- remove a bit more code.

This commit is contained in:
Christoph Oelckers 2020-06-29 22:07:19 +02:00
parent 9f33638804
commit 0656beeb2b

View file

@ -1111,12 +1111,6 @@ static void G_BonusCutscenes(void)
void ShowMPBonusScreen_d(int pws, CompletionFunc completion); void ShowMPBonusScreen_d(int pws, CompletionFunc completion);
void ShowMPBonusScreen_r(int pws, CompletionFunc completion); void ShowMPBonusScreen_r(int pws, CompletionFunc completion);
static void G_DisplayMPResultsScreen(void)
{
if (!isRR()) ShowMPBonusScreen_d(g_mostConcurrentPlayers, [](bool){});
else ShowMPBonusScreen_r(g_mostConcurrentPlayers, [](bool) {});
}
static int32_t G_PrintTime_ClockPad(void) static int32_t G_PrintTime_ClockPad(void)
{ {
int32_t clockpad = 2; int32_t clockpad = 2;
@ -1219,34 +1213,8 @@ void G_BonusScreen(int32_t bonusonly)
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET)) if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{ {
videoClearScreen(0); if (!isRR()) ShowMPBonusScreen_d(g_mostConcurrentPlayers, [](bool) {});
G_DisplayMPResultsScreen(); else ShowMPBonusScreen_r(g_mostConcurrentPlayers, [](bool) {});
PlayBonusMusic();
videoNextPage();
inputState.ClearAllInput();
fadepal(0, 0, 0, 252, 0, RR ? -4 : -28);
totalclock = 0;
while (totalclock < TICRATE*10)
{
G_HandleAsync();
if (G_FPSLimit())
{
videoClearScreen(0);
G_DisplayMPResultsScreen();
videoNextPage();
}
if (inputState.CheckAllInput())
{
break;
}
}
fadepal(0, 0, 0, 0, 252, RR ? 4 : 28);
} }
if (bonusonly || (g_netServer || ud.multimode > 1)) return; if (bonusonly || (g_netServer || ud.multimode > 1)) return;