mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
Disabled all adult censoring in Duke and RR.
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
This commit is contained in:
parent
5faf202b97
commit
0958bccade
8 changed files with 5 additions and 26 deletions
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@ -96,8 +96,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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case BLOODSPLAT2:
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case BLOODSPLAT2:
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case BLOODSPLAT3:
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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case BLOODSPLAT4:
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if(adult_lockout) t->xrepeat = t->yrepeat = 0;
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if(t->pal == 6)
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else if(t->pal == 6)
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{
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{
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t->shade = -127;
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t->shade = -127;
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continue;
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continue;
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@ -452,11 +451,6 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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case DUKELEG:
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case DUKELEG:
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case DUKEGUN:
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case DUKEGUN:
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case DUKETORSO:
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case DUKETORSO:
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if(adult_lockout)
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{
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t->xrepeat = t->yrepeat = 0;
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continue;
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}
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if(t->pal == 6) t->shade = -120;
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if(t->pal == 6) t->shade = -120;
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case SCRAP1:
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case SCRAP1:
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@ -75,8 +75,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
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case BLOODSPLAT2:
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case BLOODSPLAT2:
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case BLOODSPLAT3:
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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case BLOODSPLAT4:
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if(adult_lockout) t->xrepeat = t->yrepeat = 0;
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if(t->pal == 6)
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else if(t->pal == 6)
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{
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{
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t->shade = -127;
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t->shade = -127;
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continue;
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continue;
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@ -591,11 +590,6 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
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case COOTJIBB:
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case COOTJIBB:
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case COOTJIBC:
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case COOTJIBC:
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stuff:
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stuff:
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if(adult_lockout)
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{
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t->xrepeat = t->yrepeat = 0;
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continue;
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}
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if(t->pal == 6) t->shade = -120;
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if(t->pal == 6) t->shade = -120;
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if (shadedsector[s->sectnum] == 1)
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if (shadedsector[s->sectnum] == 1)
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@ -260,8 +260,7 @@ void hud_input(int snum)
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if (!isRRRA() || sprite[p->i].extra > 0)
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if (!isRRRA() || sprite[p->i].extra > 0)
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{
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{
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p->last_pissed_time = 4000;
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p->last_pissed_time = 4000;
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if (!adult_lockout)
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S_PlayActorSound(437, p->i);
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S_PlayActorSound(437, p->i);
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if (sprite[p->i].extra <= max_player_health - max_player_health / 10)
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if (sprite[p->i].extra <= max_player_health - max_player_health / 10)
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{
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{
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sprite[p->i].extra += 2;
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sprite[p->i].extra += 2;
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@ -1256,7 +1256,6 @@ int doincrements_r(struct player_struct* p)
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if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
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if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
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p->drink_amt--;
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p->drink_amt--;
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if (adult_lockout == 0)
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{
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{
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if (p->last_pissed_time == 5662)
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if (p->last_pissed_time == 5662)
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S_PlayActorSound(434, p->i);
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S_PlayActorSound(434, p->i);
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@ -457,12 +457,6 @@ void prelevel_d(int g)
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wal->extra = wal->picnum;
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wal->extra = wal->picnum;
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animwall[numanimwalls].tag = -1;
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animwall[numanimwalls].tag = -1;
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if (adult_lockout)
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{
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if (wal->picnum == FEMPIC1)
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wal->picnum = BLANKSCREEN;
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else wal->picnum = SCREENBREAK6;
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}
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animwall[numanimwalls].wallnum = i;
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animwall[numanimwalls].wallnum = i;
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animwall[numanimwalls].tag = wal->picnum;
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animwall[numanimwalls].tag = wal->picnum;
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@ -1629,7 +1629,7 @@ void checksectors_d(int snum)
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case STALL:
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case STALL:
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if (p->last_pissed_time == 0)
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if (p->last_pissed_time == 0)
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{
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{
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if (adult_lockout == 0) S_PlayActorSound(DUKE_URINATE, p->i);
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S_PlayActorSound(DUKE_URINATE, p->i);
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p->last_pissed_time = 26 * 220;
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p->last_pissed_time = 26 * 220;
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p->transporter_hold = 29 * 2;
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p->transporter_hold = 29 * 2;
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@ -2663,7 +2663,7 @@ void checksectors_r(int snum)
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case RRTILE2122:
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case RRTILE2122:
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if (p->last_pissed_time == 0)
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if (p->last_pissed_time == 0)
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{
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{
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if (adult_lockout == 0) S_PlayActorSound(435, p->i);
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S_PlayActorSound(435, p->i);
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p->last_pissed_time = 26 * 220;
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p->last_pissed_time = 26 * 220;
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p->transporter_hold = 29 * 2;
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p->transporter_hold = 29 * 2;
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@ -931,7 +931,6 @@ OptionMenu GameplayOptions //protected
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{
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{
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
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}
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}
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Option "$PLRMNU_PLOCK", "adult_lockout", "OnOff" // I won't bother password protecting this piece of window dressing
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// StaticText ""
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// StaticText ""
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// Option "Record Demo", "m_recstat", "OnOff"
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// Option "Record Demo", "m_recstat", "OnOff"
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// Submenu "Cheats" "CheatsMenu
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// Submenu "Cheats" "CheatsMenu
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