- Blood: undid restriction for original QAV for Guns Akimbo shotgun fix.

This commit is contained in:
Christoph Oelckers 2021-04-09 22:11:16 +02:00
parent ff0a3df302
commit 02dedaad46

View file

@ -266,7 +266,7 @@ void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum
if (pPlayer->weaponTimer == 0) // playing idle QAV? if (pPlayer->weaponTimer == 0) // playing idle QAV?
{ {
// Double shotgun fix from BloodGDX. // Double shotgun fix from BloodGDX.
if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7)) && isOriginalQAV()) if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7))/* && isOriginalQAV()*/)
duration = pQAV->duration - 1; duration = pQAV->duration - 1;
else duration = (PlayClock + MulScale(4, smoothratio, 16)) % pQAV->duration; else duration = (PlayClock + MulScale(4, smoothratio, 16)) % pQAV->duration;
} }