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Makefile: Distinguish between .c files in rsrc and ones generated at build time in obj.
git-svn-id: https://svn.eduke32.com/eduke32@6172 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 8 deletions
22
GNUmakefile
22
GNUmakefile
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@ -17,10 +17,10 @@ define parent
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$(word 1,$(subst _, ,$1))
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endef
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define expandobjs
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$$(addprefix $$($$(call parent,$1)_OBJ)/,$$(addsuffix .$$o,$$(basename $$($1_OBJS) $$($1_RSRC_OBJS))))
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$$(addprefix $$($$(call parent,$1)_OBJ)/,$$(addsuffix .$$o,$$(basename $$($1_OBJS) $$($1_RSRC_OBJS) $$($1_GEN_OBJS))))
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endef
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define expandsrcs
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$(addprefix $($(call parent,$1)_SRC)/,$($1_OBJS)) $(addprefix $($(call parent,$1)_RSRC)/,$($1_RSRC_OBJS))
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$(addprefix $($(call parent,$1)_SRC)/,$($1_OBJS)) $(addprefix $($(call parent,$1)_RSRC)/,$($1_RSRC_OBJS)) $(addprefix $($(call parent,$1)_OBJ)/,$($1_GEN_OBJS))
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endef
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define expanddeps
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$(strip $1 $(foreach j,$1,$(call $0,$($j_DEPS))))
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@ -381,11 +381,13 @@ KENBUILD_EDITOR_OBJS = \
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KENBUILD_GAME_RSRC_OBJS =
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KENBUILD_EDITOR_RSRC_OBJS =
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KENBUILD_GAME_GEN_OBJS =
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KENBUILD_EDITOR_RSRC_OBJS =
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ifeq (1,$(HAVE_GTK2))
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KENBUILD_GAME_OBJS+= startgtk.game.cpp
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KENBUILD_GAME_RSRC_OBJS+= game_banner.c
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KENBUILD_EDITOR_RSRC_OBJS+= build_banner.c
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KENBUILD_GAME_GEN_OBJS+= game_banner.c
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KENBUILD_EDITOR_GEN_OBJS+= build_banner.c
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endif
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ifeq ($(RENDERTYPE),SDL)
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KENBUILD_GAME_RSRC_OBJS+= game_icon.c
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@ -478,6 +480,8 @@ DUKE3D_EDITOR_OBJS = \
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DUKE3D_GAME_RSRC_OBJS =
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DUKE3D_EDITOR_RSRC_OBJS =
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DUKE3D_GAME_GEN_OBJS =
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DUKE3D_EDITOR_GEN_OBJS =
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DUKE3D_GAME_MISCDEPS=
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DUKE3D_EDITOR_MISCDEPS=
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@ -602,8 +606,8 @@ endif
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ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
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DUKE3D_GAME_OBJS+= startgtk.game.cpp
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DUKE3D_GAME_RSRC_OBJS+= game_banner.c
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DUKE3D_EDITOR_RSRC_OBJS+= build_banner.c
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DUKE3D_GAME_GEN_OBJS+= game_banner.c
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DUKE3D_EDITOR_GEN_OBJS+= build_banner.c
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endif
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ifeq ($(RENDERTYPE),SDL)
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DUKE3D_GAME_RSRC_OBJS+= game_icon.c
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@ -730,11 +734,13 @@ SW_EDITOR_OBJS = \
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SW_GAME_RSRC_OBJS =
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SW_EDITOR_RSRC_OBJS =
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SW_GAME_GEN_OBJS =
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SW_EDITOR_GEN_OBJS =
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ifeq (1,$(HAVE_GTK2))
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SW_GAME_OBJS+= startgtk.game.cpp
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SW_GAME_RSRC_OBJS+= game_banner.c
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SW_EDITOR_RSRC_OBJS+= build_banner.c
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SW_GAME_GEN_OBJS+= game_banner.c
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SW_EDITOR_GEN_OBJS+= build_banner.c
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endif
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ifeq ($(RENDERTYPE),SDL)
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SW_GAME_RSRC_OBJS+= game_icon.c
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