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Minor optimization
git-svn-id: https://svn.eduke32.com/eduke32@6168 1a8010ca-5511-0410-912e-c29ae57300e0
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18870b0bc1
commit
0447c0feb6
1 changed files with 12 additions and 14 deletions
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@ -105,30 +105,29 @@ void P_QuickKill(DukePlayer_t * const pPlayer)
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A_DoGuts(pPlayer->i,JIBS6,8);
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}
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static void A_DoWaterTracers(int x1, int y1, int z1, int x2, int y2, int z2, int n)
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static void A_DoWaterTracers(vec3_t startPos, vec3_t const *endPos, int n, int16_t sectNum)
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{
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if ((klabs(x1-x2)+klabs(y1-y2)) < 3084)
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if ((klabs(startPos.x - endPos->x) + klabs(startPos.y - endPos->y)) < 3084)
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return;
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int16_t sectNum = -1;
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vec3_t const v = { tabledivide32_noinline(x2 - x1, n + 1), tabledivide32_noinline(y2 - y1, n + 1),
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tabledivide32_noinline(z2 - z1, n + 1) };
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vec3_t const v_inc = { tabledivide32_noinline(endPos->x - startPos.x, n + 1), tabledivide32_noinline(endPos->y - startPos.y, n + 1),
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tabledivide32_noinline(endPos->z - startPos.z, n + 1) };
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for (bssize_t i=n; i>0; i--)
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{
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x1 += v.x;
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y1 += v.y;
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z1 += v.z;
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startPos.x += v_inc.x;
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startPos.y += v_inc.y;
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startPos.z += v_inc.z;
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updatesector(x1, y1, §Num);
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updatesector(startPos.x, startPos.y, §Num);
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if (sectNum < 0)
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break;
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if (sector[sectNum].lotag == ST_2_UNDERWATER)
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A_InsertSprite(sectNum,x1,y1,z1,WATERBUBBLE,-32,4+(krand()&3),4+(krand()&3),krand()&2047,0,0,g_player[0].ps->i,5);
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A_InsertSprite(sectNum,startPos.x,startPos.y,startPos.z,WATERBUBBLE,-32,4+(krand()&3),4+(krand()&3),krand()&2047,0,0,g_player[0].ps->i,5);
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else
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A_InsertSprite(sectNum,x1,y1,z1,SMALLSMOKE,-32,14,14,0,0,0,g_player[0].ps->i,5);
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A_InsertSprite(sectNum,startPos.x,startPos.y,startPos.z,SMALLSMOKE,-32,14,14,0,0,0,g_player[0].ps->i,5);
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}
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}
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@ -887,8 +886,7 @@ static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng
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if (pProj->workslike & PROJECTILE_WATERBUBBLES)
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{
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if ((krand() & 15) == 0 && sector[hitData.sect].lotag == ST_2_UNDERWATER)
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A_DoWaterTracers(hitData.pos.x, hitData.pos.y, hitData.pos.z, startPos->x, startPos->y, startPos->z,
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8 - (ud.multimode >> 1));
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A_DoWaterTracers(hitData.pos, startPos, 8 - (ud.multimode >> 1), pSprite->sectnum);
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}
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if (playerNum >= 0)
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@ -1166,7 +1164,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
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return -1;
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if ((krand() & 15) == 0 && sector[hitData.sect].lotag == ST_2_UNDERWATER)
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A_DoWaterTracers(hitData.pos.x, hitData.pos.y, hitData.pos.z, startPos.x, startPos.y, startPos.z, 8 - (ud.multimode >> 1));
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A_DoWaterTracers(hitData.pos, &startPos, 8 - (ud.multimode >> 1), pSprite->sectnum);
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int spawnedSprite;
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