- renamed variables in movetransports.

This commit is contained in:
Christoph Oelckers 2020-11-01 14:56:23 +01:00
parent 2d1b8a2b4b
commit 076dcef5d0
2 changed files with 124 additions and 124 deletions

View File

@ -2008,7 +2008,7 @@ void movetransports_d(void)
while ((i = iti.NextIndex()) >= 0)
{
auto spri = &sprite[i];
auto hiti = &hittype[i];
auto act1 = &hittype[i];
auto spriowner = spri->owner < 0? nullptr : &sprite[spri->owner];
int sect = spri->sectnum;
@ -2020,23 +2020,23 @@ void movetransports_d(void)
continue;
}
onfloorz = hiti->temp_data[4];
onfloorz = act1->temp_data[4];
if (hiti->temp_data[0] > 0) hiti->temp_data[0]--;
if (act1->temp_data[0] > 0) act1->temp_data[0]--;
SectIterator itj(sect);
while ((j = itj.NextIndex()) >= 0)
{
auto sprj = &sprite[j];
auto hitj = &hittype[j];
auto spr2 = &sprite[j];
auto act2 = &hittype[j];
switch (sprj->statnum)
switch (spr2->statnum)
{
case STAT_PLAYER: // Player
if (sprj->owner != -1)
if (spr2->owner != -1)
{
int p = sprj->yvel;
int p = spr2->yvel;
ps[p].on_warping_sector = 1;
@ -2061,7 +2061,7 @@ void movetransports_d(void)
if (spriowner->owner != spri->owner)
{
hiti->temp_data[0] = 13;
act1->temp_data[0] = 13;
hittype[spri->owner].temp_data[0] = 13;
ps[p].transporter_hold = 13;
}
@ -2071,7 +2071,7 @@ void movetransports_d(void)
ps[p].oposz = ps[p].posz = spriowner->z - PHEIGHT;
changespritesect(j, spriowner->sectnum);
ps[p].cursectnum = sprj->sectnum;
ps[p].cursectnum = spr2->sectnum;
if (spri->pal == 0)
{
@ -2171,7 +2171,7 @@ void movetransports_d(void)
break;
case STAT_ACTOR:
switch (sprj->picnum)
switch (spr2->picnum)
{
case SHARK:
case COMMANDER:
@ -2184,7 +2184,7 @@ void movetransports_d(void)
case GREENSLIME + 5:
case GREENSLIME + 6:
case GREENSLIME + 7:
if (sprj->extra > 0)
if (spr2->extra > 0)
continue;
}
case STAT_PROJECTILE:
@ -2192,27 +2192,27 @@ void movetransports_d(void)
case STAT_FALLER:
case STAT_DUMMYPLAYER:
ll = abs(sprj->zvel);
ll = abs(spr2->zvel);
{
warpspriteto = 0;
if (ll && sectlotag == 2 && sprj->z < (sector[sect].ceilingz + ll))
if (ll && sectlotag == 2 && spr2->z < (sector[sect].ceilingz + ll))
warpspriteto = 1;
if (ll && sectlotag == 1 && sprj->z > (sector[sect].floorz - ll))
if (ll && sectlotag == 1 && spr2->z > (sector[sect].floorz - ll))
warpspriteto = 1;
if (sectlotag == 0 && (onfloorz || abs(sprj->z - spri->z) < 4096))
if (sectlotag == 0 && (onfloorz || abs(spr2->z - spri->z) < 4096))
{
if (spriowner->owner != spri->owner && onfloorz && hiti->temp_data[0] > 0 && sprj->statnum != 5)
if (spriowner->owner != spri->owner && onfloorz && act1->temp_data[0] > 0 && spr2->statnum != 5)
{
hiti->temp_data[0]++;
act1->temp_data[0]++;
goto BOLT;
}
warpspriteto = 1;
}
if (warpspriteto) switch (sprj->picnum)
if (warpspriteto) switch (spr2->picnum)
{
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
@ -2229,11 +2229,11 @@ void movetransports_d(void)
case PLAYERONWATER:
if (sectlotag == 2)
{
sprj->cstat &= 32767;
spr2->cstat &= 32767;
break;
}
default:
if (sprj->statnum == 5 && !(sectlotag == 1 || sectlotag == 2))
if (spr2->statnum == 5 && !(sectlotag == 1 || sectlotag == 2))
break;
case WATERBUBBLE:
@ -2243,10 +2243,10 @@ void movetransports_d(void)
if (sectlotag > 0)
{
int k = fi.spawn(j, WATERSPLASH2);
if (sectlotag == 1 && sprj->statnum == 4)
if (sectlotag == 1 && spr2->statnum == 4)
{
sprite[k].xvel = sprj->xvel >> 1;
sprite[k].ang = sprj->ang;
sprite[k].xvel = spr2->xvel >> 1;
sprite[k].ang = spr2->ang;
ssp(k, CLIPMASK0);
}
}
@ -2256,16 +2256,16 @@ void movetransports_d(void)
case 0:
if (onfloorz)
{
if (sprj->statnum == 4 || (checkcursectnums(sect) == -1 && checkcursectnums(spriowner->sectnum) == -1))
if (spr2->statnum == 4 || (checkcursectnums(sect) == -1 && checkcursectnums(spriowner->sectnum) == -1))
{
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z -= spri->z - sector[spriowner->sectnum].floorz;
sprj->ang = spriowner->ang;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z -= spri->z - sector[spriowner->sectnum].floorz;
spr2->ang = spriowner->ang;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
if (spri->pal == 0)
{
@ -2278,7 +2278,7 @@ void movetransports_d(void)
if (spriowner->owner != spri->owner)
{
hiti->temp_data[0] = 13;
act1->temp_data[0] = 13;
hittype[spri->owner].temp_data[0] = 13;
}
@ -2287,37 +2287,37 @@ void movetransports_d(void)
}
else
{
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = spriowner->z + 4096;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = spriowner->z + 4096;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
}
break;
case 1:
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = sector[spriowner->sectnum].ceilingz + ll;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = sector[spriowner->sectnum].ceilingz + ll;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
break;
case 2:
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = sector[spriowner->sectnum].floorz - ll;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = sector[spriowner->sectnum].floorz - ll;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);

