diff --git a/source/exhumed/src/save.cpp b/source/exhumed/src/save.cpp
index 6b8c6d555..e4b3b9349 100644
--- a/source/exhumed/src/save.cpp
+++ b/source/exhumed/src/save.cpp
@@ -29,6 +29,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
+void SerializeSwitch(FSerializer& arc);
+void SerializeView(FSerializer& arc);
+
void SerializeAnubis(FSerializer& arc);
void SerializeFish(FSerializer& arc);
void SerializeLavadude(FSerializer& arc);
@@ -56,6 +59,9 @@ bool GameInterface::SaveGame()
void GameInterface::SerializeGameState(FSerializer& arc)
{
+ SerializeSwitch(arc);
+ SerializeView(arc);
+
SerializeAnubis(arc);
SerializeFish(arc);
SerializeLavadude(arc);
diff --git a/source/exhumed/src/switch.cpp b/source/exhumed/src/switch.cpp
index de52cc3f6..576629ebd 100644
--- a/source/exhumed/src/switch.cpp
+++ b/source/exhumed/src/switch.cpp
@@ -26,51 +26,71 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
-short LinkCount = -1;
-short SwitchCount = -1;
+struct Link
+{
+ int8_t v[8];
+};
-int8_t LinkMap[kMaxLinks][8];
struct Switch
{
- short field_0;
- short field_2;
+ short nWaitTimer;
+ short nWait;
short nChannel;
short nLink;
- short field_8;
+ short nRunPtr;
short nSector;
- short field_C;
+ short nRun2;
short nWall;
- short field_10;
- uint16_t field_12;
- short field_14;
- char pad[10];
+ short nRun3;
+ uint16_t nKeyMask;
};
-Switch SwitchData[kMaxSwitches];
+TArray LinkMap;
+TArray SwitchData;
-static SavegameHelper sghswitch("switch",
- SV(LinkCount),
- SV(SwitchCount),
- SA(LinkMap),
- SA(SwitchData),
- nullptr);
+FSerializer& Serialize(FSerializer& arc, const char* keyname, Link& w, Link* def)
+{
+ arc.Array(keyname, w.v, 8);
+ return arc;
+}
+
+FSerializer& Serialize(FSerializer& arc, const char* keyname, Switch& w, Switch* def)
+{
+ if (arc.BeginObject(keyname))
+ {
+ arc("waittimer", w.nWaitTimer)
+ ("wait", w.nWait)
+ ("channel", w.nChannel)
+ ("link", w.nLink)
+ ("runptr", w.nRunPtr)
+ ("sector", w.nSector)
+ ("run2", w.nRun2)
+ ("wall", w.nWall)
+ ("run3", w.nRun3)
+ ("keymask", w.nKeyMask)
+ .EndObject();
+ }
+ return arc;
+}
+
+void SerializeSwitch(FSerializer& arc)
+{
+ arc("switch", SwitchData)
+ ("linkmap", LinkMap);
+}
void InitLink()
{
- LinkCount = kMaxLinks;
+ LinkMap.Clear();
}
int BuildLink(int nCount, ...)
{
- if (LinkCount <= 0) {
- return -1;
- }
-
va_list list;
va_start(list, nCount);
- LinkCount--;
+ unsigned LinkCount = LinkMap.Reserve(1);
for (int i = 0; i < 8; i++)
{
@@ -85,7 +105,7 @@ int BuildLink(int nCount, ...)
ebx = va_arg(list, int);
}
- LinkMap[LinkCount][i] = (int8_t)ebx;
+ LinkMap[LinkCount].v[i] = (int8_t)ebx;
}
va_end(list);
@@ -94,28 +114,25 @@ int BuildLink(int nCount, ...)
void InitSwitch()
{
- SwitchCount = kMaxSwitches;
- memset(SwitchData, 0, sizeof(SwitchData));
+ SwitchData.Clear();
}
int BuildSwReady(int nChannel, short nLink)
{
- if (SwitchCount <= 0 || nLink < 0) {
+ if (nLink < 0) {
I_Error("Too many switch readys!\n");
return -1;
}
-
- SwitchCount--;
+ unsigned SwitchCount = SwitchData.Reserve(1);
SwitchData[SwitchCount].nChannel = nChannel;
SwitchData[SwitchCount].nLink = nLink;
-
return SwitchCount | 0x10000;
}
void FuncSwReady(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
- assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
+ assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
int nMessage = a & 0x7F0000;
@@ -130,7 +147,7 @@ void FuncSwReady(int a, int, int nRun)
case 0x30000:
{
assert(sRunChannels[nChannel].c < 8);
- int8_t nVal = LinkMap[nLink][sRunChannels[nChannel].c];
+ int8_t nVal = LinkMap[nLink].v[sRunChannels[nChannel].c];
if (nVal >= 0) {
runlist_ChangeChannel(nChannel, nVal);
}
@@ -145,24 +162,23 @@ void FuncSwReady(int a, int, int nRun)
int BuildSwPause(int nChannel, int nLink, int ebx)
{
- for (int i = kMaxSwitches - 1; i >= SwitchCount; i--)
+ for (unsigned i = 0; i < SwitchData.Size(); i++)
{
- if (SwitchData[i].nChannel == nChannel && SwitchData[i].field_2 != 0) {
+ if (SwitchData[i].nChannel == nChannel && SwitchData[i].nWait != 0) {
return i | 0x20000;
}
}
- if (SwitchCount <= 0 || nLink < 0) {
+ if (nLink < 0) {
I_Error("Too many switches!\n");
return -1;
}
-
- SwitchCount--;
+ unsigned SwitchCount = SwitchData.Reserve(1);
SwitchData[SwitchCount].nChannel = nChannel;
SwitchData[SwitchCount].nLink = nLink;
- SwitchData[SwitchCount].field_2 = ebx;
- SwitchData[SwitchCount].field_8 = -1;
+ SwitchData[SwitchCount].nWait = ebx;
+ SwitchData[SwitchCount].nRunPtr = -1;
return SwitchCount | 0x20000;
}
@@ -170,7 +186,7 @@ int BuildSwPause(int nChannel, int nLink, int ebx)
void FuncSwPause(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
- assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
+ assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
int nMessage = a & 0x7F0000;
@@ -184,10 +200,10 @@ void FuncSwPause(int a, int, int nRun)
case 0x10000:
{
- if (SwitchData[nSwitch].field_8 >= 0)
+ if (SwitchData[nSwitch].nRunPtr >= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_8);
- SwitchData[nSwitch].field_8 = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
+ SwitchData[nSwitch].nRunPtr = -1;
}
return;
@@ -195,16 +211,16 @@ void FuncSwPause(int a, int, int nRun)
case 0x20000:
{
- SwitchData[nSwitch].field_0--;
- if (SwitchData[nSwitch].field_0 <= 0)
+ SwitchData[nSwitch].nWaitTimer--;
+ if (SwitchData[nSwitch].nWaitTimer <= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_8);
- SwitchData[nSwitch].field_8 = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
+ SwitchData[nSwitch].nRunPtr = -1;
assert(sRunChannels[nChannel].c < 8);
assert(nLink < 1024);
- runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
+ runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
}
return;
@@ -214,28 +230,28 @@ void FuncSwPause(int a, int, int nRun)
{
assert(sRunChannels[nChannel].c < 8);
- if (LinkMap[nLink][sRunChannels[nChannel].c] < 0) {
+ if (LinkMap[nLink].v[sRunChannels[nChannel].c] < 0) {
return;
}
- if (SwitchData[nSwitch].field_8 >= 0) {
+ if (SwitchData[nSwitch].nRunPtr >= 0) {
return;
}
- SwitchData[nSwitch].field_8 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
+ SwitchData[nSwitch].nRunPtr = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
