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Fix autoaim. Oops.
git-svn-id: https://svn.eduke32.com/eduke32@5854 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 4 deletions
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@ -249,7 +249,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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for (bssize_t spriteNum=headspritestat[aimstats[k]]; spriteNum >= 0; spriteNum=nextspritestat[spriteNum])
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for (bssize_t spriteNum=headspritestat[aimstats[k]]; spriteNum >= 0; spriteNum=nextspritestat[spriteNum])
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{
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{
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if ((sprite[spriteNum].xrepeat > 0 && sprite[spriteNum].extra >= 0 &&
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if ((sprite[spriteNum].xrepeat > 0 && sprite[spriteNum].extra >= 0 &&
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(sprite[spriteNum].cstat & (257 + 32768)) == 257) ||
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(sprite[spriteNum].cstat & (257 + 32768)) == 257) &&
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(A_CheckEnemySprite(&sprite[spriteNum]) || k < 2))
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(A_CheckEnemySprite(&sprite[spriteNum]) || k < 2))
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{
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{
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if (A_CheckEnemySprite(&sprite[spriteNum]) || PN(spriteNum) == APLAYER || PN(spriteNum) == SHARK)
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if (A_CheckEnemySprite(&sprite[spriteNum]) || PN(spriteNum) == APLAYER || PN(spriteNum) == SHARK)
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@ -259,9 +259,9 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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(GTFLAGS(GAMETYPE_TDM) && g_player[P_Get(spriteNum)].ps->team == g_player[playerNum].ps->team)))
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(GTFLAGS(GAMETYPE_TDM) && g_player[P_Get(spriteNum)].ps->team == g_player[playerNum].ps->team)))
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continue;
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continue;
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if ((gotShrinker && sprite[spriteNum].xrepeat < 30) || PN(spriteNum) == SHARK ||
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if ((gotShrinker && sprite[spriteNum].xrepeat < 30)
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!(PN(spriteNum) >= GREENSLIME && PN(spriteNum) <= GREENSLIME + 7) ||
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&& (PN(spriteNum) == SHARK || (!(PN(spriteNum) >= GREENSLIME && PN(spriteNum) <= GREENSLIME + 7)))
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(gotFreezer && sprite[spriteNum].pal == 1))
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|| (gotFreezer && sprite[spriteNum].pal == 1))
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continue;
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continue;
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}
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}
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