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- remember custom tile type.
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@ -415,6 +415,7 @@ FGameTexture* BuildTiles::ValidateCustomTile(int tilenum, ReplacementType type)
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if (reptype == type) return tile; // already created
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if (reptype > ReplacementType::Art) return nullptr; // different custom type - cannot replace again.
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FTexture* replacement = nullptr;
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td.replacement = type;
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if (type == ReplacementType::Writable)
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{
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// Creates an empty writable tile.
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