mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- use image sources, not textures to manage Build tiles.
The font manager and texture compositor need this - they cannot work off non-image-backed textures.
This commit is contained in:
parent
a223535f86
commit
0179029ed1
5 changed files with 92 additions and 54 deletions
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@ -721,19 +721,16 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
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//
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//===========================================================================
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bool FTexture::GetTranslucency()
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bool FTexture::DetermineTranslucency()
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{
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if (bTranslucent == -1)
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if (!bHasCanvas)
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{
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if (!bHasCanvas)
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{
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// This will calculate all we need, so just discard the result.
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CreateTexBuffer(0);
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}
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else
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{
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bTranslucent = 0;
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}
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// This will calculate all we need, so just discard the result.
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CreateTexBuffer(0);
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}
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else
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{
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bTranslucent = 0;
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}
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return !!bTranslucent;
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}
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@ -438,7 +438,12 @@ protected:
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public:
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FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
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FTextureBuffer CreateTexBuffer(const PalEntry* translation, int flags = 0);
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bool GetTranslucency();
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virtual bool DetermineTranslucency();
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bool GetTranslucency()
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{
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return bTranslucent != -1 ? bTranslucent : DetermineTranslucency();
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}
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FMaterial* GetMaterial(int num)
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{
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return Material[num];
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@ -535,6 +540,7 @@ public:
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FImageSource* GetImage() const override { return mImage; }
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FBitmap GetBgraBitmap(const PalEntry* p, int* trans) override;
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bool DetermineTranslucency() override;
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};
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@ -81,21 +81,19 @@ picanm_t tileConvertAnimFormat(int32_t const picanimraw, int* lo, int* to)
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//
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//==========================================================================
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FBitmap FTileTexture::GetBgraBitmap(const PalEntry* remap, int* ptrans)
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int FTileTexture::CopyPixels(FBitmap* bmp, int conversion)
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{
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FBitmap bmp;
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TArray<uint8_t> buffer;
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bmp.Create(Width, Height);
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bmp->Create(Width, Height);
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auto ppix = GetRawData();
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if (ppix)
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{
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if (remap == nullptr) remap = GPalette.BaseColors;
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bmp.CopyPixelData(0, 0, ppix, Width, Height, Height, 1, 0, remap);
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bmp->CopyPixelData(0, 0, ppix, Width, Height, Height, 1, 0, GPalette.BaseColors);
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}
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return bmp;
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return 0;
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}
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TArray<uint8_t> FTileTexture::Get8BitPixels(bool alphatex)
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TArray<uint8_t> FTileTexture::CreatePalettedPixels(int conversion)
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{
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TArray<uint8_t> buffer(Width * Height, true);
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auto p = GetRawData();
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@ -106,19 +104,19 @@ TArray<uint8_t> FTileTexture::Get8BitPixels(bool alphatex)
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//==========================================================================
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//
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// Tile textures are owned by their containing file object.
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//
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//
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//==========================================================================
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FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height)
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static FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height)
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{
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auto tex = new FArtTile(backingstore, offset, width, height);
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if (tex)
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{
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tex->SetName(name);
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return new FImageTexture(tex, name);
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}
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return tex;
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return nullptr;
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}
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//==========================================================================
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@ -453,7 +451,7 @@ FTexture* BuildTiles::ValidateCustomTile(int tilenum, ReplacementType type)
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// view tilting in the software renderer (this should just use a local buffer instead of relying on the texture manager.)
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// Movie playback (like thumbnails this should bypass the texture manager entirely.)
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// Blood's 'lens' effect (apparently MP only) - combination of a camera texture with a distortion map - should be made a shader effect to be applied to the camera texture.
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replacement = new FWritableTile;
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replacement = new FImageTexture(new FWritableTile);
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}
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else if (type == ReplacementType::Restorable)
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{
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@ -465,7 +463,7 @@ FTexture* BuildTiles::ValidateCustomTile(int tilenum, ReplacementType type)
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// All of these effects should probably be redone without actual texture hacking...
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if (tile->GetTexelWidth() == 0 || tile->GetTexelHeight() == 0) return nullptr; // The base must have a size for this to work.
