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- removed dead weaponswitch variable
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parent
f67d3270d8
commit
07a7cade70
5 changed files with 4 additions and 7 deletions
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@ -115,7 +115,7 @@ static void genspriteremaps(void)
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for (int k = 0; k < 768; k++) // Build uses 6 bit VGA palettes.
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for (int k = 0; k < 768; k++) // Build uses 6 bit VGA palettes.
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paldata[k] = (paldata[k] << 2) | (paldata[k] >> 6);
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paldata[k] = (paldata[k] << 2) | (paldata[k] >> 6);
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paletteSetColorTable(j, paldata, j == DREALMSPAL || j == ENDINGPAL, j < DREALMSPAL);
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paletteSetColorTable(j, paldata, j == DREALMSPAL || j == ENDINGPAL, j > SLIMEPAL);
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}
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}
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for (int i = 0; i < 256; i++)
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for (int i = 0; i < 256; i++)
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@ -403,7 +403,6 @@ static void Startup(void)
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for (int j = numplayers; j < ud.multimode; j++)
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for (int j = numplayers; j < ud.multimode; j++)
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{
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{
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mysnprintf(ud.user_name[j], sizeof(ud.user_name[j]), "%s %d", GStrings("PLAYER"), j + 1);
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mysnprintf(ud.user_name[j], sizeof(ud.user_name[j]), "%s %d", GStrings("PLAYER"), j + 1);
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ps[j].weaponswitch = 3;
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ps[j].auto_aim = 0;
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ps[j].auto_aim = 0;
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}
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}
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@ -79,7 +79,6 @@ void setlocalplayerinput(player_struct* pp)
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{
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{
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pp->aim_mode = in_mousemode;
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pp->aim_mode = in_mousemode;
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pp->auto_aim = cl_autoaim;
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pp->auto_aim = cl_autoaim;
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pp->weaponswitch = cl_weaponswitch;
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -149,7 +149,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("crack_time", w.crack_time)
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("crack_time", w.crack_time)
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("aim.mode", w.aim_mode)
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("aim.mode", w.aim_mode)
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("auto_aim", w.auto_aim)
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("auto_aim", w.auto_aim)
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("weaponswitch", w.weaponswitch)
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("angvel", w.angvel)
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("angvel", w.angvel)
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("cursectnum", w.cursectnum)
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("cursectnum", w.cursectnum)
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("last_extra", w.last_extra)
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("last_extra", w.last_extra)
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@ -69,7 +69,7 @@ struct user_defs
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int folfvel, folavel, folx, foly, fola;
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int folfvel, folavel, folx, foly, fola;
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int reccnt;
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int reccnt;
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int runkey_mode, weaponswitch;
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int runkey_mode;
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int entered_name, shadows, executions, auto_run;
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int entered_name, shadows, executions, auto_run;
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int coords, tickrate, levelstats, m_coop, coop;
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int coords, tickrate, levelstats, m_coop, coop;
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@ -124,7 +124,7 @@ struct player_struct
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int bobcounter, weapon_sway;
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int bobcounter, weapon_sway;
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int pals_time, randomflamex, crack_time;
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int pals_time, randomflamex, crack_time;
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int aim_mode, auto_aim, weaponswitch;
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int aim_mode, auto_aim;
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short angvel, cursectnum, last_extra, subweapon;
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short angvel, cursectnum, last_extra, subweapon;
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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@ -927,7 +927,7 @@ OptionMenu GameplayOptions //protected
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{
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{
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "OnOff" // does not have the 'preferred' option.
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "OnOff" // does not have the 'preferred' option.
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}
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}
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else
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ifgame(Blood)
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{
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{
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
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Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
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}
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}
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