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- enabled the menu transitions.
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parent
2ed598bb6c
commit
0597b4cf12
1 changed files with 40 additions and 25 deletions
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@ -105,6 +105,8 @@ struct MenuTransition
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int32_t dir;
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};
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static MenuTransition transition;
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bool M_StartTransition(DMenu *from, DMenu *to, MenuTransitionType animtype, MenuTransition &transition)
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{
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if (!from->canAnimate || !to->canAnimate || animtype == MA_None)
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@ -133,9 +135,9 @@ bool M_DrawTransition(MenuTransition &transition)
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transition.current->origin.X = factor * transition.dir * (sin(phase) + 1.);
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transition.previous->Drawer();
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transition.current->Drawer();
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return false;
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}
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return true;
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}
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return false;
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}
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//============================================================================
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@ -225,7 +227,14 @@ bool DMenu::MenuEvent (int mkey, bool fromcontroller)
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void DMenu::Close ()
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{
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assert(DMenu::CurrentMenu == this);
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DMenu::CurrentMenu = mParentMenu;
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if (mParentMenu && M_StartTransition(this, mParentMenu, MA_Return, transition))
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{
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g_currentMenu = DMenu::CurrentMenu->scriptID;
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}
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else
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{
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Destroy();
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delete this;
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if (DMenu::CurrentMenu == NULL)
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@ -236,6 +245,7 @@ void DMenu::Close ()
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{
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g_currentMenu = DMenu::CurrentMenu->scriptID;
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}
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}
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}
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//=============================================================================
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@ -399,7 +409,11 @@ void M_ActivateMenu(DMenu *menu)
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{
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g_currentMenu = menu->scriptID;
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if (menuactive == MENU_Off) menuactive = MENU_On;
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if (DMenu::CurrentMenu != NULL) DMenu::CurrentMenu->ReleaseCapture();
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if (DMenu::CurrentMenu != NULL)
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{
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DMenu::CurrentMenu->ReleaseCapture();
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M_StartTransition(DMenu::CurrentMenu, menu, MA_Advance, transition);
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}
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DMenu::CurrentMenu = menu;
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}
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@ -785,28 +799,29 @@ void M_Drawer (void)
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{
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rotatesprite_2doverride = true;
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PalEntry fade = 0x70000000;
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#if 0
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player_t *player = &players[consoleplayer];
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AActor *camera = player->camera;
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if (!screen->Accel2D && camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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{
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if (camera->player != NULL)
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{
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player = camera->player;
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}
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fade = PalEntry (BYTE(player->BlendA*255), BYTE(player->BlendR*255), BYTE(player->BlendG*255), BYTE(player->BlendB*255));
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}
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#endif
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if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
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{
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DMenu::CurrentMenu->origin = { 0,0 };
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if (DMenu::CurrentMenu->DimAllowed() && fade && !DrawBackground) twod.AddColorOnlyQuad(0, 0, screen->GetWidth(), screen->GetHeight(), fade);
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bool done = false;
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if (transition.previous)
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{
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done = M_DrawTransition(transition);
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if (!done)
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{
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delete transition.previous;
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transition.previous = nullptr;
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transition.current = nullptr;
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}
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}
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if (!done)
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{
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DMenu::CurrentMenu->origin = { 0,0 };
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// else if (DrawBackground) Menu_DrawBackground(origin);
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DMenu::CurrentMenu->Drawer();
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}
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}
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rotatesprite_2doverride = false;
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}
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