActor* actor, DAMAGE_TYPE damag
} }
auto Owner = actor->GetOwner(); auto Owner = actor->GetOwner();
switch (pSprite->type) switch (pSprite->type)
{ {
case kDudeZombieAxeNormal: case kDudeZombieAxeNormal:
zombieAxeNormalDeath(actor, nSeq); zombieAxeNormalDeath(actor, nSeq);
@ -4197,10 +4197,10 @@ static void actTouchFloor(DBloodActor* actor, int nSector)
bool doDamage = (pXSector && (pSector->type == kSectorDamage || pXSector->damageType > 0)); bool doDamage = (pXSector && (pSector->type == kSectorDamage || pXSector->damageType > 0));
// don't allow damage for damage sectors if they are not enabled // don't allow damage for damage sectors if they are not enabled
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
if (gModernMap && doDamage && pSector->type == kSectorDamage && !pXSector->state) if (gModernMap && doDamage && pSector->type == kSectorDamage && !pXSector->state)
doDamage = false; doDamage = false;
#endif #endif
if (doDamage) { if (doDamage) {
DAMAGE_TYPE nDamageType; DAMAGE_TYPE nDamageType;
@ -4665,14 +4665,14 @@ int MoveThing(DBloodActor* actor)
actWallBounceVector(&actor->xvel(), &actor->yvel(), nHitWall, pThingInfo->elastic); actWallBounceVector(&actor->xvel(), &actor->yvel(), nHitWall, pThingInfo->elastic);
switch (pSprite->type) switch (pSprite->type)
{ {
case kThingZombieHead: case kThingZombieHead:
sfxPlay3DSound(pSprite, 607, 0, 0); sfxPlay3DSound(pSprite, 607, 0, 0);
actDamageSprite(nullptr, actor, kDamageFall, 80); actDamageSprite(nullptr, actor, kDamageFall, 80);
break; break;
case kThingKickablePail: case kThingKickablePail:
sfxPlay3DSound(pSprite, 374, 0, 0); sfxPlay3DSound(pSprite, 374, 0, 0);
break; break;
} }
} }
} }
@ -4739,22 +4739,22 @@ int MoveThing(DBloodActor* actor)
switch (pSprite->type) switch (pSprite->type)
{ {
case kThingNapalmBall: case kThingNapalmBall:
if (actor->zvel() == 0 || Chance(0xA000)) actNapalmMove(actor); if (actor->zvel() == 0 || Chance(0xA000)) actNapalmMove(actor);
break; break;
case kThingZombieHead: case kThingZombieHead:
if (abs(actor->zvel()) > 0x80000) if (abs(actor->zvel()) > 0x80000)
{ {
sfxPlay3DSound(pSprite, 607, 0, 0); sfxPlay3DSound(pSprite, 607, 0, 0);
actDamageSprite(nullptr, actor, kDamageFall, 80); actDamageSprite(nullptr, actor, kDamageFall, 80);
} }
break; break;
case kThingKickablePail: case kThingKickablePail:
if (abs(actor->zvel()) > 0x80000) if (abs(actor->zvel()) > 0x80000)
sfxPlay3DSound(pSprite, 374, 0, 0); sfxPlay3DSound(pSprite, 374, 0, 0);
break; break;
} }
lhit = kHitSector | nSector; lhit = kHitSector | nSector;
@ -4783,18 +4783,18 @@ int MoveThing(DBloodActor* actor)
switch (pSprite->type) switch (pSprite->type)
{ {
case kThingZombieHead: case kThingZombieHead:
if (abs(actor->zvel()) > 0x80000) if (abs(actor->zvel()) > 0x80000)
{ {
sfxPlay3DSound(pSprite, 607, 0, 0); sfxPlay3DSound(pSprite, 607, 0, 0);
actDamageSprite(nullptr, actor, kDamageFall, 80); actDamageSprite(nullptr, actor, kDamageFall, 80);
} }
break; break;
case kThingKickablePail: case kThingKickablePail:
if (abs(actor->zvel()) > 0x80000) if (abs(actor->zvel()) > 0x80000)
sfxPlay3DSound(pSprite, 374, 0, 0); sfxPlay3DSound(pSprite, 374, 0, 0);
break; break;
} }
} }
} }
@ -4911,8 +4911,8 @@ void MoveDude(DBloodActor* actor)
if (!gModernMap && pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered) if (!gModernMap && pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered)
trTriggerSprite(coll.actor, kCmdSpriteTouch); trTriggerSprite(coll.actor, kCmdSpriteTouch);
#else #else
if (pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered) if (pHitXSprite && pHitXSprite->Touch && !pHitXSprite->state && !pHitXSprite->isTriggered)
trTriggerSprite(coll.actor, kCmdSpriteTouch); trTriggerSprite(coll.actor, kCmdSpriteTouch);
#endif #endif
if (pDudeInfo->lockOut && pHitXSprite && pHitXSprite->Push && !pHitXSprite->key && !pHitXSprite->DudeLockout && !pHitXSprite->state && !pHitXSprite->busy && !pPlayer) if (pDudeInfo->lockOut && pHitXSprite && pHitXSprite->Push && !pHitXSprite->key && !pHitXSprite->DudeLockout && !pHitXSprite->state && !pHitXSprite->busy && !pPlayer)
@ -5023,7 +5023,7 @@ void MoveDude(DBloodActor* actor)
if (bUnderwater) if (bUnderwater)
vc = 0; vc = 0;
else if (bottom >= floorZ) else if (bottom >= floorZ)
vc = 0; vc = 0;
} }
if (vc) if (vc)
{ {
@ -5085,13 +5085,13 @@ void MoveDude(DBloodActor* actor)
break; break;
case kDudeBoneEel: case kDudeBoneEel:
actKillDude(pSprite->index, pSprite, kDamageFall, 1000 << 4); actKillDude(pSprite->index, pSprite, kDamageFall, 1000 << 4);
break; break;
} }
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
if (IsDudeSprite(pSprite) && pXSprite->health > 0 && aiInPatrolState(nAiStateType)) if (IsDudeSprite(pSprite) && pXSprite->health > 0 && aiInPatrolState(nAiStateType))
aiPatrolState(pSprite, kAiStatePatrolMoveL); // continue patrol when going from water aiPatrolState(pSprite, kAiStatePatrolMoveL); // continue patrol when going from water
#endif #endif
} }
break; break;
case kMarkerUpWater: case kMarkerUpWater:
@ -5109,13 +5109,13 @@ void MoveDude(DBloodActor* actor)
{ {
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
// look for palette in data2 of marker. If value <= 0, use default ones. // look for palette in data2 of marker. If value <= 0, use default ones.
if (gModernMap) if (gModernMap)
{ {
pPlayer->nWaterPal = 0; pPlayer->nWaterPal = 0;
auto pUpper = getUpperLink(nSector); auto pUpper = getUpperLink(nSector);
if (pUpper && pUpper->hasX()) pPlayer->nWaterPal = pUpper->x().data2; if (pUpper && pUpper->hasX()) pPlayer->nWaterPal = pUpper->x().data2;
} }
#endif #endif
pPlayer->posture = 1; pPlayer->posture = 1;
pXSprite->burnTime = 0; pXSprite->burnTime = 0;
@ -5144,9 +5144,9 @@ void MoveDude(DBloodActor* actor)
if (fixRandomCultist) // fix burning cultists randomly switching types underwater if (fixRandomCultist) // fix burning cultists randomly switching types underwater
pSprite->type = pSprite->inittype; // restore back to spawned cultist type pSprite->type = pSprite->inittype; // restore back to spawned cultist type
pXSprite->burnTime = 0; pXSprite->burnTime = 0;
evPost(actor, 0, kCallbackEnemeyBubble); evPost(actor, 0, kCallbackEnemeyBubble);
sfxPlay3DSound(pSprite, 720, -1, 0); sfxPlay3DSound(pSprite, 720, -1, 0);
aiNewState(actor, &cultistSwimGoto); aiNewState(actor, &cultistSwimGoto);
break; break;
} }
case kDudeZombieAxeNormal: case kDudeZombieAxeNormal:
@ -5181,7 +5181,7 @@ void MoveDude(DBloodActor* actor)
break; break;
} }
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
if (gModernMap) { if (gModernMap) {
if (pSprite->type == kDudeModernCustom) { if (pSprite->type == kDudeModernCustom) {
@ -5196,13 +5196,13 @@ void MoveDude(DBloodActor* actor)
aiPatrolState(pSprite, kAiStatePatrolMoveW); aiPatrolState(pSprite, kAiStatePatrolMoveW);
