SW: Clamp tsprz of blood pool floor decals

git-svn-id: https://svn.eduke32.com/eduke32@8598 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/names2.h
This commit is contained in:
hendricks266 2020-02-02 06:41:29 +00:00 committed by Christoph Oelckers
parent 364b41bd55
commit 060d19ae35
3 changed files with 3 additions and 3 deletions

View file

@ -750,8 +750,8 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
}
}
// workaround for mines beneath the floor
if (tsp->picnum == BETTY_R0)
// workaround for mines and floor decals beneath the floor
if (tsp->picnum == BETTY_R0 || tsp->picnum == FLOORBLOOD1)
{
auto sp = (uspriteptr_t)&sprite[SpriteNum];
int32_t const floorz = getflorzofslope(sp->sectnum, sp->x, sp->y);

View file

@ -1249,5 +1249,6 @@ enum STAT_ENUMS
#define SCROLL 516
#define SCROLL_FIRE 524
#define FLOORBLOOD1 389
#endif

View file

@ -20840,7 +20840,6 @@ int QueueHole(short ang, short hit_sect, short hit_wall, int hit_x, int hit_y, i
return SpriteNum;
}
#define FLOORBLOOD1 389
#define FLOORBLOOD_RATE 30
ANIMATOR DoFloorBlood;
STATE s_FloorBlood1[] =