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Lunatic: add some shade/vis debugging functions.
engine.lua: linearizeBasePal(), mapster32 only test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab() git-svn-id: https://svn.eduke32.com/eduke32@4404 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -6,6 +6,7 @@ local bcarray = require("bcarray")
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local assert = assert
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local assert = assert
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local error = error
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local error = error
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local ipairs = ipairs
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local type = type
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local type = type
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local decl = assert(decl) -- comes from above (defs.ilua or defs_m32.lua)
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local decl = assert(decl) -- comes from above (defs.ilua or defs_m32.lua)
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@ -397,6 +398,27 @@ if (ismapster32) then
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end
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end
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end
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end
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end
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end
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function engine.linearizeBasePal()
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for _, begi in ipairs{0, 32, 96, 160} do
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local ptr = C.basepaltable[0] + 3*begi
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local refcol = ptr + 3*31
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for i=0,30 do
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for c=0,2 do
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ptr[3*i + c] = i*refcol[c]/31
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end
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end
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end
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for _, begi in ipairs{128, 144, 192, 208, 224} do
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local ptr = C.basepaltable[0] + 3*begi
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for i=0,3*15+2 do
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ptr[i] = 0
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end
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end
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end
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end
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end
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@ -133,6 +133,36 @@ end
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---------- BASE SHADE TABLE TESTS ----------
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---------- BASE SHADE TABLE TESTS ----------
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-- sht = shadexfog.create_depth_shtab([palnum])
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function shadexfog.create_depth_shtab(palnum)
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local sht = engine.shadetab()
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for s=0,31 do
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for i=0,255 do
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sht[s][i] = s
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end
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end
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if (palnum) then
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engine.setshadetab(palnum, sht)
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end
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return sht
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end
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function shadexfog.create_vismarker_shtab(palnum)
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local sht = engine.getshadetab(0)
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for i=0,255 do
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sht[1][i] = 242
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sht[30][i] = 245
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end
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if (palnum) then
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engine.setshadetab(palnum, sht)
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end
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return sht
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end
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-- Basic test of whether for a color index i corresponding to a color (r,g,b),
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-- Basic test of whether for a color index i corresponding to a color (r,g,b),
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-- getclosestcol() returns a color index ii corresponding to the same color.
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-- getclosestcol() returns a color index ii corresponding to the same color.
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-- (In the Duke3D palette, there are duplicates, so the requirement i==ii is
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-- (In the Duke3D palette, there are duplicates, so the requirement i==ii is
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