mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Lunatic Makefile.deps: make game.c depend on defs.ilua.
Since the size of defs.ilua's bytecode is used in game.c. git-svn-id: https://svn.eduke32.com/eduke32@3521 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
c66b891a38
commit
01469bc45a
1 changed files with 6 additions and 1 deletions
|
@ -31,7 +31,12 @@ duke3d_h=\
|
||||||
|
|
||||||
gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
|
gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
|
||||||
|
|
||||||
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
|
game_defs_dep=
|
||||||
|
ifneq ($(LUNATIC),0)
|
||||||
|
game_defs_dep=$(SRC)/lunatic/defs.ilua
|
||||||
|
endif
|
||||||
|
|
||||||
|
$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
|
||||||
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
|
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
|
||||||
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
|
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
|
||||||
$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
|
$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
|
||||||
|
|
Loading…
Reference in a new issue