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- clear the buffer for the cutscene textures when starting a new cutscene.
Otherwise the first frame may display garbage.
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@ -46,6 +46,7 @@ void AnimTexture::SetFrameSize(int format, int width, int height)
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{
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FTexture::SetSize(width, height);
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Image.Resize(width * height * (format == Paletted ? 1 : 3));
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memset(Image.Data(), 0, Image.Size());
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pixelformat = format;
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}
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