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Replace spritenum check with ptr check in VM_ScriptInfo()
git-svn-id: https://svn.eduke32.com/eduke32@7005 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -116,7 +116,7 @@ void VM_ScriptInfo(intptr_t const *ptr, int range)
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if (ptr == insptr)
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{
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if (vm.spriteNum)
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if (vm.pUSprite)
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initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum);
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initprintf("g_errorLineNum: %d, g_tw: %d\n", g_errorLineNum, g_tw);
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