From 0c55c3983c2af4347e73c0b40daa533af20a2733 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Thu, 27 Aug 2020 22:47:18 +1000 Subject: [PATCH] - Duke: Fix potential interpolation issues for RR's shotgun observed while working on something else. --- source/games/duke/src/player_r.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index cf9ca5844..9e3223e3c 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -2994,7 +2994,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect) S_PlayActorSound(SHOTGUN_COCK, pi); break; case 38: - p->kickback_pic = 0; + p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; return; @@ -3006,7 +3006,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect) { case 16: checkavailweapon(p); - p->kickback_pic = 0; + p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 1; p->shotgun_state[1] = 0; return;