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// todo: invalidate hardware textures for tile.
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replacement = new FRestorableTile(tile);
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replacement = new FImageTexture(new FRestorableTile(tile->GetImage()));
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}
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else if (type == ReplacementType::Canvas)
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{
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@ -500,8 +498,9 @@ uint8_t* BuildTiles::tileCreate(int tilenum, int width, int height)
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if (width <= 0 || height <= 0) return nullptr;
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auto tex = ValidateCustomTile(tilenum, ReplacementType::Writable);
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if (tex == nullptr) return nullptr;
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auto wtex = static_cast<FWritableTile*>(tex);
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if (!wtex->Resize(width, height)) return nullptr;
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auto wtex = static_cast<FWritableTile*>(tex->GetImage());
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if (!wtex->ResizeImage(width, height)) return nullptr;
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tex->SetSize(width, height);
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return wtex->GetRawData();
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}
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@ -515,7 +514,7 @@ uint8_t* BuildTiles::tileCreate(int tilenum, int width, int height)
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uint8_t* BuildTiles::tileMakeWritable(int num)
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{
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auto tex = ValidateCustomTile(num, ReplacementType::Restorable);
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auto wtex = static_cast<FWritableTile*>(tex);
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auto wtex = static_cast<FWritableTile*>(tex->GetImage());
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return wtex ? wtex->GetRawData() : nullptr;
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}
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@ -528,13 +527,14 @@ uint8_t* BuildTiles::tileMakeWritable(int num)
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int32_t tileGetCRC32(int tileNum)
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{
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if ((unsigned)tileNum >= (unsigned)MAXTILES) return 0;
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auto tile = tileGetTexture(tileNum);
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if (!tile || TileFiles.tiledata[tileNum].replacement != ReplacementType::Art) return 0; // only consider original ART tiles.
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auto pixels = tile->Get8BitPixels(false);
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if (!pixels.Size()) return 0;
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int size = tile->GetTexelWidth() * tile->GetTexelHeight();
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auto tile = dynamic_cast<FArtTile*>(TileFiles.tiledata[tileNum].texture->GetImage()); // only consider original ART tiles.
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if (!tile) return 0;
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auto pixels = tile->GetRawData();
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if (!pixels) return 0;
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auto size = tile->GetWidth() * tile->GetHeight();
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if (size == 0) return 0;
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return crc32(0, (const Bytef*)pixels.Data(), size);
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return crc32(0, (const Bytef*)pixels, size);
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}
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@ -612,7 +612,7 @@ void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags
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pixel = remap[pixel];
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}
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}
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tex = new FLooseTile(buffer, tex->GetTexelWidth(), tex->GetTexelHeight());
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tex = new FImageTexture(new FLooseTile(buffer, tex->GetTexelWidth(), tex->GetTexelHeight()));
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picanm = &TileFiles.tiledata[tile].picanm;
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TileFiles.AddTile(tile, tex);
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}
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@ -709,7 +709,7 @@ void tileSetDummy(int tile, int width, int height)
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}
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else if (width > 0 && height > 0)
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{
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auto dtile = new FDummyTile(width, height);
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auto dtile = new FImageTexture(new FDummyTile(width, height));
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TileFiles.AddTile(tile, dtile);
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}
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}
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@ -732,6 +732,15 @@ int BuildTiles::findUnusedTile(void)
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return -1;
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}
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//==========================================================================
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//
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// fixme: This *really* needs to be done by rotating the texture coordinates,
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// not by creating an entirely new texture.
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// Unfortunately it's in all the wrong place in the rendering code so it
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// has to wait for later.
