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- fixed animatesprites call in Duke.
This passed z instead of angle.
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@ -444,7 +444,7 @@ bool GameInterface::GenerateSavePic()
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void GameInterface::processSprites(spritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, binangle viewang, double smoothRatio)
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{
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fi.animatesprites(tsprite, spritesortcnt, viewx, viewy, viewz, int(smoothRatio));
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fi.animatesprites(tsprite, spritesortcnt, viewx, viewy, viewang.asbuild(), int(smoothRatio));
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}
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