} }
#endif #endif
} }
break; break;
} }
} }
} }
GetActorExtents(actor, &top, &bottom); GetActorExtents(actor, &top, &bottom);
if (pPlayer && bottom >= floorZ) if (pPlayer && bottom >= floorZ)
{ {
@ -5342,9 +5342,9 @@ int MoveMissile(DBloodActor* actor)
if (Owner && Owner->IsDudeActor()) if (Owner && Owner->IsDudeActor())
{ {
pOwner = &Owner->s(); pOwner = &Owner->s();
bakCstat = pOwner->cstat; bakCstat = pOwner->cstat;
pOwner->cstat &= ~257; pOwner->cstat &= ~257;
} }
gHitInfo.hitsect = -1; gHitInfo.hitsect = -1;
gHitInfo.hitwall = -1; gHitInfo.hitwall = -1;
gHitInfo.hitsprite = -1; gHitInfo.hitsprite = -1;
@ -5408,19 +5408,19 @@ int MoveMissile(DBloodActor* actor)
{ {
gHitInfo.hitsprite = clipmoveresult.legacyVal; gHitInfo.hitsprite = clipmoveresult.legacyVal;
cliptype = 3; cliptype = 3;
} }
else if (clipmoveresult.type == kHitWall) else if (clipmoveresult.type == kHitWall)
{ {
gHitInfo.hitwall = clipmoveresult.index; gHitInfo.hitwall = clipmoveresult.index;
if (wall[clipmoveresult.index].nextsector == -1) cliptype = 0; if (wall[clipmoveresult.index].nextsector == -1) cliptype = 0;
else else
{ {
int32_t fz, cz; int32_t fz, cz;
getzsofslope(wall[clipmoveresult.index].nextsector, x, y, &cz, &fz); getzsofslope(wall[clipmoveresult.index].nextsector, x, y, &cz, &fz);
if (z <= cz || z >= fz) cliptype = 0; if (z <= cz || z >= fz) cliptype = 0;
else cliptype = 4; else cliptype = 4;
}
} }
}
if (cliptype == 4) if (cliptype == 4)
{ {
walltype* pWall = &wall[gHitInfo.hitwall]; walltype* pWall = &wall[gHitInfo.hitwall];
@ -5688,15 +5688,15 @@ static void actCheckProximity()
if (pSprite->flags & 32) continue; if (pSprite->flags & 32) continue;
if (actor->hasX()) if (actor->hasX())
{ {
XSPRITE* pXSprite = &actor->x(); XSPRITE* pXSprite = &actor->x();
switch (pSprite->type) switch (pSprite->type)
{ {
case kThingBloodBits: case kThingBloodBits:
case kThingBloodChunks: case kThingBloodChunks:
case kThingZombieHead: case kThingZombieHead:
if (pXSprite->locked && PlayClock >= pXSprite->targetX) pXSprite->locked = 0; if (pXSprite->locked && PlayClock >= pXSprite->targetX) pXSprite->locked = 0;
break; break;
} }
if (pXSprite->burnTime > 0) if (pXSprite->burnTime > 0)
@ -5752,21 +5752,21 @@ static void actCheckProximity()
{ {
switch (pSprite->type) switch (pSprite->type)
{ {
case kThingDroppedLifeLeech: case kThingDroppedLifeLeech:
if (!Chance(0x4000) && nextdude) continue; if (!Chance(0x4000) && nextdude) continue;
if (pSprite2->cstat & CLIPMASK0) pXSprite->target = pSprite2->index; if (pSprite2->cstat & CLIPMASK0) pXSprite->target = pSprite2->index;
else continue; else continue;
break; break;
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
case kModernThingTNTProx: case kModernThingTNTProx:
if (!dudeactor->IsPlayerActor()) continue; if (!dudeactor->IsPlayerActor()) continue;
pSprite->pal = 0; pSprite->pal = 0;
break; break;
case kModernThingEnemyLifeLeech: case kModernThingEnemyLifeLeech:
if (pXSprite->target != pSprite2->index) continue; if (pXSprite->target != pSprite2->index) continue;
break; break;
#endif #endif
default: default:
@ -5851,50 +5851,50 @@ static void actCheckThings()
switch (pSprite->type) switch (pSprite->type)
{ {
case kThingDripWater: case kThingDripWater:
case kThingDripBlood: case kThingDripBlood:
MakeSplash(&bloodActors[pXSprite->reference]); MakeSplash(&bloodActors[pXSprite->reference]);
