mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 19:50:45 +00:00
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Copyright (C) 2010 EDuke32 developers and contributors
|
||
|
|
||
|
This file is part of EDuke32.
|
||
|
|
||
|
EDuke32 is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License version 2
|
||
|
as published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
#ifndef __sector_inline_c__
|
||
|
#define __sector_inline_c__
|
||
|
|
||
|
#include "compat.h"
|
||
|
#include "build.h"
|
||
|
#include "global.h"
|
||
|
#include "duke3d.h"
|
||
|
#include "macros.h"
|
||
|
#include "player.h"
|
||
|
#include "sector_inline.h"
|
||
|
|
||
|
EXTERN_INLINE int32_t G_CheckPlayerInSector(int32_t sect)
|
||
|
{
|
||
|
int32_t i;
|
||
|
for (TRAVERSE_CONNECT(i))
|
||
|
if ((unsigned)g_player[i].ps->i < MAXSPRITES && sprite[g_player[i].ps->i].sectnum == sect)
|
||
|
return i;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
#endif
|