Xcode: Add GameController.framework, needed by SDL2, when building for iOS.

git-svn-id: https://svn.eduke32.com/eduke32@5564 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-01-12 10:31:40 +00:00
parent 0874812e34
commit 03afe5c1ea
1 changed files with 4 additions and 0 deletions

View File

@ -422,6 +422,7 @@
20FD1D491C44E4BE00C2E553 /* colmatch.h in Headers */ = {isa = PBXBuildFile; fileRef = 20FD1D471C44E4BE00C2E553 /* colmatch.h */; };
20FD1D511C44E4E700C2E553 /* colmatch.c in Sources */ = {isa = PBXBuildFile; fileRef = 20FD1D501C44E4E700C2E553 /* colmatch.c */; };
20FD1D521C44E4E700C2E553 /* colmatch.c in Sources */ = {isa = PBXBuildFile; fileRef = 20FD1D501C44E4E700C2E553 /* colmatch.c */; };
20FD1D6B1C44E64700C2E553 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 20FD1D6A1C44E64700C2E553 /* GameController.framework */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
@ -783,6 +784,7 @@
20CA2FA61BB2456E001231BF /* drivers.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = drivers.h; path = ../../source/jaudiolib/include/drivers.h; sourceTree = SOURCE_ROOT; };
20FD1D471C44E4BE00C2E553 /* colmatch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = colmatch.h; path = ../../build/include/colmatch.h; sourceTree = SOURCE_ROOT; };
20FD1D501C44E4E700C2E553 /* colmatch.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = colmatch.c; path = ../../build/src/colmatch.c; sourceTree = SOURCE_ROOT; };
20FD1D6A1C44E64700C2E553 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.2.sdk/System/Library/Frameworks/GameController.framework; sourceTree = DEVELOPER_DIR; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -901,6 +903,7 @@
000C486E19F35516006E6B52 /* Foundation.framework in Frameworks */,
000C48D519F35D7A006E6B52 /* libSDL2.a in Frameworks */,
000C48DC19F35DA3006E6B52 /* CoreMIDI.framework in Frameworks */,
20FD1D6B1C44E64700C2E553 /* GameController.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -987,6 +990,7 @@
0008E64E19F1A66E0091588D /* Cocoa.framework */,
000C486D19F35516006E6B52 /* Foundation.framework */,
000C486F19F35516006E6B52 /* CoreGraphics.framework */,
20FD1D6A1C44E64700C2E553 /* GameController.framework */,
0008E65019F1A66E0091588D /* Other Frameworks */,
);
name = Frameworks;