mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-15 20:20:54 +00:00
- simple stuff from the texture manager inclusion commit.
To get this out of the way first...
This commit is contained in:
parent
1954ac0374
commit
00e7b2fa25
16 changed files with 117 additions and 125 deletions
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@ -1495,7 +1495,7 @@ int getRangeAttackDist(spritetype* pSprite, int minDist, int maxDist) {
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}
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}
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dist = tilesiz[picnum].y << 8;
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dist = tileHeight(picnum) << 8;
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if (yrepeat < 64) dist -= (64 - yrepeat) * mul;
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else if (yrepeat > 64) dist += (yrepeat - 64) * (mul / 3);
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}
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@ -571,9 +571,6 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
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if (!nSizX || !nSizY)
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return 0;
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int potX = nSizX == (1<<(picsiz[nPicnum]&15));
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int potY = nSizY == (1<<(picsiz[nPicnum]>>4));
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nOffset = (nOffset*pWall->yrepeat) / 8;
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nOffset += (nSizY*pWall->ypanning) / 256;
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int nLength = approxDist(pWall->x - wall[pWall->point2].x, pWall->y - wall[pWall->point2].y);
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@ -584,20 +581,11 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
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nHOffset = approxDist(gHitInfo.hitx - pWall->x, gHitInfo.hity - pWall->y);
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nHOffset = pWall->xpanning + ((nHOffset*pWall->xrepeat) << 3) / nLength;
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if (potX)
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nHOffset &= nSizX - 1;
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else
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nHOffset %= nSizX;
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if (potY)
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nOffset &= nSizY - 1;
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else
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nOffset %= nSizY;
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nHOffset %= nSizX;
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nOffset %= nSizY;
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auto pData = tileLoadTile(nPicnum);
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int nPixel;
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if (potY)
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nPixel = (nHOffset<<(picsiz[nPicnum]>>4)) + nOffset;
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else
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nPixel = nHOffset*nSizY + nOffset;
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nPixel = nHOffset*nSizY + nOffset;
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if (pData[nPixel] == TRANSPARENT_INDEX)
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{
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@ -958,7 +958,7 @@ int getSpriteMassBySize(spritetype* pSprite) {
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}
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clipDist = ClipLow(pSprite->clipdist, 1);
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short x = tilesiz[picnum].x; short y = tilesiz[picnum].y;
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short x = tileWidth(picnum); short y = tileHeight(picnum);
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short xrepeat = pSprite->xrepeat; short yrepeat = pSprite->yrepeat;
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// take surface type into account
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@ -285,9 +285,9 @@ void DoSectorPanning(void)
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int py = (pSector->floorypanning<<8)+pXSector->floorYPanFrac;
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if (pSector->floorstat&64)
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angle -= 512;
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int xBits = (picsiz[nTile]&15)-((pSector->floorstat&8)!=0);
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int xBits = (widthBits(nTile))-((pSector->floorstat&8)!=0);
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px += mulscale30(speed<<2, Cos(angle))>>xBits;
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int yBits = (picsiz[nTile]/16)-((pSector->floorstat&8)!=0);
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int yBits = (heightBits(nTile))-((pSector->floorstat&8)!=0);
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py -= mulscale30(speed<<2, Sin(angle))>>yBits;
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pSector->floorxpanning = px>>8;
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pSector->floorypanning = py>>8;
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@ -301,9 +301,9 @@ void DoSectorPanning(void)
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int py = (pSector->ceilingypanning<<8)+pXSector->ceilYPanFrac;
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if (pSector->ceilingstat&64)
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angle -= 512;
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int xBits = (picsiz[nTile]&15)-((pSector->ceilingstat&8)!=0);
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int xBits = (widthBits(nTile))-((pSector->ceilingstat&8)!=0);
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px += mulscale30(speed<<2, Cos(angle))>>xBits;
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int yBits = (picsiz[nTile]/16)-((pSector->ceilingstat&8)!=0);
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int yBits = (heightBits(nTile))-((pSector->ceilingstat&8)!=0);
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py -= mulscale30(speed<<2, Sin(angle))>>yBits;
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pSector->ceilingxpanning = px>>8;
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pSector->ceilingypanning = py>>8;
