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Fix a null pointer access in Polymer mouse picking.
Specifically, it was in the "determine searchwall when aiming at floor or ceiling" part. Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL, we set the searchwall to the sector's firstwall and return. git-svn-id: https://svn.eduke32.com/eduke32@2610 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 2 deletions
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@ -1204,9 +1204,15 @@ void polymer_editorpick(void)
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else
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else
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{
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{
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if (searchstat==1)
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if (searchstat==1)
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pl = &(prsectors[searchsector]->ceil.plane[0]);
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pl = prsectors[searchsector]->ceil.plane;
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else
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else
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pl = &(prsectors[searchsector]->floor.plane[0]);
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pl = prsectors[searchsector]->floor.plane;
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if (pl == NULL)
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{
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searchwall = sector[num].wallptr;
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return;
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}
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t = dot3f(pl,scrv);
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t = dot3f(pl,scrv);
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svcoeff = -(dot3f(pl,scr)+pl[3])/t;
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svcoeff = -(dot3f(pl,scr)+pl[3])/t;
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