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- Exhumed: Add crouch toggle mechanism.
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3 changed files with 19 additions and 7 deletions
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@ -106,6 +106,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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if (PlayerList[nLocalPlayer].nHealth == 0) localInput.actions &= SB_OPEN;
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if (PlayerList[nLocalPlayer].nHealth == 0) localInput.actions &= SB_OPEN;
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}
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}
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Player* pPlayer = &PlayerList[nLocalPlayer];
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double const scaleAdjust = InputScale();
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double const scaleAdjust = InputScale();
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InputPacket input {};
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InputPacket input {};
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@ -119,10 +120,23 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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processMovement(&input, &localInput, hidInput, scaleAdjust);
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processMovement(&input, &localInput, hidInput, scaleAdjust);
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}
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}
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// Handle crouch toggling.
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if (buttonMap.ButtonDown(gamefunc_Toggle_Crouch) || pPlayer->crouch_toggle)
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{
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localInput.actions |= SB_CROUCH;
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}
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if (buttonMap.ButtonDown(gamefunc_Toggle_Crouch))
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{
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pPlayer->crouch_toggle = !pPlayer->crouch_toggle;
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buttonMap.ClearButton(gamefunc_Toggle_Crouch);
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}
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if (buttonMap.ButtonDown(gamefunc_Crouch) || buttonMap.ButtonDown(gamefunc_Jump))
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{
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pPlayer->crouch_toggle = false;
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}
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if (!cl_syncinput)
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if (!cl_syncinput)
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{
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{
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Player* pPlayer = &PlayerList[nLocalPlayer];
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if (!nFreeze)
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if (!nFreeze)
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{
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{
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applylook(&pPlayer->angle, input.avel, &sPlayerInput[nLocalPlayer].actions, scaleAdjust, eyelevel[nLocalPlayer] > -14080);
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applylook(&pPlayer->angle, input.avel, &sPlayerInput[nLocalPlayer].actions, scaleAdjust, eyelevel[nLocalPlayer] > -14080);
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@ -75,6 +75,8 @@ struct Player
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PlayerHorizon horizon;
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PlayerHorizon horizon;
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PlayerAngle angle;
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PlayerAngle angle;
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vec3_t opos;
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vec3_t opos;
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bool crouch_toggle;
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};
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};
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extern short PlayerCount;
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extern short PlayerCount;
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@ -514,11 +514,7 @@ OptionMenu "ActionControlsMenu" protected
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StaticText ""
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StaticText ""
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Control "$CNTRLMNU_JUMP" , "+jump"
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Control "$CNTRLMNU_JUMP" , "+jump"
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Control "$CNTRLMNU_CROUCH" , "+crouch"
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Control "$CNTRLMNU_CROUCH" , "+crouch"
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides, Blood)
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Control "$CNTRLMNU_TOGGLECROUCH" , "+toggle_crouch"
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{
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// Fixme: Make this work in all games
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Control "$CNTRLMNU_TOGGLECROUCH" , "+toggle_crouch"
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}
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StaticText ""
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StaticText ""
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Control "$CNTRLMNU_MOUSELOOK" , "+mouse_aiming"
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Control "$CNTRLMNU_MOUSELOOK" , "+mouse_aiming"
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