int eax;
- if (SwitchData[nSwitch].field_2 <= 0)
+ if (SwitchData[nSwitch].nWait <= 0)
{
eax = 100;
}
else
{
- eax = SwitchData[nSwitch].field_2;
+ eax = SwitchData[nSwitch].nWait;
}
- SwitchData[nSwitch].field_0 = eax;
+ SwitchData[nSwitch].nWaitTimer = eax;
return;
}
}
@@ -243,15 +259,14 @@ void FuncSwPause(int a, int, int nRun)
int BuildSwStepOn(int nChannel, int nLink, int nSector)
{
- if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
+ if (nLink < 0 || nSector < 0)
I_Error("Too many switches!\n");
-
- int nSwitch = --SwitchCount;
+ unsigned nSwitch = SwitchData.Reserve(1);
SwitchData[nSwitch].nChannel = nChannel;
SwitchData[nSwitch].nLink = nLink;
SwitchData[nSwitch].nSector = nSector;
- SwitchData[nSwitch].field_C = -1;
+ SwitchData[nSwitch].nRun2 = -1;
return nSwitch | 0x30000;
}
@@ -259,7 +274,7 @@ int BuildSwStepOn(int nChannel, int nLink, int nSector)
void FuncSwStepOn(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
- assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
+ assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
short nLink = SwitchData[nSwitch].nLink;
short nChannel = SwitchData[nSwitch].nChannel;
@@ -267,7 +282,7 @@ void FuncSwStepOn(int a, int, int nRun)
assert(sRunChannels[nChannel].c < 8);
- int8_t var_14 = LinkMap[nLink][sRunChannels[nChannel].c];
+ int8_t var_14 = LinkMap[nLink].v[sRunChannels[nChannel].c];
int nMessage = a & 0x7F0000;
@@ -278,15 +293,15 @@ void FuncSwStepOn(int a, int, int nRun)
case 0x10000:
{
- if (SwitchData[nSwitch].field_C >= 0)
+ if (SwitchData[nSwitch].nRun2 >= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_C);
- SwitchData[nSwitch].field_C = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRun2);
+ SwitchData[nSwitch].nRun2 = -1;
}
if (var_14 >= 0)
{
- SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
+ SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
}
return;
@@ -301,7 +316,7 @@ void FuncSwStepOn(int a, int, int nRun)
assert(sRunChannels[nChannel].c < 8);
- runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
+ runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
}
}
@@ -312,17 +327,15 @@ void FuncSwStepOn(int a, int, int nRun)
int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx)
{
- if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
+ if (nLink < 0 || nSector < 0)
I_Error("Too many switches!\n");
-
- int nSwitch = --SwitchCount;
-
+ unsigned nSwitch = SwitchData.Reserve(1);
SwitchData[nSwitch].nChannel = nChannel;
SwitchData[nSwitch].nLink = nLink;
- SwitchData[nSwitch].field_2 = ecx;
+ SwitchData[nSwitch].nWait = ecx;
SwitchData[nSwitch].nSector = nSector;
- SwitchData[nSwitch].field_8 = -1;
- SwitchData[nSwitch].field_C = -1;
+ SwitchData[nSwitch].nRunPtr = -1;
+ SwitchData[nSwitch].nRun2 = -1;
return nSwitch | 0x40000;
}
@@ -330,7 +343,7 @@ int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx)
void FuncSwNotOnPause(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
- assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
+ assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
int nMessage = a & 0x7F0000;
@@ -344,16 +357,16 @@ void FuncSwNotOnPause(int a, int, int nRun)
case 0x10000:
{
- if (SwitchData[nSwitch].field_C >= 0)
+ if (SwitchData[nSwitch].nRun2 >= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_C);
- SwitchData[nSwitch].field_C = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRun2);
+ SwitchData[nSwitch].nRun2 = -1;
}
- if (SwitchData[nSwitch].field_8 >= 0)
