mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # platform/Windows/build.vcxproj # platform/Windows/build.vcxproj.filters # source/build/src/mdsprite.cpp
This commit is contained in:
parent
55e3188afb
commit
04811f21f4
12 changed files with 91 additions and 345 deletions
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@ -234,6 +234,7 @@ engine_objs := \
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softsurface.cpp \
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mmulti_null.cpp \
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mutex.cpp \
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timer.cpp \
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xxhash.c \
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md4.cpp \
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colmatch.cpp \
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@ -293,6 +293,7 @@
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<ClCompile Include="..\..\source\build\src\texcache.cpp" />
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<ClCompile Include="..\..\source\build\src\textfont.cpp" />
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<ClCompile Include="..\..\source\build\src\tiles.cpp" />
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<ClCompile Include="..\..\source\build\src\timer.cpp" />
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<ClCompile Include="..\..\source\build\src\voxmodel.cpp" />
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<ClCompile Include="..\..\source\build\src\wiibits.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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@ -372,6 +373,7 @@
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<ClInclude Include="..\..\source\build\include\sjson.h" />
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<ClInclude Include="..\..\source\build\include\softsurface.h" />
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<ClInclude Include="..\..\source\build\include\texcache.h" />
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<ClInclude Include="..\..\source\build\include\timer.h" />
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<ClInclude Include="..\..\source\build\include\tracker.hpp" />
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<ClInclude Include="..\..\source\build\include\vfs.h" />
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<ClInclude Include="..\..\source\build\include\winbits.h" />
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@ -191,6 +191,8 @@
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<ClCompile Include="..\..\source\glbackend\glbackend.cpp">
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<Filter>GL Interface</Filter>
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</ClCompile>
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<ClCompile Include="..\..\source\build\src\timer.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\source\glbackend\gl_samplers.cpp">
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<Filter>GL Interface</Filter>
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</ClCompile>
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@ -394,7 +396,9 @@
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<ClInclude Include="..\..\source\build\include\vfs.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\glbackend\glbackend.h">
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<ClInclude Include="..\..\source\build\include\timer.h">
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<Filter>Header Files</Filter>
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<Filter>GL Interface</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\glbackend\gl_samplers.h">
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@ -9,6 +9,7 @@
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#include "compat.h"
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#include "osd.h"
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#include "timer.h"
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#ifdef __cplusplus
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extern "C" {
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@ -262,21 +263,6 @@ void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
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void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
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extern int32_t inputchecked;
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int32_t timerInit(int32_t);
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void timerUninit(void);
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void timerUpdate(void);
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int32_t timerGetFreq(void);
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uint64_t timerGetTicksU64(void);
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uint64_t timerGetFreqU64(void);
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double timerGetHiTicks(void);
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void (*timerSetCallback(void (*callback)(void)))(void);
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#if defined RENDERTYPESDL && !defined LUNATIC
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static FORCE_INLINE uint32_t timerGetTicks(void) { return (uint32_t)SDL_GetTicks(); }
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#else
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uint32_t timerGetTicks(void);
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#endif
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int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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void wm_setapptitle(const char *name);
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18
source/build/include/timer.h
Normal file
18
source/build/include/timer.h
Normal file
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@ -0,0 +1,18 @@
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#pragma once
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#ifndef timer_h__
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#define timer_h__
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#include "compat.h"
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int32_t timerInit(int32_t);
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void timerUninit(void);
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void timerUpdate(void);
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int32_t timerGetRate(void);
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uint64_t timerGetTicksU64(void);
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uint64_t timerGetFreqU64(void);
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double timerGetHiTicks(void);
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uint32_t timerGetTicks(void);
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void (*timerSetCallback(void (*callback)(void)))(void);
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#endif // timer_h__
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@ -92,8 +92,6 @@ static mdmodel_t *mdload(const char *);
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static void mdfree(mdmodel_t *);
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int32_t globalnoeffect=0;
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extern int32_t timerticspersec;
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void freeallmodels()
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{
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int32_t i;
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@ -1010,7 +1008,7 @@ void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal)
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fps = smooth->mdsmooth ? Blrintf((1.0f / ((float)tile2model[tile].smoothduration * (1.f / (float)UINT16_MAX))) * 66.f)
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: anim ? anim->fpssc : 1;
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i = (mdtims - sprext->mdanimtims) * ((fps * timerticspersec) / 120);
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i = (mdtims - sprext->mdanimtims) * ((fps * timerGetRate()) / 120);
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j = (smooth->mdsmooth || !anim) ? 65536 : ((anim->endframe + 1 - anim->startframe) << 16);
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@ -1018,7 +1016,7 @@ void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal)
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if (i < 0) { i = 0; sprext->mdanimtims = mdtims; }
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//compare with j*2 instead of j to ensure i stays > j-65536 for MDANIM_ONESHOT
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if (anim && (i >= j+j) && (fps) && !mdpause) //Keep mdanimtims close to mdtims to avoid the use of MOD
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sprext->mdanimtims += j/((fps*timerticspersec)/120);
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sprext->mdanimtims += j/((fps*timerGetRate())/120);
