diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index d8ff0cb74..60e5ef7a2 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -98,9 +98,9 @@ int32_t g_Shareware = 0; // Ideally, we would look at our memory usage on our most cramped platform and figure out // how much of that is needed for the underlying OS and things like SDL instead of guessing #ifndef GEKKO -int32_t MAXCACHE1DSIZE = (24*1048576); +int32_t MAXCACHE1DSIZE = (96*1024*1024); #else -int32_t MAXCACHE1DSIZE = (8*1048576); +int32_t MAXCACHE1DSIZE = (8*1024*1024); #endif int32_t tempwallptr;