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- SW: Ensure all sprite angles are backed up in the ticker.
* Fixes #326.
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@ -6892,6 +6892,12 @@ MoveSkipSavePos(void)
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// back up all sprite angles.
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for (int i = 0; i < MAXSPRITES; i++)
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{
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sprite[i].backupang();
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}
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}
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}
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