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k = i;
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@ -320,8 +320,8 @@ static int osdfunc_fileinfo(osdcmdptr_t parm)
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" CRC-32: %08X (%g sec)\n"
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" xxHash: %08X (%g sec)\n",
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parm->parms[0], kfilelength(h),
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crcval, (double)crctime/timerGetFreq(),
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xxhash, (double)xxhtime/timerGetFreq());
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crcval, (double)crctime/timerGetRate(),
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xxhash, (double)xxhtime/timerGetRate());
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kclose(h);
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@ -1169,123 +1169,6 @@ void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur)
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//
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//
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static uint32_t timerfreq;
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static uint32_t timerlastsample;
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int32_t timerticspersec=0;
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static double msperu64tick = 0;
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static void(*usertimercallback)(void) = NULL;
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//
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// inittimer() -- initialize timer
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//
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int32_t timerInit(int32_t tickspersecond)
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{
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if (timerfreq) return 0; // already installed
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// initprintf("Initializing timer\n");
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#if defined(_WIN32) && SDL_MAJOR_VERSION == 1
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int32_t t = win_inittimer();
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if (t < 0)
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return t;
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#endif
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timerfreq = 1000;
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timerticspersec = tickspersecond;
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timerlastsample = SDL_GetTicks() * timerticspersec / timerfreq;
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usertimercallback = NULL;
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msperu64tick = 1000.0 / (double)timerGetFreqU64();
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return 0;
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}
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//
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// uninittimer() -- shut down timer
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//
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void timerUninit(void)
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{
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timerfreq=0;
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#if defined(_WIN32) && SDL_MAJOR_VERSION==1
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win_timerfreq=0;
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#endif
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msperu64tick = 0;
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}
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//
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// sampletimer() -- update totalclock
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//
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void timerUpdate(void)
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{
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if (!timerfreq) return;
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int64_t i = SDL_GetTicks();
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int32_t n = tabledivide64(i * timerticspersec, timerfreq) - timerlastsample;
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if (n <= 0) return;
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totalclock += n;
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timerlastsample += n;
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if (usertimercallback)
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for (; n > 0; n--) usertimercallback();
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}
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#if defined LUNATIC
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//
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// getticks() -- returns the sdl ticks count
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//
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uint32_t timerGetTicks(void)
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{
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return (uint32_t)SDL_GetTicks();
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}
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#endif
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// high-resolution timers for profiling
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#if SDL_MAJOR_VERSION != 1
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uint64_t timerGetTicksU64(void)
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{
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return SDL_GetPerformanceCounter();
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}
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uint64_t timerGetFreqU64(void)
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{
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return SDL_GetPerformanceFrequency();
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}
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#endif
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// Returns the time since an unspecified starting time in milliseconds.
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// (May be not monotonic for certain configurations.)
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ATTRIBUTE((flatten))
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double timerGetHiTicks(void)
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{
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return (double)timerGetTicksU64() * msperu64tick;
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}
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//
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// gettimerfreq() -- returns the number of ticks per second the timer is configured to generate
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//
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int32_t timerGetFreq(void)
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{
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return timerticspersec;
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}
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//
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// installusertimercallback() -- set up a callback function to be called when the timer is fired
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//
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void(*timerSetCallback(void(*callback)(void)))(void)
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{
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void(*oldtimercallback)(void);
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oldtimercallback = usertimercallback;
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usertimercallback = callback;
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return oldtimercallback;
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}
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#endif
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}
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// high-resolution timers for profiling
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uint64_t timerGetTicksU64(void)
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{
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# if defined _WIN32
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return win_getu64ticks();
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# elif defined __APPLE__
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return mach_absolute_time();
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# elif _POSIX_TIMERS>0 && defined _POSIX_MONOTONIC_CLOCK
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// This is SDL HG's SDL_GetPerformanceCounter() when clock_gettime() is
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// available.