break; break;
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
case kModernThingThrowableRock: case kModernThingThrowableRock:
seqSpawn(24, actor, -1); seqSpawn(24, actor, -1);
if (hit.type = kHitSprite) if (hit.type = kHitSprite)
{ {
pSprite->xrepeat = 32; pSprite->xrepeat = 32;
pSprite->yrepeat = 32; pSprite->yrepeat = 32;
actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, pXSprite->data1); actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, pXSprite->data1);
} }
break; break;
#endif #endif
case kThingBone: case kThingBone:
seqSpawn(24, actor, -1); seqSpawn(24, actor, -1);
if (hit.type = kHitSprite) if (hit.type = kHitSprite)
{ {
actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12); actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12);
} }
break; break;
case kThingPodGreenBall: case kThingPodGreenBall:
if (hit.type == kHitSector) if (hit.type == kHitSector)
{ {
actRadiusDamage(actor->GetOwner(), pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 200, 1, 20, kDamageExplode, 6, 0); actRadiusDamage(actor->GetOwner(), pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 200, 1, 20, kDamageExplode, 6, 0);
evPost(actor, 0, kCallbackFXPodBloodSplat); evPost(actor, 0, kCallbackFXPodBloodSplat);
} }
else if (hit.type == kHitSprite) else if (hit.type == kHitSprite)
{ {
actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12); actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12);
evPost(actor, 0, kCallbackFXPodBloodSplat); evPost(actor, 0, kCallbackFXPodBloodSplat);
} }
break; break;
case kThingPodFireBall: case kThingPodFireBall:
if (hit.type == kHitSprite) actExplodeSprite(actor); if (hit.type == kHitSprite) actExplodeSprite(actor);
break; break;
}
}
} }
} }
} }
}
}
} }
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@ -5963,7 +5963,7 @@ static void actCheckExplosion()
short gAffectedXWalls[kMaxXWalls]; short gAffectedXWalls[kMaxXWalls];
const bool newSectCheckMethod = !cl_bloodvanillaexplosions && Owner && Owner->IsDudeActor() && !VanillaMode(); // use new sector checking logic const bool newSectCheckMethod = !cl_bloodvanillaexplosions && Owner && Owner->IsDudeActor() && !VanillaMode(); // use new sector checking logic
GetClosestSpriteSectors(nSector, x, y, radius, sectormap, gAffectedXWalls, newSectCheckMethod); GetClosestSpriteSectors(nSector, x, y, radius, sectormap, gAffectedXWalls, newSectCheckMethod);
for (int i = 0; i < kMaxXWalls; i++) for (int i = 0; i < kMaxXWalls; i++)
{ {
int nWall = gAffectedXWalls[i]; int nWall = gAffectedXWalls[i];
@ -6043,20 +6043,20 @@ static void actCheckExplosion()
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
if (pXSprite->data1 != 0) if (pXSprite->data1 != 0)
{ {
// add impulse for sprites from physics list // add impulse for sprites from physics list
if (gPhysSpritesCount > 0 && pExplodeInfo->dmgType != 0) if (gPhysSpritesCount > 0 && pExplodeInfo->dmgType != 0)
{ {
for (int i = 0; i < gPhysSpritesCount; i++) for (int i = 0; i < gPhysSpritesCount; i++)
{ {
if (gPhysSpritesList[i] == -1) continue; if (gPhysSpritesList[i] == -1) continue;
auto physactor = &bloodActors[gPhysSpritesList[i]]; auto physactor = &bloodActors[gPhysSpritesList[i]];
spritetype* pDebris = &physactor->s(); spritetype* pDebris = &physactor->s();
if (pDebris->sectnum < 0 || (pDebris->flags & kHitagFree) != 0) continue; if (pDebris->sectnum < 0 || (pDebris->flags & kHitagFree) != 0) continue;