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@ -330,8 +330,8 @@ void DoSectorPanning(void)
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int nTile = wall[nWall].picnum;
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int px = (wall[nWall].xpanning<<8)+pXWall->xpanFrac;
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int py = (wall[nWall].ypanning<<8)+pXWall->ypanFrac;
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px += (psx<<2)>>((uint8_t)picsiz[nTile]&15);
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py += (psy<<2)>>((uint8_t)picsiz[nTile]/16);
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px += (psx << 2) >> widthBits(nTile);
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py += (psy << 2) >> heightBits(nTile);
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wall[nWall].xpanning = px>>8;
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wall[nWall].ypanning = py>>8;
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pXWall->xpanFrac = px&255;
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@ -1435,8 +1435,8 @@ int32_t animateoffs(int const tilenum, int fakevar)
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// globalpicnum --> globalxshift, globalyshift
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static void calc_globalshifts(void)
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{
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globalxshift = (8-(picsiz[globalpicnum]&15));
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globalyshift = (8-(picsiz[globalpicnum]>>4));
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globalxshift = (8-widthBits(globalpicnum));
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globalyshift = (8-heightBits(globalpicnum));
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if (globalorientation&8) { globalxshift++; globalyshift++; }
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// PK: the following can happen for large (>= 512) tile sizes.
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// NOTE that global[xy]shift are unsigned chars.
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@ -3108,7 +3108,8 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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globalx2 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
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globaly2 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
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ox = picsiz[globalpicnum]; oy = ((ox>>4)&15); ox &= 15;
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ox = widthBits(globalpicnum);
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oy = heightBits(globalpicnum);
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if (pow2long[ox] != xspan)
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{
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ox++;
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@ -4057,7 +4058,7 @@ int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyo
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int32_t hei, zofs=0;
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const int32_t picnum=spr->picnum, yrepeat=spr->yrepeat;
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hei = (tilesiz[picnum].y*yrepeat)<<2;
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hei = (tileHeight(picnum)*yrepeat)<<2;
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if (height != NULL)
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*height = hei;
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@ -5025,7 +5026,7 @@ void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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if (!tex)
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{
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tileUpdatePicnum(&picnum, (int16_t)0xc000);
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if ((tilesiz[picnum].x <= 0) || (tilesiz[picnum].y <= 0)) return;
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if ((tileWidth(picnum) <= 0) || (tileHeight(picnum) <= 0)) return;
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if (hw_models && tile2model[picnum].hudmem[(dastat & 4) >> 2])
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{
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polymost_dorotatespritemodel(sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, guniqhudid);
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@ -1639,8 +1639,8 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
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if (globalorientation&32) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; }
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//Texture panning
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vec2f_t fxy = { global_cf_xpanning * ((float)(1 << (picsiz[globalpicnum] & 15))) * (1.0f / 256.f),
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global_cf_ypanning * ((float)(1 << (picsiz[globalpicnum] >> 4))) * (1.0f / 256.f) };
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vec2f_t fxy = { global_cf_xpanning * ((float)(1 << widthBits(globalpicnum))) * (1.0f / 256.f),
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global_cf_ypanning * ((float)(1 << heightBits(globalpicnum))) * (1.0f / 256.f) };
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if ((globalorientation&(2+64)) == (2+64)) //Hack for panning for slopes w/ relative alignment
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{
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@ -1761,7 +1761,7 @@ static void calc_ypanning(int32_t refposz, float ryp0, float ryp1,
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float const t0 = ((float)(refposz-globalposz))*ryp0 + ghoriz;
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float const t1 = ((float)(refposz-globalposz))*ryp1 + ghoriz;
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float t = (float(xtex.d*x0 + otex.d) * (float)yrepeat) / ((x1-x0) * ryp0 * 2048.f);
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int i = (1<<(picsiz[globalpicnum]>>4));
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int i = 1<< heightBits(globalpicnum);
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if (i < tilesize.y) i <<= 1;
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@ -1892,10 +1892,10 @@ static void polymost_flatskyrender(vec2f_t const* const dpxy, int32_t const n, i
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float const dd = fxdimen*.0000001f; //Adjust sky depth based on screen size!
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float vv[2];
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float t = (float)((1<<(picsiz[globalpicnum]&15))<<dapskybits);
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float t = (float)((1<<(widthBits(globalpicnum)))<<dapskybits);
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vv[1] = dd*((float)xdimscale*fviewingrange) * (1.f/(daptileyscale*65536.f));
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vv[0] = dd*((float)((tilesiz.y>>1)+dapyoffs)) - vv[1]*ghoriz;
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int ti = (1<<(picsiz[globalpicnum]>>4)); if (ti != tilesiz.y) ti += ti;
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int ti = (1<<(heightBits(globalpicnum))); if (ti != tilesiz.y) ti += ti;
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vec3f_t o;
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skyclamphack = 0;
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@ -1916,7 +1916,7 @@ static void polymost_flatskyrender(vec2f_t const* const dpxy, int32_t const n, i
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if (xys[i].x > x1) x1 = xys[i].x;
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}
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int const npot = (1<<(picsiz[globalpicnum]&15)) != tilesiz.x;
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int const npot = (1<<(widthBits(globalpicnum))) != tileWidth(globalpicnum);
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int const xpanning = (hw_parallaxskypanning?global_cf_xpanning:0);
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GLInterface.SetClamp((npot || xpanning != 0) ? 0 : 2);
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@ -35,6 +35,7 @@
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#include "hwrenderer/data/flatvertices.h"
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#include "r_videoscale.h"
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#include "v_video.h"
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#include "templates.h"
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extern bool vid_hdr_active;
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@ -30,6 +30,7 @@
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "gl/system/gl_buffers.h"
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#include "templates.h"
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#include <random>
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EXTERN_CVAR(Int, gl_debug_level)
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@ -28,6 +28,7 @@
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "palutil.h"
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#include "palettecontainer.h"
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#include "vectors.h"
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#include <random>
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Postprocess hw_postprocess;
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@ -272,7 +273,7 @@ void PPBloom::BlurStep(PPRenderState *renderstate, const BlurUniforms &blurUnifo
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float PPBloom::ComputeBlurGaussian(float n, float theta) // theta = Blur Amount
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{
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return (float)((1.0f / sqrtf(2 * (float)M_PI * theta)) * expf(-(n * n) / (2.0f * theta * theta)));
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return (float)((1.0f / sqrtf(2 * pi::pif() * theta)) * expf(-(n * n) / (2.0f * theta * theta)));
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}
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void PPBloom::ComputeBlurSamples(int sampleCount, float blurAmount, float *sampleWeights)
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@ -610,7 +611,7 @@ PPAmbientOcclusion::PPAmbientOcclusion()
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for (int i = 0; i < 16; i++)
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{
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double angle = 2.0 * M_PI * distribution(generator) / numDirections[quality];
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double angle = 2.0 * pi::pi() * distribution(generator) / numDirections[quality];
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double x = cos(angle);
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double y = sin(angle);
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double z = distribution(generator);
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@ -898,4 +898,3 @@ void tileCopySection(int tilenum1, int sx1, int sy1, int xsiz, int ysiz, int til
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TileSiz tilesiz;
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PicAnm picanm;
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PicSiz picsiz;
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@ -639,15 +639,36 @@ struct PicAnm
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};
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extern PicAnm picanm;
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struct PicSiz
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// Helpers to read the refactored tilesiz array.
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inline int tileWidth(int num)
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{
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uint8_t operator[](size_t index)
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{
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assert(index < MAXTILES);
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return TileFiles.tiles[index]->GetPicSize();
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}
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};
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extern PicSiz picsiz;
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return tilesiz[num].x;
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}
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inline int tileHeight(int num)
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{
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return tilesiz[num].y;
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}
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inline int widthBits(int num)
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{
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int w = tileWidth(num);
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int j = 15;
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while ((j > 1) && ((1 << j) > w))
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j--;
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return j;
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}
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inline int heightBits(int num)
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{
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int w = tileHeight(num);
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int j = 15;
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while ((j > 1) && ((1 << j) > w))
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j--;
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return j;
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}
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inline rottile_t& RotTile(int tile)
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{
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@ -1135,16 +1135,6 @@ void Gv_FinalizeWeaponDefaults(void)
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static int32_t lastvisinc;
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#endif
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// Helpers to read the refactored tilesiz array.
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static int tileWidth(int num)
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{
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return tilesiz[num].x;
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}
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static int tileHeight(int num)
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{
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return tilesiz[num].y;
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}
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static void Gv_AddSystemVars(void)
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{
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@ -87,8 +87,6 @@ void PaletteManager::DeleteAll()
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lastsindex = ~0u;
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memset(palettemap, 0, sizeof(palettemap));
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memset(palswapmap, 0, sizeof(palswapmap));
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memset(addshade, 0, sizeof(addshade));
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memset(mulshade, 0, sizeof(mulshade));
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numshades = 1;
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@ -29,12 +29,6 @@ struct PaletteData
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FHardwareTexture* paltexture;
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};
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struct PalShade
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{
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int palindex;
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float mulshade, addshade;
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};
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struct PalswapData
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{
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int32_t crc32;
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@ -55,8 +49,6 @@ class PaletteManager
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// The current engine limit is 256 palettes and 256 palswaps.
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uint32_t palettemap[256] = {};
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uint32_t palswapmap[256] = {};
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float addshade[256] = {};
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float mulshade[256] = {};
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uint32_t lastindex = ~0u;
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uint32_t lastsindex = ~0u;
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int numshades = 1;
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@ -1247,7 +1247,7 @@ void G_InitRRRASkies(void)
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if (sector[i].ceilingpicnum != LA && sector[i].ceilingpicnum != MOONSKY1 && sector[i].ceilingpicnum != BIGORBIT1)
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{
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int const picnum = sector[i].ceilingpicnum;
