mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- Blood: undid restriction for original QAV for Guns Akimbo shotgun fix.
This commit is contained in:
parent
ff0a3df302
commit
02dedaad46
1 changed files with 1 additions and 1 deletions
|
@ -266,7 +266,7 @@ void WeaponDraw(PLAYER *pPlayer, int shade, double xpos, double ypos, int palnum
|
|||
if (pPlayer->weaponTimer == 0) // playing idle QAV?
|
||||
{
|
||||
// Double shotgun fix from BloodGDX.
|
||||
if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7)) && isOriginalQAV())
|
||||
if (/*!IsOriginalDemo() &&*/ (pPlayer->weaponState == -1 || (pPlayer->curWeapon == 3 && pPlayer->weaponState == 7))/* && isOriginalQAV()*/)
|
||||
duration = pQAV->duration - 1;
|
||||
else duration = (PlayClock + MulScale(4, smoothratio, 16)) % pQAV->duration;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue