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- Blood: undid restriction for original QAV for Guns Akimbo shotgun fix.
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1 changed files with 1 additions and 1 deletions
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@ -266,7 +266,7 @@ void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum
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if (pPlayer->weaponTimer == 0) // playing idle QAV?
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if (pPlayer->weaponTimer == 0) // playing idle QAV?
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{
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{
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// Double shotgun fix from BloodGDX.
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// Double shotgun fix from BloodGDX.
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if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7)) && isOriginalQAV())
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if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7))/* && isOriginalQAV()*/)
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duration = pQAV->duration - 1;
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duration = pQAV->duration - 1;
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else duration = (PlayClock + MulScale(4, smoothratio, 16)) % pQAV->duration;
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else duration = (PlayClock + MulScale(4, smoothratio, 16)) % pQAV->duration;
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}
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}
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