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if (tilesiz[picnum].x == 512)
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if (tileWidth(picnum) == 512)
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{
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psky_t *sky = tileSetupSky(picnum);
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sky->horizfrac = 32768;
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@ -1255,7 +1255,7 @@ void G_InitRRRASkies(void)
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sky->tileofs[0] = 0;
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sky->tileofs[1] = 0;
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}
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else if (tilesiz[picnum].x == 1024)
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else if (tileWidth(picnum) == 1024)
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{
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psky_t *sky = tileSetupSky(picnum);
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sky->horizfrac = 32768;
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@ -1315,7 +1315,7 @@ InitWeaponSword(PLAYERp pp)
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if (!pp->Wpn[WPN_SWORD])
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{
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psp = pp->Wpn[WPN_SWORD] = pSpawnSprite(pp, ps_PresentSword, PRI_MID, SWORD_XOFF, SWORD_YOFF);
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psp->y += tilesiz[psp->picndx].y;
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psp->y += tileHeight(psp->picndx);
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}
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if (pp->CurWpn == pp->Wpn[WPN_SWORD])
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@ -1448,7 +1448,7 @@ pSwordSlideDown(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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psp->x = SWORD_XOFF;
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psp->y = SWORD_YOFF;
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psp->y += tilesiz[psp->picndx].y;
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psp->y += tileHeight(psp->picndx);
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psp->yorig = psp->y;
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}
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}
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@ -1528,7 +1528,7 @@ pSwordSlideDownR(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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psp->x = SWORD_XOFF;
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psp->y = SWORD_YOFF;
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psp->y += tilesiz[psp->picndx].y;
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psp->y += tileHeight(psp->picndx);
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psp->yorig = psp->y;
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}
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}
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@ -1554,9 +1554,9 @@ pSwordHide(PANEL_SPRITEp psp)
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psp->y += 3 * synctics;
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if (psp->y >= SWORD_YOFF + tilesiz[picnum].y)
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if (psp->y >= SWORD_YOFF + tileHeight(picnum))
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{
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psp->y = SWORD_YOFF + tilesiz[picnum].y;
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psp->y = SWORD_YOFF + tileHeight(picnum);
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psp->x = SWORD_XOFF;
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pWeaponUnHideKeys(psp, psp->PresentState);
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||||
|
@ -1642,7 +1642,7 @@ pSwordRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= SWORD_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= SWORD_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_SWORD] = NULL;
|
||||
|
@ -1782,7 +1782,7 @@ InitWeaponStar(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_STAR])
|
||||
{
|
||||
psp = pp->Wpn[WPN_STAR] = pSpawnSprite(pp, ps_PresentStar, PRI_MID, STAR_XOFF, STAR_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_STAR])
|
||||
|
@ -1871,9 +1871,9 @@ pStarHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= STAR_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= STAR_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = STAR_YOFF + tilesiz[picnum].y;
|
||||
psp->y = STAR_YOFF + tileHeight(picnum);
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
}
|
||||
|
@ -1934,7 +1934,7 @@ pStarRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= STAR_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= STAR_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
|
||||
|
@ -2452,7 +2452,7 @@ InitWeaponUzi(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_UZI])
|
||||
{
|
||||
psp = pp->Wpn[WPN_UZI] = pSpawnSprite(pp, ps_PresentUzi, PRI_MID, 160 + UZI_XOFF, UZI_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
// if Current weapon is uzi
|
||||
|
@ -2653,9 +2653,9 @@ pUziHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= 200 + tilesiz[picnum].y)
|
||||
if (psp->y >= 200 + tileHeight(picnum))
|
||||
{
|
||||
psp->y = 200 + tilesiz[picnum].y;
|
||||
psp->y = 200 + tileHeight(picnum);
|
||||
|
||||
if (TEST(psp->flags, PANF_PRIMARY) && psp->PlayerP->WpnUziType != 1)
|
||||
{
|
||||
|
@ -2811,7 +2811,7 @@ pUziRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= 200 + tilesiz[picnum].y)
|
||||
if (psp->y >= 200 + tileHeight(picnum))
|
||||
{
|
||||
// if in the reload phase and its retracting then get rid of uzi
|
||||
// no matter whether it is PRIMARY/SECONDARY/neither.