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//
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//==========================================================================
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int BuildTiles::tileCreateRotated(int tileNum)
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{
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if ((unsigned)tileNum >= MAXTILES) return tileNum;
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@ -754,7 +763,7 @@ int BuildTiles::tileCreateRotated(int tileNum)
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*(dst + y * width + xofs) = *(src + y + yofs);
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}
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auto dtex = new FLooseTile(dbuffer, tex->GetTexelHeight(), tex->GetTexelWidth());
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auto dtex = new FImageTexture(new FLooseTile(dbuffer, tex->GetTexelHeight(), tex->GetTexelWidth()));
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int index = findUnusedTile();
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bool mapart = TileFiles.tiledata[tileNum].texture != TileFiles.tiledata[tileNum].backup;
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TileFiles.AddTile(index, dtex, mapart);
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@ -1,6 +1,7 @@
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#pragma once
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#include "textures.h"
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#include "image.h"
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#include "i_time.h"
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#include "compat.h"
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@ -67,16 +68,17 @@ struct HightileReplacement
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uint16_t palnum, flags;
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};
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class FTileTexture : public FTexture
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class FTileTexture : public FImageSource
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{
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public:
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FTileTexture()
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{}
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{
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bUseGamePalette = true;
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bTranslucent = false;
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}
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virtual uint8_t* GetRawData() = 0;
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void SetName(const char* name) { Name = name; }
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TArray<uint8_t> Get8BitPixels(bool alphatex) override;
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FBitmap GetBgraBitmap(const PalEntry* remap, int* trans = nullptr) override;
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//bool GetTranslucency() override { return false; }
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virtual TArray<uint8_t> CreatePalettedPixels(int conversion);
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virtual int CopyPixels(FBitmap* bmp, int conversion); // This will always ignore 'luminance'.
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};
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//==========================================================================
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@ -93,7 +95,8 @@ public:
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FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height)
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: RawPixels(backingstore), Offset(offset)
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{
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SetSize(width, height);
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Width = width;
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Height = height;
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}
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uint8_t* GetRawData() override final
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{
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FLooseTile(TArray<uint8_t>& store, int width, int height)
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{
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RawPixels = std::move(store);
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SetSize(width, height);
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Width = width;
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Height = height;
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}
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uint8_t* GetRawData() override
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@ -135,7 +139,8 @@ class FDummyTile : public FTileTexture
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public:
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FDummyTile(int width, int height)
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{
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SetSize(width, height);
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Width = width;
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Height = height;
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}
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uint8_t* GetRawData() override
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@ -166,7 +171,7 @@ public:
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return buffer.Data();
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}
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bool Resize(int w, int h)
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bool ResizeImage(int w, int h)
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{
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if (w <= 0 || h <= 0)
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{
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@ -175,7 +180,8 @@ public:
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}
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else
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{
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SetSize(w, h);
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Width = w;
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Height = h;
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buffer.Resize(w * h);
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return true;
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}
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@ -191,20 +197,21 @@ public:
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class FRestorableTile : public FWritableTile
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{
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FTexture* Base;
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FImageSource* Base;
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public:
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FRestorableTile(FTexture* base)
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FRestorableTile(FImageSource* base)
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{
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Base = base;
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CopySize(base);
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Resize(GetTexelWidth(), GetTexelHeight());
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CopySize(*base);
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ResizeImage(Width, Height);
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Reload();
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}
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void Reload()
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{
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buffer = std::move(Base->Get8BitPixels(false));
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buffer = std::move(Base->GetPalettedPixels(0));
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}
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};
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@ -274,7 +281,7 @@ struct BuildTiles
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BuildTiles()
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{
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Placeholder = new FDummyTile(0, 0);
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Placeholder = new FImageTexture(new FDummyTile(0, 0));
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for (auto& tile : tiledata)
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{
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tile.backup = tile.texture = Placeholder;
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@ -88,6 +88,25 @@ TArray<uint8_t> FImageTexture::Get8BitPixels(bool alpha)
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return mImage->GetPalettedPixels(alpha ? alpha : bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal);
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}
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//===========================================================================
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//
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// use the already known state of the underlying image to save time.
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//
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//===========================================================================
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bool FImageTexture::DetermineTranslucency()
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{
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if (mImage->bTranslucent != -1)
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{
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bTranslucent = mImage->bTranslucent;
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return !!bTranslucent;
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}
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else
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{
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return FTexture::DetermineTranslucency();
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}
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}
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FTexture* CreateImageTexture(FImageSource* img, const char* name) noexcept
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{
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