- Exhumed: A few more positioning tweaks for the classic full and split HUDs.

This commit is contained in:
Mitchell Richters 2020-09-25 11:02:06 +10:00
parent 2679e28a2e
commit 038edfe972

View file

@ -604,9 +604,20 @@ private:
{
for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim)
{
double xoff = 0.5, yoff = 0;
int nSequence = nStatusSeqOffset + StatusAnim[i].s1;
DrawStatusSequence(nSequence, StatusAnim[i].s2, StatusAnim[i].s1 <= 43 ? 0.5 : 0, StatusAnim[i].s1 != 166 ? 0.5 : 0);
if (StatusAnim[i].s1 >= 37 && StatusAnim[i].s1 <= 43)
{
yoff = 0.5;
}
if (StatusAnim[i].s1 == 4 || StatusAnim[i].s1 == 166)
{
xoff = 0;
}
DrawStatusSequence(nSequence, StatusAnim[i].s2, yoff, xoff);
/*
if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))