|
||||
|
@ -2904,7 +2904,7 @@ SpawnUziShell(PANEL_SPRITEp psp)
|
|||
}
|
||||
|
||||
SET(shell->flags, PANF_WEAPON_SPRITE);
|
||||
shell->y = shell->yorig = psp->y - tilesiz[psp->picndx].y + 20;
|
||||
shell->y = shell->yorig = psp->y - tileHeight(psp->picndx) + 20;
|
||||
|
||||
shell->sin_ndx = 0;
|
||||
shell->sin_amt = 13 + RANDOM_P2(8);
|
||||
|
@ -3019,7 +3019,7 @@ SpawnShotgunShell(PANEL_SPRITEp psp)
|
|||
|
||||
shell = pSpawnSprite(pp, ps_ShotgunShell, PRI_FRONT, 0, 0);
|
||||
shell->x = psp->x + 25;
|
||||
shell->y = shell->yorig = psp->y - tilesiz[psp->picndx].y + 85;
|
||||
shell->y = shell->yorig = psp->y - tileHeight(psp->picndx) + 85;
|
||||
|
||||
shell->xspeed = ss->lo_xspeed + (RANDOM_RANGE((ss->hi_xspeed - ss->lo_xspeed)>>4) << 4);
|
||||
SET(shell->flags, PANF_WEAPON_SPRITE);
|
||||
|
@ -3188,7 +3188,7 @@ InitWeaponShotgun(PLAYERp pp)
|
|||
if (!pp->Wpn[pp->WeaponType])
|
||||
{
|
||||
psp = pp->Wpn[pp->WeaponType] = pSpawnSprite(pp, ps_PresentShotgun, PRI_MID, SHOTGUN_XOFF, SHOTGUN_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[pp->WeaponType])
|
||||
|
@ -3293,11 +3293,11 @@ pShotgunReloadDown(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= SHOTGUN_YOFF + (tilesiz[picnum].y/2))
|
||||
if (psp->y >= SHOTGUN_YOFF + (tileHeight(picnum)/2))
|
||||
{
|
||||
PlaySound(DIGI_ROCKET_UP, psp->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
|
||||
|
||||
psp->y = SHOTGUN_YOFF + (tilesiz[picnum].y/2);
|
||||
psp->y = SHOTGUN_YOFF + (tileHeight(picnum)/2);
|
||||
|
||||
pStatePlusOne(psp);
|
||||
}
|
||||
|
@ -3408,9 +3408,9 @@ pShotgunHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= SHOTGUN_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= SHOTGUN_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = SHOTGUN_YOFF + tilesiz[picnum].y;
|
||||
psp->y = SHOTGUN_YOFF + tileHeight(picnum);
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
}
|
||||
|
@ -3542,7 +3542,7 @@ pShotgunRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= SHOTGUN_YOFF + tilesiz[picnum].y + 50)
|
||||
if (psp->y >= SHOTGUN_YOFF + tileHeight(picnum) + 50)
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[psp->WeaponType] = NULL;
|
||||
|
@ -3699,7 +3699,7 @@ InitWeaponRail(PLAYERp pp)
|
|||
if (!pp->Wpn[pp->WeaponType])
|
||||
{
|
||||
psp = pp->Wpn[pp->WeaponType] = pSpawnSprite(pp, ps_PresentRail, PRI_MID, RAIL_XOFF, RAIL_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[pp->WeaponType])
|
||||
|
@ -3832,9 +3832,9 @@ pRailHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= RAIL_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= RAIL_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = RAIL_YOFF + tilesiz[picnum].y;
|
||||
psp->y = RAIL_YOFF + tileHeight(picnum);
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
}
|
||||
|
@ -3938,7 +3938,7 @@ pRailRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= RAIL_YOFF + tilesiz[picnum].y + 50)
|
||||
if (psp->y >= RAIL_YOFF + tileHeight(picnum) + 50)
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[psp->WeaponType] = NULL;
|
||||
|
@ -4149,7 +4149,7 @@ InitWeaponHothead(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_HOTHEAD])
|
||||
{
|
||||
psp = pp->Wpn[WPN_HOTHEAD] = pSpawnSprite(pp, ps_PresentHothead, PRI_MID, HOTHEAD_XOFF, HOTHEAD_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_HOTHEAD])
|
||||
|
@ -4252,10 +4252,10 @@ pHotheadHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->x += 3 * synctics;
|
||||
|
||||
if (psp->x >= HOTHEAD_XOFF + tilesiz[picnum].x || psp->y >= HOTHEAD_YOFF + tilesiz[picnum].y)
