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Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong. - Warn when attempting to align based on a top-oriented wall. When the sequence of walls to align has "windows", only the bottom parts will be correct. - Make the modifiers actually useful: * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier. * The rest is as before: ALT makes the walls have (approximately) equal texture stretching, ['] (quote) aligns the immediate TROR-nextwalls. git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
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ac31e386ff
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2 changed files with 21 additions and 14 deletions
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@ -10368,6 +10368,9 @@ static int32_t GetWallBaseZ(int32_t wallnum)
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return z;
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}
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////////// AUTOMATIC WALL ALIGNMENT //////////
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static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t doxpanning)
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{
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int32_t n;
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@ -10395,8 +10398,8 @@ void AlignWallPoint2(int32_t w0)
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#define ALIGN_WALLS_CSTAT_MASK (4+8+256)
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// flags:
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// 1: recurse nextwalls
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// 2: iterate point2's
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// 1: more than once
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// 2: (unused)
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// 4: carry pixel width from first wall over to the rest
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// 8: align TROR nextwalls
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// 16: iterate lastwall()s (point2 in reverse)
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@ -10487,11 +10490,12 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
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wall[w1].cstat |= cstat0;
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numaligned++;
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if ((flags&1)==0)
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return 1;
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//if wall was 1-sided, no need to recurse
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if (wall[w1].nextwall < 0)
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{
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if (!(flags&2))
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break;
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w0 = w1;
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z0 = GetWallBaseZ(w0);
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w1 = totheleft ? lastwall(w0) : wall[w0].point2;
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@ -10499,12 +10503,11 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
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continue;
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}
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if (flags&1)
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AutoAlignWalls(w1, flags, nrecurs+1);
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AutoAlignWalls(w1, flags, nrecurs+1);
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}
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}
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if (wall[w1].nextwall < 0 || !(flags&2))
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if (wall[w1].nextwall < 0)
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break;
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w1 = totheleft ? lastwall(wall[w1].nextwall) : NEXTWALL(w1).point2;
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}
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@ -5242,18 +5242,22 @@ static void Keys3d(void)
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ShowFileText("sthelp.hlp");
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}
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// . Search & fix panning to the right (3D)
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// [.] or [,]: Search & fix panning to the right or left (3D)
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if (AIMING_AT_WALL_OR_MASK && ((tsign=PRESSED_KEYSC(PERIOD)) || PRESSED_KEYSC(COMMA)))
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{
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uint32_t flags = eitherCTRL | ((!eitherSHIFT)<<1) | (tsign?0:16) |
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uint32_t flags = (!eitherSHIFT) | (tsign?0:16) |
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(eitherALT<<2) | ((!!keystatus[KEYSC_QUOTE])<<3);
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int32_t naligned=AutoAlignWalls(searchwall, flags, 0);
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// Do it a second time because the first one is wrong. FIXME!!!
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AutoAlignWalls(searchwall, flags, 0);
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message("Aligned %d wall%s based on wall %d%s%s%s%s", naligned,
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naligned==1?"":"s", searchwall,
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eitherCTRL?", recursing nextwalls":"",
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!eitherSHIFT?", iterating point2s":"",
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eitherALT?", aligning xrepeats":"",
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keystatus[KEYSC_QUOTE]?", aligning TROR-nextwalls":"");
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naligned==1 ? "" : "s", searchwall,
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!eitherSHIFT ? " iteratively" : "",
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eitherALT ? ", aligning xrepeats" : "",
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keystatus[KEYSC_QUOTE] ? ", aligning TROR-nextwalls" : "",
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(wall[searchwall].cstat&4) ? "" : ". WARNING: top-aligned");
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}
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tsign = 0;
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