diff --git a/polymer/eduke32/build/src/baselayer.c b/polymer/eduke32/build/src/baselayer.c index 3cd8681fc..5c5b7d573 100644 --- a/polymer/eduke32/build/src/baselayer.c +++ b/polymer/eduke32/build/src/baselayer.c @@ -226,8 +226,8 @@ int baselayer_init(void) #endif OSD_RegisterFunction("r_scrcaptureformat","r_scrcaptureformat: sets the output format for screenshots (TGA or PCX)",osdcmd_vars); #ifdef SUPERBUILD - OSD_RegisterFunction("r_novoxmips","novoxmips: turn off/on the use of mipmaps when rendering 8-bit voxels",osdcmd_vars); - OSD_RegisterFunction("r_voxels","usevoxels: enable/disable automatic sprite->voxel rendering",osdcmd_vars); + OSD_RegisterFunction("r_novoxmips","r_novoxmips: turn off/on the use of mipmaps when rendering 8-bit voxels",osdcmd_vars); + OSD_RegisterFunction("r_voxels","r_voxels: enable/disable automatic sprite->voxel rendering",osdcmd_vars); #endif #if defined(POLYMOST) && defined(USE_OPENGL) #ifdef DEBUGGINGAIDS diff --git a/polymer/eduke32/build/src/build.c b/polymer/eduke32/build/src/build.c index 61d4f5f9c..a98ddd857 100644 --- a/polymer/eduke32/build/src/build.c +++ b/polymer/eduke32/build/src/build.c @@ -292,7 +292,7 @@ int app_main(int argc, const char **argv) #ifdef USE_OPENGL OSD_RegisterFunction("restartvid","restartvid: reinitialize the video mode",osdcmd_restartvid); - OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode); + OSD_RegisterFunction("vidmode","vidmode : immediately change the video mode",osdcmd_vidmode); #endif wm_setapptitle("Mapster32"); diff --git a/polymer/eduke32/source/osdcmds.c b/polymer/eduke32/source/osdcmds.c index 249242a57..da864be7f 100644 --- a/polymer/eduke32/source/osdcmds.c +++ b/polymer/eduke32/source/osdcmds.c @@ -719,15 +719,15 @@ cvarmappings cvar[] = { "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_BOOL, 0, 0, 1 }, { "hud_althud", "hud_althud: enable/disable alternate mini-hud", (void*)&ud.althud, CVAR_BOOL, 0, 0, 1 }, - { "hud_messagetime", "hud_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 }, + { "hud_messagetime", "hud_messagetime: length of time to display multiplayer chat messages", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 }, { "hud_numbertile", "hud_numbertile: first tile in alt hud number set", (void*)&althud_numbertile, CVAR_INT, 0, 0, MAXTILES-10 }, { "hud_numberpal", "hud_numberpal: pal for alt hud numbers", (void*)&althud_numberpal, CVAR_INT, 0, 0, MAXPALOOKUPS }, { "hud_shadows", "hud_shadows: enable/disable althud shadows", (void*)&althud_shadows, CVAR_BOOL, 0, 0, 1 }, { "hud_flashing", "hud_flashing: enable/disable althud flashing", (void*)&althud_flashing, CVAR_BOOL, 0, 0, 1 }, { "hud_glowingquotes", "hud_glowingquotes: enable/disable \"glowing\" quote text", (void*)&hud_glowingquotes, CVAR_BOOL, 0, 0, 1 }, { "hud_showmapname", "hud_showmapname: enable/disable map name display on load", (void*)&hud_showmapname, CVAR_BOOL, 0, 0, 1 }, - { "hud_stats", "hud_stats: enable/disable level statistics display\n", (void*)&ud.levelstats, CVAR_BOOL, 0, 0, 1 }, - { "hud_textscale", "hud_textscale: sets multiplayer chat message size\n", (void*)&ud.textscale, CVAR_INT, 0, 100, 400 }, + { "hud_stats", "hud_stats: enable/disable level statistics display", (void*)&ud.levelstats, CVAR_BOOL, 0, 0, 1 }, + { "hud_textscale", "hud_textscale: sets multiplayer chat message size", (void*)&ud.textscale, CVAR_INT, 0, 100, 400 }, { "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 }, { "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 }, @@ -740,15 +740,15 @@ cvarmappings cvar[] = { "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 }, - { "cl_viewbob", "cl_viewbob: enable/disable player head bobbing\n", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 }, + { "cl_viewbob", "cl_viewbob: enable/disable player head bobbing", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 }, - { "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying\n", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 }, + { "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 }, { "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 0, 3 }, { "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 }, - { "in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&ud.config.MouseBias, CVAR_INT, 0, 0, 32 }, - { "in_mousedeadzone", "in_mousedeadzone: amount of mouse movement to filter out\n", (void*)&ud.config.MouseDeadZone, CVAR_INT, 0, 0, 512 }, - { "in_mousesmoothing", "in_mousesmoothing: enable/disable mouse input smoothing\n", (void*)&ud.config.SmoothInput, CVAR_BOOL, 0, 0, 1 }, + { "in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time", (void*)&ud.config.MouseBias, CVAR_INT, 0, 0, 32 }, + { "in_mousedeadzone", "in_mousedeadzone: amount of mouse movement to filter out", (void*)&ud.config.MouseDeadZone, CVAR_INT, 0, 0, 512 }, + { "in_mousesmoothing", "in_mousesmoothing: enable/disable mouse input smoothing", (void*)&ud.config.SmoothInput, CVAR_BOOL, 0, 0, 1 }, #if defined(POLYMOST) && defined(USE_OPENGL) { "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 }, @@ -1448,7 +1448,7 @@ int registerosdcommands(void) else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); - OSD_RegisterFunction("map","map : loads a map", osdcmd_map); + OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); } OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); @@ -1504,16 +1504,16 @@ int registerosdcommands(void) OSD_RegisterFunction("sensitivity","sensitivity : changes the mouse sensitivity", osdcmd_sensitivity); OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); - OSD_RegisterFunction("setvarvar","setvar : sets the value of a gamevar", osdcmd_setvar); - OSD_RegisterFunction("setactorvar","setactorvar : sets the value of a gamevar", osdcmd_setactorvar); + OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); + OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); OSD_RegisterFunction("screenshot","screenshot: takes a screenshot. See r_scrcaptureformat.", osdcmd_screenshot); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); - OSD_RegisterFunction("unbind","unbind : unbinds a key.", osdcmd_unbind); - OSD_RegisterFunction("unbindall","unbindall: unbinds all keys.", osdcmd_unbindall); + OSD_RegisterFunction("unbind","unbind : unbinds a key", osdcmd_unbind); + OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall); - OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: change the video mode",osdcmd_vidmode); + OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); OSD_RegisterFunction("vid_gamma","vid_gamma : adjusts gamma ramp",osdcmd_vid_gamma); OSD_RegisterFunction("vid_contrast","vid_contrast : adjusts gamma ramp",osdcmd_vid_contrast); OSD_RegisterFunction("vid_brightness","vid_brightness : adjusts gamma ramp",osdcmd_vid_brightness);