if (!TestBitString(sectormap, pDebris->sectnum) || !CheckProximity(pDebris, x, y, z, nSector, radius)) continue; if (!TestBitString(sectormap, pDebris->sectnum) || !CheckProximity(pDebris, x, y, z, nSector, radius)) continue;
else debrisConcuss(Owner ? Owner->s().index : -1, i, x, y, z, pExplodeInfo->dmgType); else debrisConcuss(Owner ? Owner->s().index : -1, i, x, y, z, pExplodeInfo->dmgType);
}
} }
}
// trigger sprites from impact list // trigger sprites from impact list
if (gImpactSpritesCount > 0) { if (gImpactSpritesCount > 0) {
@ -6075,7 +6075,7 @@ static void actCheckExplosion()
continue; continue;
trTriggerSprite(impactsprite->index, pXImpact, kCmdSpriteImpact); trTriggerSprite(impactsprite->index, pXImpact, kCmdSpriteImpact);
} }
} }
} }
@ -6195,7 +6195,7 @@ static void actCheckDudes()
{ {
actor->xvel() = actor->yvel() = 0; actor->xvel() = actor->yvel() = 0;
if (seqGetStatus(actor) < 0) genDudeTransform(pSprite); if (seqGetStatus(actor) < 0) genDudeTransform(pSprite);
} }
#endif #endif
if (pSprite->type == kDudeCerberusTwoHead) if (pSprite->type == kDudeCerberusTwoHead)
{ {
@ -6334,7 +6334,7 @@ void actCheckFlares()
viewBackupSpriteLoc(actor); viewBackupSpriteLoc(actor);
spritetype* pTarget = &target->s(); spritetype* pTarget = &target->s();
auto pXTarget = target->hasX()? &target->x() : nullptr; auto pXTarget = target->hasX() ? &target->x() : nullptr;
if (pTarget->statnum == kMaxStatus) if (pTarget->statnum == kMaxStatus)
{ {
GibSprite(pSprite, GIBTYPE_17, NULL, NULL); GibSprite(pSprite, GIBTYPE_17, NULL, NULL);
@ -6378,8 +6378,8 @@ void actProcessSprites(void)
actCheckTraps(); actCheckTraps();
actCheckDudes(); actCheckDudes();
actCheckFlares(); actCheckFlares();
aiProcessDudes(); aiProcessDudes();
gFX.fxProcess(); gFX.fxProcess();
} }
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@ -6390,30 +6390,30 @@ void actProcessSprites(void)
DBloodActor* actSpawnSprite(int nSector, int x, int y, int z, int nStat, bool setextra) DBloodActor* actSpawnSprite(int nSector, int x, int y, int z, int nStat, bool setextra)
{ {
int nSprite = InsertSprite(nSector, nStat); int nSprite = InsertSprite(nSector, nStat);
if (nSprite >= 0) sprite[nSprite].extra = -1; if (nSprite >= 0) sprite[nSprite].extra = -1;
else else
{ {
BloodStatIterator it(kStatPurge); BloodStatIterator it(kStatPurge);
nSprite = it.NextIndex(); nSprite = it.NextIndex();
assert(nSprite >= 0); assert(nSprite >= 0);
assert(nSector >= 0 && nSector < kMaxSectors); assert(nSector >= 0 && nSector < kMaxSectors);
ChangeSpriteSect(nSprite, nSector); ChangeSpriteSect(nSprite, nSector);
actPostSprite(nSprite, nStat); actPostSprite(nSprite, nStat);
} }
DBloodActor* actor = &bloodActors[nSprite]; DBloodActor* actor = &bloodActors[nSprite];
vec3_t pos = { x, y, z }; vec3_t pos = { x, y, z };
setsprite(nSprite, &pos); setsprite(nSprite, &pos);
spritetype* pSprite = &actor->s(); spritetype* pSprite = &actor->s();
pSprite->type = kSpriteDecoration; pSprite->type = kSpriteDecoration;
if (setextra && !actor->hasX()) if (setextra && !actor->hasX())
{ {
actor->addExtra(); actor->addExtra();
actor->hit().florhit = 0; actor->hit().florhit = 0;
actor->hit().ceilhit = 0; actor->hit().ceilhit = 0;
if (!VanillaMode()) actor->SetTarget(nullptr); if (!VanillaMode()) actor->SetTarget(nullptr);
} }
return actor; return actor;
} }