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Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.
git-svn-id: https://svn.eduke32.com/eduke32@4655 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1653,6 +1653,8 @@ void G_ResetTimers(uint8_t keepgtics)
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g_levelTextTime = 85;
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g_levelTextTime = 85;
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if (!keepgtics)
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if (!keepgtics)
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g_moveThingsCount = 0;
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g_moveThingsCount = 0;
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if (g_curViewscreen >= 0)
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actor[g_curViewscreen].t_data[0] = 0;
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}
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}
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void G_ClearFIFO(void)
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void G_ClearFIFO(void)
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