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In COMMON_clearbackground() (for the OSD), disable fog.
git-svn-id: https://svn.eduke32.com/eduke32@4408 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -637,12 +637,18 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
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# ifdef USE_OPENGL
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# ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST && qsetmode==200)
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if (getrendermode() >= REND_POLYMOST && qsetmode==200)
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{
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{
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bglPushAttrib(GL_FOG_BIT);
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bglDisable(GL_FOG);
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setpolymost2dview();
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setpolymost2dview();
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bglColor4f(0,0,0,0.67f);
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bglColor4f(0,0,0,0.67f);
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bglEnable(GL_BLEND);
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bglEnable(GL_BLEND);
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bglRectd(0,0, xdim,8*numrows+8);
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bglRectd(0,0, xdim,8*numrows+8);
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bglColor4f(0,0,0,1);
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bglColor4f(0,0,0,1);
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bglRectd(0,8*numrows+4, xdim,8*numrows+8);
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bglRectd(0,8*numrows+4, xdim,8*numrows+8);
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bglPopAttrib();
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return;
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return;
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}
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}
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# endif
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# endif
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