- PlayerHorizon: Change struct functions to declarations and define code in gamecontrol.cpp to reduce binary size.

This commit is contained in:
Mitchell Richters 2020-10-07 18:25:50 +11:00
parent 6a30d6880e
commit 0c55a533be
2 changed files with 80 additions and 66 deletions

View file

@ -1436,6 +1436,79 @@ fixed_t getincangleq16(fixed_t a, fixed_t na)
} }
} }
//---------------------------------------------------------------------------
//
// PlayerHorizon struct functions.
//
//---------------------------------------------------------------------------
void PlayerHorizon::backup()
{
ohoriz = horiz;
ohorizoff = horizoff;
}
void PlayerHorizon::addadjustment(double value)
{
if (!cl_syncinput)
{
adjustment += value;
}
else
{
horiz += q16horiz(FloatToFixed(value));
}
}
void PlayerHorizon::resetadjustment()
{
adjustment = 0;
}
void PlayerHorizon::settarget(double value, bool backup)
{
if (!cl_syncinput)
{
target = FloatToFixed(value);
if (target == 0) target += 1;
}
else
{
horiz = q16horiz(FloatToFixed(value));
if (backup) ohoriz = horiz;
}
}
void PlayerHorizon::processhelpers(double const scaleAdjust)
{
if (target)
{
horiz += q16horiz(xs_CRoundToInt(scaleAdjust * (target - horiz.asq16())));
if (abs(horiz.asq16() - target) < FRACUNIT)
{
horiz = q16horiz(target);
target = 0;
}
}
else if (adjustment)
{
horiz += q16horiz(FloatToFixed(scaleAdjust * adjustment));
}
}
fixedhoriz PlayerHorizon::sum()
{
return horiz + horizoff;
}
fixedhoriz PlayerHorizon::interpolatedsum(double const smoothratio)
{
fixedhoriz prev = ohoriz + ohorizoff;
fixedhoriz curr = horiz + horizoff;
return q16horiz(prev.asq16() + mulscale16(curr.asq16() - prev.asq16(), smoothratio));
}
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// Player's movement function, called from game's ticker or from gi->GetInput() as required. // Player's movement function, called from game's ticker or from gi->GetInput() as required.

View file

@ -74,72 +74,13 @@ struct PlayerHorizon
fixed_t target; fixed_t target;
double adjustment; double adjustment;
void backup() void backup();
{ void addadjustment(double value);
ohoriz = horiz; void resetadjustment();
ohorizoff = horizoff; void settarget(double value, bool backup = false);
} void processhelpers(double const scaleAdjust);
fixedhoriz sum();
void addadjustment(double value) fixedhoriz interpolatedsum(double const smoothratio);
{
if (!cl_syncinput)
{
adjustment += value;
}
else
{
horiz += q16horiz(FloatToFixed(value));
}
}
void resetadjustment()
{
adjustment = 0;
}
void settarget(double value, bool backup = false)
{
if (!cl_syncinput)
{
target = FloatToFixed(value);
if (target == 0) target += 1;
}
else
{
horiz = q16horiz(FloatToFixed(value));
if (backup) ohoriz = horiz;
}
}
void processhelpers(double const scaleAdjust)
{
if (target)
{
horiz += q16horiz(xs_CRoundToInt(scaleAdjust * (target - horiz.asq16())));
if (abs(horiz.asq16() - target) < FRACUNIT)
{
horiz = q16horiz(target);
target = 0;
}
}
else if (adjustment)
{
horiz += q16horiz(FloatToFixed(scaleAdjust * adjustment));
}
}
fixedhoriz sum()
{
return horiz + horizoff;
}
fixedhoriz interpolatedsum(double const smoothratio)
{
fixedhoriz prev = ohoriz + ohorizoff;
fixedhoriz curr = horiz + horizoff;
return q16horiz(prev.asq16() + mulscale16(curr.asq16() - prev.asq16(), smoothratio));
}
}; };
void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt = 0, bool const allowstrafe = true, double const turnscale = 1); void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt = 0, bool const allowstrafe = true, double const turnscale = 1);