|
||||
if (psp->x >= HOTHEAD_XOFF + tileWidth(picnum) || psp->y >= HOTHEAD_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->x = HOTHEAD_XOFF;
|
||||
psp->y = HOTHEAD_YOFF + tilesiz[picnum].y;
|
||||
psp->y = HOTHEAD_YOFF + tileHeight(picnum);
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
}
|
||||
|
@ -4352,7 +4352,7 @@ pHotheadRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= HOTHEAD_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= HOTHEAD_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_HOTHEAD] = NULL;
|
||||
|
@ -4589,7 +4589,7 @@ InitWeaponMicro(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_MICRO])
|
||||
{
|
||||
psp = pp->Wpn[WPN_MICRO] = pSpawnSprite(pp, ps_PresentMicro, PRI_MID, MICRO_XOFF, MICRO_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_MICRO])
|
||||
|
@ -4732,9 +4732,9 @@ pMicroHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= MICRO_YOFF + tilesiz[picnum].y + 20)
|
||||
if (psp->y >= MICRO_YOFF + tileHeight(picnum) + 20)
|
||||
{
|
||||
psp->y = MICRO_YOFF + tilesiz[picnum].y + 20;
|
||||
psp->y = MICRO_YOFF + tileHeight(picnum) + 20;
|
||||
psp->x = MICRO_XOFF;
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
|
@ -4951,7 +4951,7 @@ pMicroRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= MICRO_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= MICRO_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_MICRO] = NULL;
|
||||
|
@ -5088,7 +5088,7 @@ InitWeaponHeart(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_HEART])
|
||||
{
|
||||
psp = pp->Wpn[WPN_HEART] = pSpawnSprite(pp, ps_PresentHeart, PRI_MID, 160 + 10, HEART_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_HEART])
|
||||
|
@ -5153,9 +5153,9 @@ pHeartHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= HEART_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= HEART_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = HEART_YOFF + tilesiz[picnum].y;
|
||||
psp->y = HEART_YOFF + tileHeight(picnum);
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
}
|
||||
|
@ -5259,7 +5259,7 @@ pHeartRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= HEART_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= HEART_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_HEART] = NULL;
|
||||
|
@ -5585,7 +5585,7 @@ InitWeaponGrenade(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_GRENADE])
|
||||
{
|
||||
psp = pp->Wpn[WPN_GRENADE] = pSpawnSprite(pp, ps_PresentGrenade, PRI_MID, GRENADE_XOFF, GRENADE_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_GRENADE])
|
||||
|
@ -5634,10 +5634,10 @@ pGrenadeRecoilDown(PANEL_SPRITEp psp)
|
|||
|
||||
psp->vel -= 24 * synctics;
|
||||
|
||||
// if (psp->y >= GRENADE_YOFF + tilesiz[picnum].y)
|
||||
// if (psp->y >= GRENADE_YOFF + tileHeight(picnum))
|
||||
if (psp->vel < 400)
|
||||
{
|
||||
// psp->y = GRENADE_YOFF + tilesiz[picnum].y;
|
||||
// psp->y = GRENADE_YOFF + tileHeight(picnum);
|
||||
|
||||
psp->vel = 400;
|
||||
psp->ang = NORM_ANGLE(psp->ang + 1024);
|
||||
|
@ -5728,9 +5728,9 @@ pGrenadeHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= GRENADE_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= GRENADE_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = GRENADE_YOFF + tilesiz[picnum].y;
|
||||
psp->y = GRENADE_YOFF + tileHeight(picnum);
|
||||
psp->x = GRENADE_XOFF;
|
||||
|
||||
pGrenadePresentSetup(psp);
|
||||
|
@ -5789,7 +5789,7 @@ pGrenadeRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= GRENADE_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= GRENADE_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_GRENADE] = NULL;