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uint64_t ticks;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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ticks = now.tv_sec;
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ticks *= 1000000000;
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ticks += now.tv_nsec;
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return ticks;
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# elif defined GEKKO
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return ticks_to_nanosecs(gettime());
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# else
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// Blar. This pragma is unsupported on earlier GCC versions.
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// At least we'll get a warning and a reference to this line...
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# pragma message "Using low-resolution (1ms) timer for getu64ticks. Profiling will work badly."
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return SDL_GetTicks();
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# endif
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}
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uint64_t timerGetFreqU64(void)
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{
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# if defined _WIN32
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return win_timerfreq;
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# elif defined __APPLE__
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static mach_timebase_info_data_t ti;
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if (ti.denom == 0)
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(void) mach_timebase_info(&ti); // ti.numer/ti.denom: nsec/(m_a_t() tick)
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return (1000000000LL*ti.denom)/ti.numer;
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# elif _POSIX_TIMERS>0 && defined _POSIX_MONOTONIC_CLOCK
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return 1000000000;
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# elif defined GEKKO
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return TB_NSPERSEC;
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# else
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return 1000;
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# endif
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}
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void videoGetModes(void)
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{
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int32_t i, maxx = 0, maxy = 0;
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60
source/build/src/timer.cpp
Normal file
60
source/build/src/timer.cpp
Normal file
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#include "timer.h"
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#include "build.h"
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#include "compat.h"
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#include <chrono>
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using namespace std;
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using namespace chrono;
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static int32_t timerlastsample;
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static int32_t timerticspersec=0;
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static void(*usertimercallback)(void) = NULL;
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int32_t timerGetRate(void) { return timerticspersec; }
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void timerUninit(void) { timerticspersec = 0; }
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uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count(); }
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uint64_t timerGetTicksU64(void) { return high_resolution_clock::now().time_since_epoch().count(); }
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uint64_t timerGetFreqU64(void) { return high_resolution_clock::period::den; }
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// Returns the time since an unspecified starting time in milliseconds.
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// (May be not monotonic for certain configurations.)
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ATTRIBUTE((flatten))
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double timerGetHiTicks(void) { return duration<double, milli>(high_resolution_clock::now().time_since_epoch()).count(); }
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int32_t timerInit(int32_t const tickspersecond)
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{
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timerticspersec = tickspersecond;
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timerlastsample = timerGetTicksU64() * timerticspersec / timerGetFreqU64();
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usertimercallback = NULL;
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return 0;
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}
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void timerUpdate(void)
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{
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if (!timerticspersec) return;
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uint64_t n = (timerGetTicksU64() * timerticspersec / timerGetFreqU64()) - timerlastsample;
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if (n <= 0) return;
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totalclock += n;
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timerlastsample += n;
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if (usertimercallback)
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for (; n > 0; n--) usertimercallback();
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}
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void(*timerSetCallback(void(*callback)(void)))(void)
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{
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void(*oldtimercallback)(void);
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oldtimercallback = usertimercallback;
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usertimercallback = callback;
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return oldtimercallback;
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}
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@ -18,8 +18,6 @@
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int32_t backgroundidle = 1;
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int64_t win_timerfreq = 0;
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char silentvideomodeswitch = 0;
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static char taskswitching = 1;
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@ -147,38 +145,6 @@ int32_t win_checkinstance(void)
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return (WaitForSingleObject(instanceflag,0) == WAIT_TIMEOUT);
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}
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//
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// high-resolution timers for profiling
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//
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#if defined(RENDERTYPEWIN) || SDL_MAJOR_VERSION==1
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int32_t win_inittimer(void)
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{
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int64_t t;
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if (win_timerfreq) return 0; // already installed
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// OpenWatcom seems to want us to query the value into a local variable
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// instead of the global 'win_timerfreq' or else it gets pissed with an
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// access violation
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&t))
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{
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ShowErrorBox("Failed fetching timer frequency");
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return -1;
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}
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win_timerfreq = t;
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return 0;
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}
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uint64_t win_getu64ticks(void)
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{
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uint64_t i;
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if (win_timerfreq == 0) return 0;
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QueryPerformanceCounter((LARGE_INTEGER *)&i);
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return i;
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}
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#endif
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static void ToggleDesktopComposition(BOOL compEnable)
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{
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|
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@ -1369,132 +1369,6 @@ static const char *GetDInputError(HRESULT code)
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//-------------------------------------------------------------------------------------------------
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// TIMER
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//=================================================================================================
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static int32_t timerlastsample=0;
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int32_t timerticspersec=0;
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static double msperu64tick = 0;
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static void (*usertimercallback)(void) = NULL;
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// This timer stuff is all Ken's idea.
