From 08d8ba8fe4ba579412edfbfe4c5ab098a9b303cc Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 30 Nov 2020 01:05:17 +0100 Subject: [PATCH] - Exhumed: lighting --- source/exhumed/src/lighting.cpp | 135 +++++++++++++++++++++----------- source/exhumed/src/save.cpp | 2 + 2 files changed, 90 insertions(+), 47 deletions(-) diff --git a/source/exhumed/src/lighting.cpp b/source/exhumed/src/lighting.cpp index aa082effd..1de716911 100644 --- a/source/exhumed/src/lighting.cpp +++ b/source/exhumed/src/lighting.cpp @@ -39,8 +39,9 @@ enum struct Flash { char field_0; - short field_1; int8_t shade; + short field_1; + int next; }; struct Glow @@ -70,12 +71,11 @@ struct Flow int yacc; }; -Flash sFlash[kMaxFlashes]; + +FreeListArray sFlash; Glow sGlow[kMaxGlows]; -short nNextFlash[kMaxFlashes]; Flicker sFlicker[kMaxFlickers]; -short nFreeFlash[kMaxFlashes]; Flow sFlowInfo[kMaxFlows]; int flickermask[kMaxFlickerMask]; @@ -83,7 +83,6 @@ short bTorch = 0; short nFirstFlash = -1; short nLastFlash = -1; short nFlashDepth = 2; -short nFlashes; short nFlowCount; short nFlickerCount; short nGlowCount; @@ -92,38 +91,92 @@ int bDoFlicks = 0; int bDoGlows = 0; -static SavegameHelper sghlighnting("lightning", - SA(sFlash), - SA(sGlow), - SA(nNextFlash), - SA(sFlicker), - SA(nFreeFlash), - SA(sFlowInfo), - SA(flickermask), - SV(bTorch), - SV(nFirstFlash), - SV(nLastFlash), - SV(nFlashDepth), - SV(nFlashes), - SV(nFlowCount), - SV(nFlickerCount), - SV(nGlowCount), - SV(bDoFlicks), - SV(bDoGlows), - nullptr); +FSerializer& Serialize(FSerializer& arc, const char* keyname, Flash& w, Flash* def) +{ + if (arc.BeginObject(keyname)) + { + arc("at0", w.field_0) + ("shade", w.shade) + ("at1", w.field_1) + ("next", w.next) + .EndObject(); + } + return arc; +} +FSerializer& Serialize(FSerializer& arc, const char* keyname, Glow& w, Glow* def) +{ + if (arc.BeginObject(keyname)) + { + arc("at0", w.field_0) + ("at2", w.field_2) + ("sector", w.nSector) + ("at6", w.field_6) + .EndObject(); + } + return arc; +} + +FSerializer& Serialize(FSerializer& arc, const char* keyname, Flicker& w, Flicker* def) +{ + if (arc.BeginObject(keyname)) + { + arc("at0", w.field_0) + ("sector", w.nSector) + ("at4", w.field_4) + .EndObject(); + } + return arc; +} + +FSerializer& Serialize(FSerializer& arc, const char* keyname, Flow& w, Flow* def) +{ + if (arc.BeginObject(keyname)) + { + arc("objindex", w.objindex) + ("type", w.type) + ("xdelta", w.xdelta) + ("ydelta", w.ydelta) + ("atc", w.field_C) + ("at10", w.field_10) + ("xacc", w.xacc) + ("yacc", w.yacc) + .EndObject(); + } + return arc; +} + +void SerializeLighting(FSerializer& arc) +{ + if (arc.BeginObject("lighting")) + { + arc("flash", sFlash) + ("glowcount", nGlowCount) + .Array("glow", sGlow, nGlowCount) + ("flickercount", nFlickerCount) + .Array("flicker", sFlicker, nFlickerCount) + ("flowcount", nFlowCount) + .Array("flow", sFlowInfo, nFlowCount) + .Array("flickermask", flickermask, countof(flickermask)) + ("torch", bTorch) + ("firstflash", nFirstFlash) + ("lastflash", nLastFlash) + ("flashdepth", nFlashDepth) + ("doflicks", bDoFlicks) + ("doglows", bDoGlows) + .EndObject(); + } +} // done int GrabFlash() { - if (nFlashes >= kMaxFlashes) { + int nFlash = sFlash.Get(); + if (nFlash < 0) { return -1; } - short nFlash = nFreeFlash[nFlashes]; - nNextFlash[nFlash] = -1; - - nFlashes++; + sFlash[nFlash].next = -1; if (nLastFlash <= -1) { @@ -131,11 +184,10 @@ int GrabFlash() } else { - nNextFlash[nLastFlash] = nFlash; + sFlash[nLastFlash].next = nFlash; } nLastFlash = nFlash; - return nLastFlash; } @@ -150,13 +202,10 @@ void InitLights() nGlowCount = 0; nFlowCount = 0; - nFlashes = 0; bDoFlicks = false; bDoGlows = false; - for (i = 0; i < kMaxFlashes; i++) { - nFreeFlash[i] = i; - } + sFlash.Clear(); nFirstFlash = -1; nLastFlash = -1; @@ -348,15 +397,11 @@ void AddFlash(short nSector, int x, int y, int z, int val) void UndoFlashes() { - if (!nFlashes) { - return; - } - int var_24 = 0; // CHECKME - Watcom error "initializer for variable var_24 may not execute int edi = -1; - for (short nFlash = nFirstFlash; nFlash >= 0; nFlash = nNextFlash[nFlash]) + for (short nFlash = nFirstFlash; nFlash >= 0; nFlash = sFlash[nFlash].next) { assert(nFlash < 2000 && nFlash >= 0); @@ -472,25 +517,21 @@ void UndoFlashes() loc_1868A: - nFlashes--; - assert(nFlashes >= 0); - - nFreeFlash[nFlashes] = nFlash; - if (edi != -1) { - nNextFlash[edi] = nNextFlash[nFlash]; + sFlash[edi].next = sFlash[nFlash].next; } if (nFlash == nFirstFlash) { - nFirstFlash = nNextFlash[nFirstFlash]; + nFirstFlash = sFlash[nFirstFlash].next; } if (nFlash == nLastFlash) { nLastFlash = edi; } + sFlash.Release(nFlash); } } diff --git a/source/exhumed/src/save.cpp b/source/exhumed/src/save.cpp index 7a14c3778..c080e2fc0 100644 --- a/source/exhumed/src/save.cpp +++ b/source/exhumed/src/save.cpp @@ -32,6 +32,7 @@ BEGIN_PS_NS void SerializeAnim(FSerializer& arc); void SerializeItems(FSerializer& arc); void SerializeMove(FSerializer& arc); +void SerializeLighting(FSerializer& arc); void SerializeObjects(FSerializer& arc); void SerializePlayer(FSerializer& arc); void SerializeRa(FSerializer& arc); @@ -75,6 +76,7 @@ void GameInterface::SerializeGameState(FSerializer& arc) SerializeAnim(arc); SerializeItems(arc); SerializeMove(arc); + SerializeLighting(arc); SerializeObjects(arc); SerializePlayer(arc); SerializeRa(arc);