|
||||
|
@ -5874,7 +5874,7 @@ InitWeaponMine(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_MINE])
|
||||
{
|
||||
psp = pp->Wpn[WPN_MINE] = pSpawnSprite(pp, ps_PresentMine, PRI_MID, MINE_XOFF, MINE_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_MINE])
|
||||
|
@ -5915,11 +5915,11 @@ pMineLower(PANEL_SPRITEp psp)
|
|||
{
|
||||
psp->y += 4 * synctics;
|
||||
|
||||
if (psp->y > MINE_YOFF + tilesiz[psp->picndx].y)
|
||||
if (psp->y > MINE_YOFF + tileHeight(psp->picndx))
|
||||
{
|
||||
if (!WeaponOK(psp->PlayerP))
|
||||
return;
|
||||
psp->y = MINE_YOFF + tilesiz[psp->picndx].y;
|
||||
psp->y = MINE_YOFF + tileHeight(psp->picndx);
|
||||
pStatePlusOne(psp);
|
||||
}
|
||||
}
|
||||
|
@ -5974,9 +5974,9 @@ pMineHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= MINE_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= MINE_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = MINE_YOFF + tilesiz[picnum].y;
|
||||
psp->y = MINE_YOFF + tileHeight(picnum);
|
||||
psp->x = MINE_XOFF;
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
|
@ -6032,7 +6032,7 @@ pMineRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= MINE_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= MINE_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_MINE] = NULL;
|
||||
|
@ -6141,7 +6141,7 @@ InitChops(PLAYERp pp)
|
|||
if (!pp->Chops)
|
||||
{
|
||||
psp = pp->Chops = pSpawnSprite(pp, ps_ChopsAttack1, PRI_MID, CHOPS_XOFF, CHOPS_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (Prediction)
|
||||
|
@ -6256,7 +6256,7 @@ pChopsRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 6 * synctics;
|
||||
|
||||
if (psp->y >= CHOPS_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= CHOPS_YOFF + tileHeight(picnum))
|
||||
{
|
||||
if (RANDOM_RANGE(1000) > 800)
|
||||
PlayerSound(DIGI_GETTINGSTIFF,v3df_follow|v3df_dontpan,psp->PlayerP);
|
||||
|
@ -6541,7 +6541,7 @@ InitWeaponFist(PLAYERp pp)
|
|||
if (!pp->Wpn[WPN_FIST])
|
||||
{
|
||||
psp = pp->Wpn[WPN_FIST] = pSpawnSprite(pp, ps_PresentFist, PRI_MID, FIST_XOFF, FIST_YOFF);
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
}
|
||||
|
||||
if (pp->CurWpn == pp->Wpn[WPN_FIST])
|
||||
|
@ -6734,7 +6734,7 @@ pFistSlideDown(PANEL_SPRITEp psp)
|
|||
pSetState(psp, psp->PresentState);
|
||||
psp->x = FIST_XOFF;
|
||||
psp->y = FIST_YOFF;
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
psp->yorig = psp->y;
|
||||
}
|
||||
}
|
||||
|
@ -6863,7 +6863,7 @@ pFistSlideDownR(PANEL_SPRITEp psp)
|
|||
pSetState(psp, psp->PresentState);
|
||||
psp->x = FIST_XOFF;
|
||||
psp->y = FIST_YOFF;
|
||||
psp->y += tilesiz[psp->picndx].y;
|
||||
psp->y += tileHeight(psp->picndx);
|
||||
psp->yorig = psp->y;
|
||||
}
|
||||
}
|
||||
|
@ -6889,9 +6889,9 @@ pFistHide(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= FIST_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= FIST_YOFF + tileHeight(picnum))
|
||||
{
|
||||
psp->y = FIST_YOFF + tilesiz[picnum].y;
|
||||
psp->y = FIST_YOFF + tileHeight(picnum);
|
||||
|
||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||
}
|
||||
|
@ -6994,7 +6994,7 @@ pFistRetract(PANEL_SPRITEp psp)
|
|||
|
||||
psp->y += 3 * synctics;
|
||||
|
||||
if (psp->y >= FIST_YOFF + tilesiz[picnum].y)
|
||||
if (psp->y >= FIST_YOFF + tileHeight(picnum))
|
||||
{
|
||||
RESET(psp->PlayerP->Flags, PF_WEAPON_RETRACT);
|
||||
psp->PlayerP->Wpn[WPN_FIST] = NULL;
|
||||
|
|
Loading…
Reference in a new issue