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CON: Fix accessing gamearrays on 64-bit archs.
From the PM conversation "gamearrays in 64-bit". A test case is the breaking glass at the beginning of the DukePlus map. git-svn-id: https://svn.eduke32.com/eduke32@3536 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -794,6 +794,7 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
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switch (aGameArrays[id].dwFlags & GAMEARRAY_TYPE_MASK)
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{
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case 0:
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return ((aGameArrays[id].plValues)[index] ^ -negateResult) + negateResult;
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case GAMEARRAY_OFINT:
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return (((int32_t *)aGameArrays[id].plValues)[index] ^ -negateResult) + negateResult;
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case GAMEARRAY_OFSHORT:
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