+ if (SwitchData[nSwitch].nRunPtr >= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_8);
- SwitchData[nSwitch].field_8 = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
+ SwitchData[nSwitch].nRunPtr = -1;
}
return;
@@ -361,12 +374,12 @@ void FuncSwNotOnPause(int a, int, int nRun)
case 0x20000:
{
- SwitchData[nSwitch].field_0 -= 4;
- if (SwitchData[nSwitch].field_0 <= 0)
+ SwitchData[nSwitch].nWaitTimer -= 4;
+ if (SwitchData[nSwitch].nWaitTimer <= 0)
{
assert(sRunChannels[nChannel].c < 8);
- runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
+ runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
}
return;
@@ -376,16 +389,16 @@ void FuncSwNotOnPause(int a, int, int nRun)
{
assert(sRunChannels[nChannel].c < 8);
- if (LinkMap[nLink][sRunChannels[nChannel].c] >= 0)
+ if (LinkMap[nLink].v[sRunChannels[nChannel].c] >= 0)
{
- if (SwitchData[nSwitch].field_8 < 0)
+ if (SwitchData[nSwitch].nRunPtr < 0)
{
- SwitchData[nSwitch].field_8 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
+ SwitchData[nSwitch].nRunPtr = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
short nSector = SwitchData[nSwitch].nSector;
- SwitchData[nSwitch].field_0 = SwitchData[nSwitch].field_2;
- SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
+ SwitchData[nSwitch].nWaitTimer = SwitchData[nSwitch].nWait;
+ SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
}
}
@@ -394,7 +407,7 @@ void FuncSwNotOnPause(int a, int, int nRun)
case 0x50000:
{
- SwitchData[nSwitch].field_0 = SwitchData[nSwitch].field_2;
+ SwitchData[nSwitch].nWaitTimer = SwitchData[nSwitch].nWait;
return;
}
}
@@ -402,16 +415,14 @@ void FuncSwNotOnPause(int a, int, int nRun)
int BuildSwPressSector(int nChannel, int nLink, int nSector, int keyMask)
{
- if (SwitchCount <= 0 || nLink < 0 || nSector < 0)
+ if (nLink < 0 || nSector < 0)
I_Error("Too many switches!\n");
-
- int nSwitch = --SwitchCount;
-
+ unsigned nSwitch = SwitchData.Reserve(1);
SwitchData[nSwitch].nChannel = nChannel;
SwitchData[nSwitch].nLink = nLink;
SwitchData[nSwitch].nSector = nSector;
- SwitchData[nSwitch].field_12 = keyMask;
- SwitchData[nSwitch].field_C = -1;
+ SwitchData[nSwitch].nKeyMask = keyMask;
+ SwitchData[nSwitch].nRun2 = -1;
return nSwitch | 0x50000;
}
@@ -419,7 +430,7 @@ int BuildSwPressSector(int nChannel, int nLink, int nSector, int keyMask)
void FuncSwPressSector(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
- assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
+ assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
int nMessage = a & 0x7F0000;
@@ -434,33 +445,33 @@ void FuncSwPressSector(int a, int, int nRun)
case 0x10000:
{
- if (SwitchData[nSwitch].field_C >= 0)
+ if (SwitchData[nSwitch].nRun2 >= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_C);
- SwitchData[nSwitch].field_C = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRun2);
+ SwitchData[nSwitch].nRun2 = -1;
}
assert(sRunChannels[nChannel].c < 8);
- if (LinkMap[nLink][sRunChannels[nChannel].c] < 0) {
+ if (LinkMap[nLink].v[sRunChannels[nChannel].c] < 0) {
return;
}
short nSector = SwitchData[nSwitch].nSector;
- SwitchData[nSwitch].field_C = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
+ SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
return;
}
case 0x40000:
{
- if ((PlayerList[nPlayer].keys & SwitchData[nSwitch].field_12) == SwitchData[nSwitch].field_12)
+ if ((PlayerList[nPlayer].keys & SwitchData[nSwitch].nKeyMask) == SwitchData[nSwitch].nKeyMask)
{
- runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
+ runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
}
else
{
- if (SwitchData[nSwitch].field_12)
+ if (SwitchData[nSwitch].nKeyMask)
{
short nSprite = PlayerList[nPlayer].nSprite;
PlayFXAtXYZ(StaticSound[nSwitchSound], sprite[nSprite].x, sprite[nSprite].y, 0, sprite[nSprite].sectnum, CHANF_LISTENERZ);
@@ -474,17 +485,14 @@ void FuncSwPressSector(int a, int, int nRun)
int BuildSwPressWall(short nChannel, short nLink, short nWall)
{
- if (SwitchCount <= 0 || nLink < 0 || nWall < 0) {
+ if (nLink < 0 || nWall < 0) {
I_Error("Too many switches!\n");
}
-
- SwitchCount--;
-
+ unsigned SwitchCount = SwitchData.Reserve(1);
SwitchData[SwitchCount].nChannel = nChannel;
SwitchData[SwitchCount].nLink = nLink;
SwitchData[SwitchCount].nWall = nWall;
- SwitchData[SwitchCount].field_10 = -1;
- SwitchData[SwitchCount].field_14 = 0;
+ SwitchData[SwitchCount].nRun3 = -1;
return SwitchCount | 0x60000;
}
@@ -492,7 +500,7 @@ int BuildSwPressWall(short nChannel, short nLink, short nWall)
void FuncSwPressWall(int a, int, int nRun)
{
short nSwitch = RunData[nRun].nVal;
- assert(nSwitch >= 0 && nSwitch < kMaxSwitches);
+ assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
short nChannel = SwitchData[nSwitch].nChannel;
short nLink = SwitchData[nSwitch].nLink;
@@ -510,16 +518,16 @@ void FuncSwPressWall(int a, int, int nRun)
case 0x30000:
{
- if (SwitchData[nSwitch].field_10 >= 0)
+ if (SwitchData[nSwitch].nRun3 >= 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_10);
- SwitchData[nSwitch].field_10 = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRun3);
+ SwitchData[nSwitch].nRun3 = -1;
}
- if (LinkMap[nLink][sRunChannels[nChannel].c] >= 0)
+ if (LinkMap[nLink].v[sRunChannels[nChannel].c] >= 0)
{
short nWall = SwitchData[nSwitch].nWall;
- SwitchData[nSwitch].field_10 = runlist_AddRunRec(wall[nWall].lotag - 1, RunData[nRun].nMoves);
+ SwitchData[nSwitch].nRun3 = runlist_AddRunRec(wall[nWall].lotag - 1, RunData[nRun].nMoves);
}
return;
@@ -527,14 +535,14 @@ void FuncSwPressWall(int a, int, int nRun)
case 0x40000:
{
- int8_t cx = LinkMap[nLink][sRunChannels[nChannel].c];
+ int8_t cx = LinkMap[nLink].v[sRunChannels[nChannel].c];
- runlist_ChangeChannel(nChannel, LinkMap[nLink][sRunChannels[nChannel].c]);
+ runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
- if (cx < 0 || LinkMap[nLink][cx] < 0)
+ if (cx < 0 || LinkMap[nLink].v[cx] < 0)
{
- runlist_SubRunRec(SwitchData[nSwitch].field_10);
- SwitchData[nSwitch].field_10 = -1;
+ runlist_SubRunRec(SwitchData[nSwitch].nRun3);
+ SwitchData[nSwitch].nRun3 = -1;
}
short nWall = SwitchData[nSwitch].nWall;
diff --git a/source/exhumed/src/view.cpp b/source/exhumed/src/view.cpp
index 020162846..b729ccc48 100644
--- a/source/exhumed/src/view.cpp
+++ b/source/exhumed/src/view.cpp
@@ -467,21 +467,22 @@ void Clip()
{
}
-
-static SavegameHelper sghview("view",
- SV(nCamerax),
- SV(nCameray),
- SV(nCameraz),
- SV(bTouchFloor),
- SV(nChunkTotal),
- SV(nCameraa),
- SV(nCamerapan),
- SV(bCamera),
- SV(viewz),
- SV(enemy),
- SV(nEnemyPal),
- SA(dVertPan),
- SA(nQuake),
- nullptr);
+void SerializeView(FSerializer& arc)
+{
+ arc("camerax", nCamerax)
+ ("cameray", nCameray)
+ ("cameraz", nCameraz)
+ ("touchfloor", bTouchFloor)
+ ("chunktotal", nChunkTotal)
+ ("cameraa", nCameraa)
+ ("camerapan", nCamerapan)
+ ("camera", bCamera)
+ ("viewz", viewz)
+ ("enemy", enemy)
+ ("enemypal", nEnemyPal)
+ .Array("vertpan", dVertPan, countof(dVertPan))
+ .Array("quake", nQuake, countof(nQuake))
+ .EndObject();
+}
END_PS_NS