CON: Fix accessing gamearrays on 64-bit archs.

From the PM conversation "gamearrays in 64-bit". A test case is the breaking
glass at the beginning of the DukePlus map.

git-svn-id: https://svn.eduke32.com/eduke32@3536 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-03-03 16:06:18 +00:00
parent bad2da3026
commit 07c7363d0f
1 changed files with 1 additions and 0 deletions

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@ -794,6 +794,7 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
switch (aGameArrays[id].dwFlags & GAMEARRAY_TYPE_MASK)
{
case 0:
return ((aGameArrays[id].plValues)[index] ^ -negateResult) + negateResult;
case GAMEARRAY_OFINT:
return (((int32_t *)aGameArrays[id].plValues)[index] ^ -negateResult) + negateResult;
case GAMEARRAY_OFSHORT: