diff --git a/source/core/rendering/scene/hw_drawinfo.cpp b/source/core/rendering/scene/hw_drawinfo.cpp index 8edcf1ffc..6f1cd210e 100644 --- a/source/core/rendering/scene/hw_drawinfo.cpp +++ b/source/core/rendering/scene/hw_drawinfo.cpp @@ -565,7 +565,7 @@ void HWDrawInfo::RenderTranslucent(FRenderState &state) { RenderAll.Clock(); - state.SetDepthBias(-1, -128); + state.SetDepthBias(-1, -160); // final pass: translucent stuff state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold);