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- some cleanup of build.h
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parent
be3292d29b
commit
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6 changed files with 43 additions and 78 deletions
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@ -401,9 +401,7 @@ void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int
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gPlayer[viewPlayer].pSprite->cstat |= 514;
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}
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}
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yax_preparedrawrooms();
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, FixedToInt(a), smooth);
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short cstat = sector[nSector].ceilingstat;
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sector[nSector].ceilingstat |= 1;
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@ -19,10 +19,6 @@ static_assert('\xff' == 255, "Char must be unsigned!");
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# error C++11 or greater is required.
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#endif
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#if defined _MSC_VER && _MSC_VER < 1800
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# error Visual Studio 2013 is the minimum supported version.
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#endif
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#include "compat.h"
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#include "palette.h"
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#include "pragmas.h"
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@ -47,51 +43,38 @@ enum rendmode_t {
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#define BANG2RAD (PI * (1./1024.))
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#define MAXSECTORSV8 4096
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#define MAXWALLSV8 16384
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#define MAXSPRITESV8 16384
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enum
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{
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MAXSECTORS = 4096,
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MAXWALLS = 16384,
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MAXSPRITES = 16384,
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#define MAXVOXMIPS 5
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MAXVOXMIPS = 5,
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MAXXDIM = 7680,
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MAXYDIM = 3200,
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MINXDIM = 640,
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MINYDIM = 480,
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MAXWALLSB = ((MAXWALLS >> 2) + (MAXWALLS >> 3)),
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MAXVOXELS = 1024,
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MAXSTATUS = 1024,
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// Maximum number of component tiles in a multi-psky:
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MAXPSKYTILES = 16,
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MAXSPRITESONSCREEN = 2560,
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MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites
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TSPR_TEMP = 99,
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CLIPMASK0 = (IntToFixed(1)+1),
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CLIPMASK1 = (IntToFixed(256)+64),
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};
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# define MAXSECTORS MAXSECTORSV8
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# define MAXWALLS MAXWALLSV8
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# define MAXSPRITES MAXSPRITESV8
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# define MAXXDIM 7680
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# define MAXYDIM 3200
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# define MINXDIM 640
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# define MINYDIM 480
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXVOXELS 1024
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#define MAXSTATUS 1024
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// Maximum number of component tiles in a multi-psky:
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#define MAXPSKYTILES 16
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#define MAXSPRITESONSCREEN 2560
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define TSPR_TEMP 99
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#define PR_LIGHT_PRIO_MAX 0
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#define PR_LIGHT_PRIO_MAX_GAME 1
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#define PR_LIGHT_PRIO_HIGH 2
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#define PR_LIGHT_PRIO_HIGH_GAME 3
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#define PR_LIGHT_PRIO_LOW 4
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#define PR_LIGHT_PRIO_LOW_GAME 5
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#define SPRITES_OF_SECT(Sectnum, Iter) Iter=headspritesect[Sectnum]; Iter>=0; Iter=nextspritesect[Iter]
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#define CLIPMASK0 (IntToFixed(1)+1)
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#define CLIPMASK1 (IntToFixed(256)+64)
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#define NEXTWALL(i) (wall[wall[i].nextwall])
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#define POINT2(i) (wall[wall[i].point2])
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// max x/y val (= max editorgridextent in Mapster32)
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#define BXY_MAX 524288
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// rotatesprite 'orientation' (actually much more) bits
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enum {
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@ -127,22 +110,6 @@ enum {
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# define EXTERN extern
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#endif
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#define TrackerCast(x) x
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// Links to various ABIs specifying (or documenting non-normatively) the
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// alignment requirements of aggregates:
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//
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// System V AMD64: http://www.x86-64.org/documentation/abi-0.99.pdf
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// (x86-64.org down as of 2013-02-02?)
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// "An array uses the same alignment as its elements, except that a local or global
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// array variable of length at least 16 bytes or a C99 variable-length array variable
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// always has alignment of at least 16 bytes."
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// (Not reproducible with GCC or LuaJIT on Ubuntu)
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//
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// Win64: http://msdn.microsoft.com/en-us/library/9dbwhz68.aspx
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//
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// x86: http://en.wikipedia.org/wiki/Data_structure_alignment#Typical_alignment_of_C_structs_on_x86
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enum {
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SPR_XFLIP = 4,
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@ -352,7 +319,7 @@ typedef struct {
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// New multi-psky
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EXTERN TArray<psky_t> multipskies;
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static FORCE_INLINE psky_t *getpskyidx(int32_t picnum)
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static inline psky_t *getpskyidx(int32_t picnum)
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{
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for (auto& sky : multipskies)
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if (picnum == sky.tilenum) return &sky;
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@ -1212,10 +1212,10 @@ void PrintSpriteInfo(PLAYERp pp)
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}
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if (sp)
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{
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Printf("POSX:%d, ", TrackerCast(sp->x));
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Printf("POSY:%d, ", TrackerCast(sp->y));
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Printf("POSZ:%d,", TrackerCast(sp->z));
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Printf("ANG:%d\n", TrackerCast(sp->ang));
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Printf("POSX:%d, ", sp->x);
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Printf("POSY:%d, ", sp->y);
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Printf("POSZ:%d,", sp->z);
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Printf("ANG:%d\n", sp->ang);
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}
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}
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}
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@ -374,8 +374,8 @@ void JS_InitMirrors(void)
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if (!Found_Cam)
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{
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Printf("Cound not find the camera view sprite for match %d\n",TrackerCast(wall[i].hitag));
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Printf("Map Coordinates: x = %d, y = %d\n",TrackerCast(wall[i].x),TrackerCast(wall[i].y));
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Printf("Cound not find the camera view sprite for match %d\n", wall[i].hitag);
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Printf("Map Coordinates: x = %d, y = %d\n", wall[i].x, wall[i].y);
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break;
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}
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@ -402,9 +402,9 @@ void JS_InitMirrors(void)
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if (!Found_Cam)
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{
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Printf("Did not find drawtotile for camera number %d\n",mirrorcnt);
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Printf("wall[%d].hitag == %d\n",i,TrackerCast(wall[i].hitag));
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Printf("Map Coordinates: x = %d, y = %d\n", TrackerCast(wall[i].x), TrackerCast(wall[i].y));
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Printf("Did not find drawtotile for camera number %d\n", mirrorcnt);
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Printf("wall[%d].hitag == %d\n", i, wall[i].hitag);
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Printf("Map Coordinates: x = %d, y = %d\n", wall[i].x, wall[i].y);
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RESET_BOOL1(&sprite[mirror[mirrorcnt].camera]);
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}
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}
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@ -1205,16 +1205,16 @@ JS_PlockError(short wall_num, short t)
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switch (t)
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{
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case 1:
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Printf("wall %d, x %d, y %d, pic %d\n", wall_num, TrackerCast(wall[wall_num].x), TrackerCast(wall[wall_num].y), TrackerCast(wall[wall_num].picnum));
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Printf("wall %d, x %d, y %d, pic %d\n", wall_num, wall[wall_num].x, wall[wall_num].y, wall[wall_num].picnum);
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break;
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case 2:
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Printf("wall %d, x %d, y %d, OVERpic %d\n", wall_num, TrackerCast(wall[wall_num].x), TrackerCast(wall[wall_num].y), TrackerCast(wall[wall_num].overpicnum));
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Printf("wall %d, x %d, y %d, OVERpic %d\n", wall_num, wall[wall_num].x, wall[wall_num].y, wall[wall_num].overpicnum);
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break;
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case 3:
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Printf("sector %d, ceiling %d\n", wall_num, TrackerCast(sector[wall_num].ceilingpicnum));
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Printf("sector %d, ceiling %d\n", wall_num, sector[wall_num].ceilingpicnum);
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break;
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case 4:
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Printf("sector %d, floor %d\n", wall_num, TrackerCast(sector[wall_num].floorpicnum));
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Printf("sector %d, floor %d\n", wall_num, sector[wall_num].floorpicnum);
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break;
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}
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}
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@ -1082,7 +1082,7 @@ ActorTestSpawn(SPRITEp sp)
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default: c = "?"; break;
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}
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Printf("WARNING: skill-masked %s at %d,%d,%d not being killed because it "
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"activates something\n", c, TrackerCast(sp->x), TrackerCast(sp->y), TrackerCast(sp->z));
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"activates something\n", c, sp->x, sp->y, sp->z);
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return true;
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}
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//always spawn girls in addons
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@ -2882,7 +2882,7 @@ SpriteSetup(void)
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{
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if (sprite[i].hitag == sp->hitag && sprite[i].lotag == sp->lotag)
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{
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I_Error("Two VIEW_THRU_ tags with same match found on level\n1: x %d, y %d \n2: x %d, y %d", TrackerCast(sp->x), TrackerCast(sp->y), TrackerCast(sprite[i].x), TrackerCast(sprite[i].y));
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I_Error("Two VIEW_THRU_ tags with same match found on level\n1: x %d, y %d \n2: x %d, y %d", sp->x, sp->y, sprite[i].x, sprite[i].y);
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}
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}
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change_sprite_stat(SpriteNum, STAT_FAF);
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@ -1597,7 +1597,7 @@ PlaceActorsOnTracks(void)
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if (Track[u->track].NumPoints == 0)
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{
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Printf("WARNING: Sprite %d (%d, %d) placed on track %d with no points!\n", i, TrackerCast(sp->x), TrackerCast(sp->y), u->track);
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Printf("WARNING: Sprite %d (%d, %d) placed on track %d with no points!\n", i, sp->x, sp->y, u->track);
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continue;
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}
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