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Revise r6253
git-svn-id: https://svn.eduke32.com/eduke32@6265 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 12 deletions
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@ -5549,7 +5549,6 @@ static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int
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// s: SE sprite
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// s: SE sprite
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static void MaybeTrainKillPlayer(const spritetype *pSprite, int const setOPos)
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static void MaybeTrainKillPlayer(const spritetype *pSprite, int const setOPos)
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{
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{
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if (ud.noclip) return;
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for (bssize_t TRAVERSE_CONNECT(playerNum))
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for (bssize_t TRAVERSE_CONNECT(playerNum))
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{
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{
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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@ -5706,9 +5705,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (actor[j].t_data[0] == 0) break;
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if (actor[j].t_data[0] == 0) break;
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if (actor[j].t_data[0] == 2) DELETE_SPRITE_AND_CONTINUE(spriteNum);
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if (actor[j].t_data[0] == 2) DELETE_SPRITE_AND_CONTINUE(spriteNum);
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if (sprite[j].ang > 1024)
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l = (sprite[j].ang > 1024) ? -1 : 1;
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l = -1;
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else l = 1;
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if (pData[3] == 0)
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if (pData[3] == 0)
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pData[3] = ldist(pSprite,&sprite[j]);
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pData[3] = ldist(pSprite,&sprite[j]);
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pSprite->xvel = pData[3];
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pSprite->xvel = pData[3];
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@ -5922,12 +5920,9 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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{
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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if (pPlayer->cursectnum < 0)
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{
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// might happen when squished into void space
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// might happen when squished into void space
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// initprintf("cursectnum < 0!\n");
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if (pPlayer->cursectnum < 0)
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break;
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break;
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}
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if (sector[pPlayer->cursectnum].lotag != ST_2_UNDERWATER)
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if (sector[pPlayer->cursectnum].lotag != ST_2_UNDERWATER)
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{
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{
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@ -6095,8 +6090,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (pSprite->xvel)
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if (pSprite->xvel)
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{
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{
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int32_t playerNum;
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l = (pSprite->xvel*sintable[(pSprite->ang+512)&2047])>>14;
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l = (pSprite->xvel*sintable[(pSprite->ang+512)&2047])>>14;
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x = (pSprite->xvel*sintable[pSprite->ang&2047])>>14;
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x = (pSprite->xvel*sintable[pSprite->ang&2047])>>14;
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@ -6104,7 +6097,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (ud.noclip == 0)
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if (ud.noclip == 0)
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MaybeTrainKillPlayer(pSprite, 0);
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MaybeTrainKillPlayer(pSprite, 0);
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for (TRAVERSE_CONNECT(playerNum))
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for (int TRAVERSE_CONNECT(playerNum))
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{
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{
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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@ -6540,7 +6533,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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for (SPRITES_OF(STAT_PLAYER, k))
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for (SPRITES_OF(STAT_PLAYER, k))
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{
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{
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if (sprite[k].owner >= 0 && clipinsidebox((vec2_t *)&sprite[k], j, pPlayer->clipdist << 1) == 1)
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if (sprite[k].owner >= 0 && clipinsidebox((vec2_t *)&sprite[k], j, pPlayer->clipdist + 40) == 1)
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{
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{
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pData[5] = 8; // Delay
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pData[5] = 8; // Delay
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goto next_sprite;
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goto next_sprite;
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