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//
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// installusertimercallback() -- set up a callback function to be called when the timer is fired
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//
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void (*timerSetCallback(void (*callback)(void)))(void)
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{
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void (*oldtimercallback)(void);
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oldtimercallback = usertimercallback;
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usertimercallback = callback;
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return oldtimercallback;
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}
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//
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// inittimer() -- initialize timer
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//
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int32_t timerInit(int32_t tickspersecond)
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{
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int64_t t;
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if (win_timerfreq) return 0; // already installed
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// initprintf("Initializing timer\n");
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t = win_inittimer();
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if (t < 0)
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return t;
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timerticspersec = tickspersecond;
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QueryPerformanceCounter((LARGE_INTEGER *)&t);
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timerlastsample = (int32_t)(t*timerticspersec / win_timerfreq);
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usertimercallback = NULL;
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|
||||
msperu64tick = 1000.0 / (double)timerGetFreqU64();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// uninittimer() -- shut down timer
|
||||
//
|
||||
void timerUninit(void)
|
||||
{
|
||||
if (!win_timerfreq) return;
|
||||
|
||||
win_timerfreq=0;
|
||||
timerticspersec = 0;
|
||||
|
||||
msperu64tick = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// sampletimer() -- update totalclock
|
||||
//
|
||||
void timerUpdate(void)
|
||||
{
|
||||
int64_t i;
|
||||
int32_t n;
|
||||
|
||||
if (!win_timerfreq) return;
|
||||
|
||||
QueryPerformanceCounter((LARGE_INTEGER *)&i);
|
||||
n = (int32_t)((i*timerticspersec / win_timerfreq) - timerlastsample);
|
||||
|
||||
if (n <= 0) return;
|
||||
|
||||
totalclock += n;
|
||||
timerlastsample += n;
|
||||
|
||||
if (usertimercallback) for (; n>0; n--) usertimercallback();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// getticks() -- returns the windows ticks count
|
||||
//
|
||||
uint32_t timerGetTicks(void)
|
||||
{
|
||||
int64_t i;
|
||||
if (win_timerfreq == 0) return 0;
|
||||
QueryPerformanceCounter((LARGE_INTEGER *)&i);
|
||||
return (uint32_t)(i*longlong(1000)/win_timerfreq);
|
||||
}
|
||||
|
||||
// high-resolution timers for profiling
|
||||
uint64_t timerGetTicksU64(void)
|
||||
{
|
||||
return win_getu64ticks();
|
||||
}
|
||||
|
||||
uint64_t timerGetFreqU64(void)
|
||||
{
|
||||
return win_timerfreq;
|
||||
}
|
||||
|
||||
// Returns the time since an unspecified starting time in milliseconds.
|
||||
ATTRIBUTE((flatten))
|
||||
double timerGetHiTicks(void)
|
||||
{
|
||||
return (double)timerGetTicksU64() * msperu64tick;
|
||||
}
|
||||
|
||||
//
|
||||
// gettimerfreq() -- returns the number of ticks per second the timer is configured to generate
|
||||
//
|
||||
int32_t timerGetFreq(void)
|
||||
{
|
||||
return timerticspersec;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
// VIDEO
|
||||
//=================================================================================================
|
||||
|
|
Loading…
Reference in a new issue