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git-svn-id: https://svn.eduke32.com/eduke32@1210 1a8010ca-5511-0410-912e-c29ae57300e0
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3fa676fde8
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0ae4eac11e
3 changed files with 29 additions and 35 deletions
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@ -408,9 +408,7 @@ typedef struct BPACK {
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typedef struct {
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typedef struct {
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vec3_t pos;
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vec3_t pos;
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int16_t hitsprite;
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int16_t hitsprite, hitwall, hitsect;
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int16_t hitwall;
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int16_t hitsect;
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} hitdata_t;
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} hitdata_t;
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int32_t preinitengine(void); // a partial setup of the engine used for launch windows
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int32_t preinitengine(void); // a partial setup of the engine used for launch windows
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@ -479,7 +479,7 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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int32_t retval;
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int32_t retval;
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int16_t dasectnum, cd;
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int16_t dasectnum, cd;
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int32_t bg = A_CheckEnemySprite(&sprite[spritenum]);
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int32_t bg = A_CheckEnemySprite(&sprite[spritenum]);
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int32_t dazoff = ((tilesizy[sprite[spritenum].picnum]*sprite[spritenum].yrepeat)<<1);
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int32_t daz;
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if (sprite[spritenum].statnum == 5 || (bg && sprite[spritenum].xrepeat < 4))
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if (sprite[spritenum].statnum == 5 || (bg && sprite[spritenum].xrepeat < 4))
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{
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{
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@ -493,7 +493,7 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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dasectnum = sprite[spritenum].sectnum;
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dasectnum = sprite[spritenum].sectnum;
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// daz = sprite[spritenum].z - ;
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daz = sprite[spritenum].z - ((tilesizy[sprite[spritenum].picnum]*sprite[spritenum].yrepeat)<<1);
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if (bg)
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if (bg)
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{
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{
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@ -502,12 +502,16 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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if (sprite[spritenum].xrepeat > 60)
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if (sprite[spritenum].xrepeat > 60)
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{
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{
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sprite[spritenum].z -= dazoff;
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int32_t oz = sprite[spritenum].z;
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sprite[spritenum].z = daz;
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retval = clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),1024L,(4<<8),(4<<8),cliptype);
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retval = clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),1024L,(4<<8),(4<<8),cliptype);
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sprite[spritenum].z += dazoff;
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daz = sprite[spritenum].z;
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sprite[spritenum].z = oz;
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}
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}
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else
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else
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{
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{
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int32_t oz = sprite[spritenum].z;
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if (sprite[spritenum].picnum == LIZMAN)
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if (sprite[spritenum].picnum == LIZMAN)
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cd = 292L;
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cd = 292L;
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else if ((ActorType[sprite[spritenum].picnum]&3))
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else if ((ActorType[sprite[spritenum].picnum]&3))
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@ -515,9 +519,10 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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else
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else
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cd = 192L;
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cd = 192L;
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sprite[spritenum].z -= dazoff;
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sprite[spritenum].z = daz;
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retval = clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),cd,(4<<8),(4<<8),cliptype);
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retval = clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),cd,(4<<8),(4<<8),cliptype);
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sprite[spritenum].z += dazoff;
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daz = sprite[spritenum].z;
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sprite[spritenum].z = oz;
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}
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}
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if (dasectnum < 0 || (dasectnum >= 0 &&
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if (dasectnum < 0 || (dasectnum >= 0 &&
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@ -544,18 +549,19 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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}
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}
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else
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else
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{
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{
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sprite[spritenum].z -= dazoff;
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int32_t oz = sprite[spritenum].z;
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sprite[spritenum].z = daz;
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if (sprite[spritenum].statnum == 4)
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if (sprite[spritenum].statnum == 4)
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retval =
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retval =
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),8L,(4<<8),(4<<8),cliptype);
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),8L,(4<<8),(4<<8),cliptype);
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else
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else
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retval =
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retval =
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(sprite[spritenum].clipdist<<2),(4<<8),(4<<8),cliptype);
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(sprite[spritenum].clipdist<<2),(4<<8),(4<<8),cliptype);
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sprite[spritenum].z += dazoff;
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daz = sprite[spritenum].z;
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}
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sprite[spritenum].z = oz;
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{
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}
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int32_t daz;
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if (dasectnum >= 0)
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if (dasectnum >= 0)
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if ((dasectnum != sprite[spritenum].sectnum))
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if ((dasectnum != sprite[spritenum].sectnum))
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@ -565,7 +571,6 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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sprite[spritenum].z = daz;
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sprite[spritenum].z = daz;
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else if (retval == 0)
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else if (retval == 0)
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return(16384+dasectnum);
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return(16384+dasectnum);
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}
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return(retval);
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return(retval);
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}
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}
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@ -2477,11 +2482,6 @@ static void G_MoveWeapons(void)
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for (f=1;f<=ActorExtra[i].projectile.velmult;f++)
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for (f=1;f<=ActorExtra[i].projectile.velmult;f++)
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{
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{
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vec3_t tmpvect;
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vec3_t tmpvect;
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/*
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dax = s->x;
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day = s->y;
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daz = s->z;
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*/
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Bmemcpy(&davect,s,sizeof(vec3_t));
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Bmemcpy(&davect,s,sizeof(vec3_t));
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tmpvect.x = (k*(sintable[(s->ang+512)&2047]))>>14;
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tmpvect.x = (k*(sintable[(s->ang+512)&2047]))>>14;
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@ -2716,9 +2716,7 @@ static void G_MoveWeapons(void)
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}
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}
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else
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else
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{
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{
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// vec3_t tmpvect;
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setsprite(i,&davect);
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setsprite(i,&davect);
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// Bmemcpy(&tmpvect, s, sizeof(int32_t) * 3);
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A_DamageWall(i,j,(vec3_t *)s,s->picnum);
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A_DamageWall(i,j,(vec3_t *)s,s->picnum);
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if (ActorExtra[i].projectile.workslike & PROJECTILE_BOUNCESOFFWALLS)
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if (ActorExtra[i].projectile.workslike & PROJECTILE_BOUNCESOFFWALLS)
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@ -3037,10 +3035,8 @@ static void G_MoveWeapons(void)
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}
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}
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else
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else
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{
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{
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vec3_t tmpvect;
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setsprite(i,&davect);
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setsprite(i,&davect);
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Bmemcpy(&tmpvect, s, sizeof(vec3_t));
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A_DamageWall(i,j,(vec3_t *)s,s->picnum);
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A_DamageWall(i,j,&tmpvect,s->picnum);
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if (s->picnum == FREEZEBLAST)
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if (s->picnum == FREEZEBLAST)
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{
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{
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@ -328,7 +328,7 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
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p = -1;
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p = -1;
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sa = s->ang;
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sa = s->ang;
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Bmemcpy(&srcvect,s,sizeof(vec3_t));
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Bmemcpy(&srcvect,s,sizeof(vec3_t));
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srcvect.z -= ((s->yrepeat*tilesizy[s->picnum])<<1)+(4<<8);
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srcvect.z -= (((s->yrepeat*tilesizy[s->picnum])<<1)-(4<<8));
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if (s->picnum != ROTATEGUN)
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if (s->picnum != ROTATEGUN)
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{
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{
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@ -439,7 +439,7 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
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sprite[k].xvel = -1;
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sprite[k].xvel = -1;
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sprite[k].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,
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sprite[k].ang = getangle(wall[hitinfo.hitwall].x-wall[wall[hitinfo.hitwall].point2].x,
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wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)+512;
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wall[hitinfo.hitwall].y-wall[wall[hitinfo.hitwall].point2].y)+512;
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Bmemcpy(&sprite[k],hitinfo.pos,sizeof(vec3_t));
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Bmemcpy(&sprite[k],&hitinfo.pos,sizeof(vec3_t));
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/*
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/*
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sprite[k].x = hitinfo.pos.x;
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sprite[k].x = hitinfo.pos.x;
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sprite[k].y = hitinfo.pos.y;
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sprite[k].y = hitinfo.pos.y;
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