View File

@ -1589,7 +1589,7 @@ void movetransports_r(void)
while ((i = iti.NextIndex()) >= 0)
{
auto spri = &sprite[i];
auto hiti = &hittype[i];
auto act = &hittype[i];
auto spriowner = spri->owner < 0? nullptr : &sprite[spri->owner];
sect = spri->sectnum;
@ -1602,23 +1602,23 @@ void movetransports_r(void)
continue;
}
onfloorz = hiti->temp_data[4];
onfloorz = act->temp_data[4];
if (hiti->temp_data[0] > 0) hiti->temp_data[0]--;
if (act->temp_data[0] > 0) act->temp_data[0]--;
SectIterator itj(sect);
while ((j = itj.NextIndex()) >= 0)
{
auto sprj = &sprite[j];
auto hitj = &hittype[j];
auto spr2 = &sprite[j];
auto act2 = &hittype[j];
switch (sprj->statnum)
switch (spr2->statnum)
{
case STAT_PLAYER: // Player
if (sprj->owner != -1)
if (spr2->owner != -1)
{
p = sprj->yvel;
p = spr2->yvel;
ps[p].on_warping_sector = 1;
@ -1640,7 +1640,7 @@ void movetransports_r(void)
if (spriowner->owner != OW)
{
hiti->temp_data[0] = 13;
act->temp_data[0] = 13;
hittype[OW].temp_data[0] = 13;
ps[p].transporter_hold = 13;
}
@ -1650,7 +1650,7 @@ void movetransports_r(void)
ps[p].oposz = ps[p].posz = spriowner->z - (PHEIGHT - (4 << 8));
changespritesect(j, spriowner->sectnum);
ps[p].cursectnum = sprj->sectnum;
ps[p].cursectnum = spr2->sectnum;
k = fi.spawn(OW, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, k);
@ -1766,10 +1766,10 @@ void movetransports_r(void)
case STAT_MISC:
case STAT_DUMMYPLAYER:
ll = abs(sprj->zvel);
ll = abs(spr2->zvel);
if (isRRRA())
{
if (sprj->zvel >= 0)
if (spr2->zvel >= 0)
warpdir = 2;
else
warpdir = 1;
@ -1777,48 +1777,48 @@ void movetransports_r(void)
{
warpspriteto = 0;
if (ll && sectlotag == ST_2_UNDERWATER && sprj->z < (sector[sect].ceilingz + ll))
if (ll && sectlotag == ST_2_UNDERWATER && spr2->z < (sector[sect].ceilingz + ll))
warpspriteto = 1;
if (ll && sectlotag == ST_1_ABOVE_WATER && sprj->z > (sector[sect].floorz - ll))
if (!isRRRA() || (sprj->picnum != CHEERBOAT && sprj->picnum != HULKBOAT && sprj->picnum != MINIONBOAT))
if (ll && sectlotag == ST_1_ABOVE_WATER && spr2->z > (sector[sect].floorz - ll))
if (!isRRRA() || (spr2->picnum != CHEERBOAT && spr2->picnum != HULKBOAT && spr2->picnum != MINIONBOAT))
warpspriteto = 1;
if (isRRRA())
{
if (ll && sectlotag == 161 && sprj->z < (sector[sect].ceilingz + ll) && warpdir == 1)
if (ll && sectlotag == 161 && spr2->z < (sector[sect].ceilingz + ll) && warpdir == 1)
{
warpspriteto = 1;
ll2 = ll - abs(sprj->z - sector[sect].ceilingz);
ll2 = ll - abs(spr2->z - sector[sect].ceilingz);
}
else if (sectlotag == 161 && sprj->z < (sector[sect].ceilingz + 1000) && warpdir == 1)
else if (sectlotag == 161 && spr2->z < (sector[sect].ceilingz + 1000) && warpdir == 1)
{
warpspriteto = 1;
ll2 = 1;
}
if (ll && sectlotag == 160 && sprj->z > (sector[sect].floorz - ll) && warpdir == 2)
if (ll && sectlotag == 160 && spr2->z > (sector[sect].floorz - ll) && warpdir == 2)
{
warpspriteto = 1;
ll2 = ll - abs(sector[sect].floorz - sprj->z);
ll2 = ll - abs(sector[sect].floorz - spr2->z);
}
else if (sectlotag == 160 && sprj->z > (sector[sect].floorz - 1000) && warpdir == 2)
else if (sectlotag == 160 && spr2->z > (sector[sect].floorz - 1000) && warpdir == 2)
{
warpspriteto = 1;
ll2 = 1;
}
}
if (sectlotag == 0 && (onfloorz || abs(sprj->z - spri->z) < 4096))
if (sectlotag == 0 && (onfloorz || abs(spr2->z - spri->z) < 4096))
{
if (spriowner->owner != OW && onfloorz && hiti->temp_data[0] > 0 && sprj->statnum != 5)
if (spriowner->owner != OW && onfloorz && act->temp_data[0] > 0 && spr2->statnum != 5)
{
hiti->temp_data[0]++;
act->temp_data[0]++;
continue;
}
warpspriteto = 1;
}
if (warpspriteto) switch (sprj->picnum)
if (warpspriteto) switch (spr2->picnum)
{
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
@ -1831,24 +1831,24 @@ void movetransports_r(void)
case PLAYERONWATER:
if (sectlotag == ST_2_UNDERWATER)
{
sprj->cstat &= 32767;
spr2->cstat &= 32767;
break;
}
default:
if (sprj->statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == 160 || sectlotag == 161))))
if (spr2->statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == 160 || sectlotag == 161))))
break;
case WATERBUBBLE:
if (rnd(192) && sprj->picnum == WATERBUBBLE)
if (rnd(192) && spr2->picnum == WATERBUBBLE)
break;
if (sectlotag > 0)
{
k = fi.spawn(j, WATERSPLASH2);
if (sectlotag == 1 && sprj->statnum == 4)
if (sectlotag == 1 && spr2->statnum == 4)
{
sprite[k].xvel = sprj->xvel >> 1;
sprite[k].ang = sprj->ang;
sprite[k].xvel = spr2->xvel >> 1;
sprite[k].ang = spr2->ang;
ssp(k, CLIPMASK0);
}
}
@ -1860,14 +1860,14 @@ void movetransports_r(void)
{
if (checkcursectnums(sect) == -1 && checkcursectnums(spriowner->sectnum) == -1)
{
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z -= spri->z - sector[spriowner->sectnum].floorz;
sprj->ang = spriowner->ang;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z -= spri->z - sector[spriowner->sectnum].floorz;
spr2->ang = spriowner->ang;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
k = fi.spawn(i, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, k);
@ -1877,7 +1877,7 @@ void movetransports_r(void)
if (spriowner->owner != OW)
{
hiti->temp_data[0] = 13;
act->temp_data[0] = 13;
hittype[OW].temp_data[0] = 13;
}
@ -1886,37 +1886,37 @@ void movetransports_r(void)
}
else
{
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = spriowner->z + 4096;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = spriowner->z + 4096;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
}
break;
case ST_1_ABOVE_WATER:
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = sector[spriowner->sectnum].ceilingz + ll;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = sector[spriowner->sectnum].ceilingz + ll;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
break;
case ST_2_UNDERWATER:
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = sector[spriowner->sectnum].floorz - ll;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = sector[spriowner->sectnum].floorz - ll;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
@ -1924,34 +1924,34 @@ void movetransports_r(void)
case 160:
if (!isRRRA()) break;
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = sector[spriowner->sectnum].ceilingz + ll2;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = sector[spriowner->sectnum].ceilingz + ll2;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
fi.movesprite(j, (sprj->xvel * sintable[(sprj->ang + 512) & 2047]) >> 14,
(sprj->xvel * sintable[sprj->ang & 2047]) >> 14, 0, CLIPMASK1);
fi.movesprite(j, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1);
break;
case 161:
if (!isRRRA()) break;
sprj->x += (spriowner->x - spri->x);
sprj->y += (spriowner->y - spri->y);
sprj->z = sector[spriowner->sectnum].floorz - ll2;
spr2->x += (spriowner->x - spri->x);
spr2->y += (spriowner->y - spri->y);
spr2->z = sector[spriowner->sectnum].floorz - ll2;
hitj->bposx = sprj->x;
hitj->bposy = sprj->y;
hitj->bposz = sprj->z;
act2->bposx = spr2->x;
act2->bposy = spr2->y;
act2->bposz = spr2->z;
changespritesect(j, spriowner->sectnum);
fi.movesprite(j, (sprj->xvel * sintable[(sprj->ang + 512) & 2047]) >> 14,
(sprj->xvel * sintable[sprj->ang & 2047]) >> 14, 0, CLIPMASK1);
fi.movesprite(j, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1);
break;
}